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View Full Version : Ripping Music from Wolf3d?


talem
December 5th, 2004, 09:06 AM
Is there any way to do this?

The Orichalcon
December 6th, 2004, 05:43 AM
No need

http://www.mirsoft.info/wogm_download.php?data=YToyOntpOjA7czo0OiIyODc0Ijt pOjE7aToxMTAyMzQwNDQ2O30=

You can download all the wolfenstein 3d music from there.

talem
December 6th, 2004, 06:19 AM
wow thank you, Now i just need to try to code it into Wolfenstein 3cd redux since it doesnt have music.

Aliotroph?
December 8th, 2004, 10:22 PM
That's not all the music from Wolfenstein 3D; that's just some of the ones Bobby Prince released on his website. Some of them aren't even in that archive, eg. the menu music.

There's a Wolfenstein mod for Legacy floating around that has quite a bit more of the music too. I think some of it is from Spear of Destiny.

talem
December 8th, 2004, 10:25 PM
naw that mod wasnt good at all. Im pretty sure its all the music too, they tend to repeat the music in some of the levels.

Aliotroph?
December 8th, 2004, 10:29 PM
Well, that mod might have all the music. I'm not entirely sure. I suppose I could go through every level in Wolf3D to find out. ;)

That zip archive was missing most of them though.

talem
December 8th, 2004, 10:32 PM
weird, i know NewWolf has all the music in spear and stuff. Hahahah ive been playing tooo much wolf3d and SOD... also i just got myself Doom 64. I have everything now lol. I just wanna Fix NewWolf anf some stuff, dunno how long thatll take.

DOOM_GOAT
December 9th, 2004, 06:02 AM
There are 36 adlib tracks in all, including the menu and 'secret iD music' from Wolf3D, and the copy protection screen music from SoD.

Vermil
December 9th, 2004, 10:14 AM
The WolfenDoom TC has 10 Wolf3d Music tracks in midi format.

I've got the entire Wolf3d/SOD soundtrack in Wav, MP3 and OGG formats, but I'd really prefer it in midi format :( (Indeed it would be brilliant for a project I’m involved with)

DOOM_GOAT
December 9th, 2004, 12:13 PM
Newwolf plays the adlib files, which is why they sound exactly like the original game.

Being in adlib format, converting them automatically to midi would be pretty much impossible, or at least too difficult to make it worth the effort, so the quickest and easiest way unfortunately seems to be to listen to the originals and sequence them by hand.

Vermil
December 9th, 2004, 01:10 PM
There is an IMF (Wolf3d's music format) to Midi program available:

IMF to Mid (http://www.geocities.com/the_shinjo2002/imf2mid.zip)

However the results sound pretty bad.

I'm told this is because, while it converts the track near flawlessly, it chooses highly inaccurate samples (I think that's the term), since the program itself apparently has a very very limited range of them.

However I don't have a clue about music making/editing, so I can't correct it.

talem
December 9th, 2004, 01:11 PM
theress a imf to wav converter for winamp that does wounders.

Vermil
December 9th, 2004, 01:18 PM
Yes, that's what I used to convert the IMF's to wav's. However the wav's are huge (unless of course I converted them incorrectly).

The handful of tracks in WolfenDoom show that converted/created midi’s of the original tracks can be made that sound near identical to the originals, which only take up a few kb.

However I can't do them myself unfortunetly :(

DOOM_GOAT
December 9th, 2004, 01:58 PM
The 10 or so wolf midis I've found were ones that had been resequenced by Bobby Prince himself as examples of his work, and are (or were) available from his site. I imagine those in wolfendoom came from the same place.

Darkhaven3
December 15th, 2004, 10:10 PM
Hey, Vermil, do you have "SS Gonna Get You"? If you do, send me an OGG at

elric@monumentweb.com