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XDelusion
December 5th, 2004, 02:20 AM
DOOMX v2.0 just released for the XBOX, finally they added pWAD support, but alas they feel DEH would soil the purity of DOOM (bah).

So now that I'm stuck without DEH support, what are the best MegaWads for DOOM that don't use DEH?

Also where can I download the Lost Episodes? I lost my copy. :/

hawkwind2
December 5th, 2004, 03:44 AM
Here is a few ...

Eternal, Requiem, Hell Revealed 1 and 2 (hr2final), Memento Mori 1 and 2 and Icarus.

ReX
December 8th, 2004, 07:36 PM
Also where can I download the Lost Episodes? I lost my copy. :/
Our very own Jive, aka Jean-Yves Delpech has kindly made the file available for download on his DooM Legacy Wads (http://www.newdoom.com/hosted/dlw/Doom1_3.shtml) site. Scroll down to the file named Jptr_v40.

Incidentally, the wad was released on December 09, 1994, practically 10 years ago to the day.

XDelusion
December 9th, 2004, 02:12 AM
FOund it, thankx Rex.

Gokuma
December 13th, 2004, 12:51 PM
but alas they feel DEH would soil the purity of DOOM (bah).

That is one of the dumbest things I have ever heard (what they said). DEH has always been optional and works with plain vanilla doom.exe. It's not like some source port feature you can't turn off. Why don't they just remove the option for setting mouse sensitivity. Oh wait, I forgot how lacking in controls X-Box is.

XDelusion
December 14th, 2004, 11:40 AM
:)

They claim WinDOOM is pure DOOM to make it worse. :)

DoomedAce
December 14th, 2004, 12:20 PM
Alien Vendetta is another good one. But what's this about DooM for the X-box? Is it a mod or something? Improved graphics and stuff?

Grazza
December 14th, 2004, 01:45 PM
If it's a straight port of one of the original exes (or the source code) to another platform, then dehacked patches simply won't work with it at all. It's not that it's deliberately disabled.

deh patches work with ports only as a deliberately supported feature, and with the original DOS exes as a direct hack - when you apply a deh patch with dehacked.exe, it changes things within the exe at a byte-by-byte level.

That's why deh patches don't work with Doom95, for instance. It didn't have deh support deliberately built into it, and dehacked.exe couldn't work upon.

Gokuma
December 14th, 2004, 07:26 PM
Obviously that's why a port wouldn't have dehacked support. They could have just said they used a codebase that didn't have it and aren't going to program it. But the spoiling purity reason is lame as hell.

XDelusion
December 14th, 2004, 10:24 PM
Ya, that's the problem is the based there work of WinDOOM. Why Lantus choose that as his base waaaayyyy back in the day, is beyond me. I figure DOOMX was intended to be an experiment, and he didn't realize how popular that port would become.
Last I talked to him, he was eager to look at the C++ version of the Legacy code, but given that that could be another 2 years down the road, I'm not holding my breathe. Besides, XBOX code works with DirectX, and now SDL thankx to Lantus. Unfortunatly, Legacy requires OpenGL, so we would need a wrapper to get GL mode, which would be even more of a pain in the ass, for which reason I hope ZDOOM ends up on the XBOX. Legacy is my favorite port, but ZDOOM runs GREAT, and better infact than Legacy in software mode, has plenty of flexability, and would now bring Strife to the XBOX! I hope this one comes to pass.

In the mean time, DOOMX is not bad at all.

So...

...any more advice? :)

Grazza
December 15th, 2004, 08:07 AM
...any more advice?You mean for good megawads that don't use port features or deh? I think hawkwind2 and DoomedAce have already mentioned most of the biggies, but the following are definitely worth a look too:
Scythe
Dmonfear

Do wads that require deusf to work with Doom2.exe work with DOOMX? If so, then:
Rebirth (not 100% sure about compatibility)
TVR
In case deusf isn't supported, then I presume you can run deusf over them on your PC, and then use the file that creates on the XBOX.