View Full Version : Doomer - Doom, Heretic & Hexen Launcher
CtrlKeyEmAll
December 3rd, 2004, 09:05 AM
This is probably already posted somewhere in these forums and "Doomer" is not a port but you can use it with many different ports so posting this here should be as good a place as any. If you are like me and use the ZDoomGL port alot but hate dragging and dropping wad(s) and deh(s) or using the console to load PWADS then "Doomer" (http://mywebpages.comcast.net/georgereagan/) will be helpful to you aswell.
hawkwind2
December 4th, 2004, 01:34 AM
... never could get that launcher to work - kept giving me a missing file message, and the file which was alledgedly missing was actually residing in the root directory of doomer - go figure !
Another launcher is Edge Shell Launcher. Claims to work with most (all ? ) source ports. Not sure about hexen/heretic support though.
Homepage http://firstgen.no-ip.com/
Download http://galeon.com/firstgen/download_files/ESLv122.exe
CtrlKeyEmAll
December 4th, 2004, 07:14 AM
Thanks hawkwind2 :D...ESL works great and it sure beats makin' up all those batch files. What file is Doomer complaining about?
Oh, have you ever noticed a little blue square shaped box flickering on and off in the lower right corner just above the HUD sometimes when using EDGE? lol WTH is that?
Opps...heh I guess it's back to makin' batch files. I just realized as I played that ESL doesn't allow for hwa(s) and you need them for the map names and intermission screens but still works nicely.
hawkwind2
December 5th, 2004, 03:36 PM
Yes ! that square shaped box. If you look closely you will notice that it is a 1.44mb floppy disk. Something to do with saving games ? A bug ? I too, would like to know the answer to why it is there. Personally, I find it quite annoying and distracting. Guess I could make a thread on edge forums !
The file it was complaining about was MSSTDFMT.dll. I was getting a runtime error 713 - class not registered. Just now googled and found the answer to my problem. I simply ran START\RUN and typed regsvr32 \windows\system32\MSSTDFMT.DLL and it was fixed. Ah google, a wonderful thing ...
hawkwind2
December 5th, 2004, 04:29 PM
Opps...heh I guess it's back to makin' batch files. I just realized as I played that ESL doesn't allow for hwa(s) and you need them for the map names and intermission screens but still works nicely.
Where it says Additional Command Line Arguments, just type for example -file d:\games\edge\batman.hwa
This does really need to be added to the Add-ons section. I will email the creator of ESL about this.
CtrlKeyEmAll
December 5th, 2004, 11:03 PM
Argh! I switched to EDGE v1.27 so I could use AV_deh.wad instead of the hwa(s) lol. Ya Google is great *spin* . When I play A.V. on EDGE all of a sudden I'm getting problems with the music. In the console says "WARNING: MUS_SONGPLAYER: UNHANDLED MUS EVEN" I think there is more but it goes right off the end of the screen and it fills the whole console over and over.
Chilvence
December 5th, 2004, 11:08 PM
Square box? Didn't you guys ever play doom on a 486 :p ? Thats the loading icon.
hawkwind2
December 6th, 2004, 02:19 AM
Well My first pc was a 386 sx16 !!! Second was a 486 dx4 100 and I did play doom on it. Yet I don't recall the loading icon. In any event it would be good if EDGE could get rid of it like all the other ports.
Regarding the AV music, Alien Vendetta uses midi files for it's music. AFAIK midi needs fmod and EDGE doesn't use fmod. I believe Jive ( on the Legacy forum ) converted the midi files to mus files.
CtrlKeyEmAll
December 6th, 2004, 07:06 AM
Thanks again hawkwind2...I found it but oddly enough it didn't want to work with ESL so I edited the batch file and used it now I'm rockin' again *thumbs* .
Doh! I got it to work in ESL. They where just in the wrong order lol didn't realize that made a difference. I think the doors effect in EDGE instead of melt for wipe screen is really neat...try it.
I use glBSP v2.10 for node building but can't seem to get some of the HOMs to go away when playing A.V. with EDGE. There is one right at the beginning in map 1 right when you go down the stairs and there is 2 IMPs in the green slime and when you get close to it you see HOMs in the slime and the ammo hidden there is visible.
Here is a shot of what I mean:
http://img71.exs.cx/img71/4733/q8wavhoms.jpg
hawkwind2
December 6th, 2004, 03:05 PM
Are you still using 1.27 ? version 1.28a runs this area a little better. If using an editor look for sectors 23 and 25. You will notice that both of sector 25's sidedefs are assigned to sector 25. What most authors do for "flood filling" effect would have been to assign the back ( side 2 ) sidedef to sector 23.(Software trick) Also, are you running in "boom" compatability mode. Unless using an EDGE specific wad you should use boom compatability.
In any event, it is for examples like this that I recommend Risen3D (http://risen3d.newdoom.com/)
Link fixed. D'oh!
CtrlKeyEmAll
December 6th, 2004, 07:47 PM
Oh ya!...hehe I love Risen3D it plays A.V. with no errors at all that I could see. It's just a hobby for me to try many source ports and learn bout them but that is as far as I want to go cause I'm too much of a perfectionist and if I tried mapping the thing would never get done.
Yes I went back to v1.27 cause of ESL but I didn't know at that time how to make "AV_deh.wad" files. I didn't see too much difference between them anyhow and both v1.27 and v1.28a show that HOM in the same spot.
So if using EDGE shows that HOM right there in A.V. no matter which version you use then what is it about Risen3D that seems to fix it? The built-in Node Builder?
hawkwind2
December 9th, 2004, 05:24 PM
So if using EDGE shows that HOM right there in A.V. no matter which version you use then what is it about Risen3D that seems to fix it? The built-in Node Builder?
The "fix" is actually in the engine. Grahams algos emulate software "tricks" in GL mode. *thumbs*
CtrlKeyEmAll
December 9th, 2004, 07:47 PM
Ah...well it works very good thats for sure. I'm sure anyone who gets Risen3D (http://risen3d.newdoom.com/index.shtml) won't be sorry once you get used to it and how it works.
vBulletin® v3.8.3, Copyright ©2000-2010, Jelsoft Enterprises Ltd.