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Cain
November 28th, 2004, 03:26 PM
Hello,

-When i'm back on the Forum, Deus-ex offered me some update it making for himself,
at this date Deus-ex cooperate with me on the actualy JXRP....

-Deus-ex make an several work for the JXRP, rework all particules, improve some DED code, better model animations, increase the game speed , great work on shiny..and i'm surely forgot some stuff...

-And i want to precise, the actualy JXRP contain a lot of work coming from the Community..

-The Official JXRP merged in this pack
-Some model coming from Slyrr, Jaquboss, Chilvence etc...

-For that, and because is not an Official pack ( not validate by Skyjake ), this JXRP are renamed "XCCP" (Hexen Community Collectors Pack ).

You can see all Copyright : HERE (http://cainx.free.fr/Jhexen/JHRCopyrigth.txt)

Thanks for reading, and please don't tel him "Cain's pack" again... ;)

Chilvence
November 29th, 2004, 12:53 AM
Good thinking guys, this will make it easier to keep it as a work in progress project until everything has been finalized individually.

By the way, I noticed my axe isnt in there anywhere. Kind of a shame since it was the only model that I actually 100% completed, heh. Want me to send it over?

Ffabbia
November 29th, 2004, 02:47 AM
This stands noted, As I was one of the ones that called it 'Cain's Pack'.

You have done a HUD axe for the Fighter Chilvence??

I'd dearly love to get hold of this, that would make all the Fighter's weapons complete except for Quietus. The Fighter is my character of choice, so this is obviously high on my wanted list. :)

Ton80
November 29th, 2004, 03:27 AM
I'd dearly love to get hold of this, that would make all the Fighter's weapons complete except for Quietus. The Fighter is my character of choice, so this is obviously high on my wanted list. :)
So would I. Chilvence, would you make it available for download?

Chilvence
November 29th, 2004, 03:41 AM
Actually I just made the pickup, but if you were to pair it with Cains hand model it would be ok. I also half an unskinned quietus lying around somewhere that I could finish. I just need to fix them both slightly first.

Ffabbia
November 29th, 2004, 03:51 AM
Yes please.

Pairing it with the hand model makes sense, 'cos that's half the work done already. I know nothing about modelling, I just enjoy and appreciate the work of others, but I'd be happy to help with any feedback or testing etc if someone wanted to work on this. As for Quietus...completing it would be great :)

Chilvence
November 29th, 2004, 04:15 AM
Well, heres the axe pickup model anyway: http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/axe.zip

Instructions: Axe.pcx and axe.md2 in data/jhexen/models/weapons/Axechiv , then load axe.ded any way you please

I'd rather Cain did the hud model since its his hand and he probably already has an animation rig setup.

Cain
November 29th, 2004, 07:15 AM
2 Ffabbia:

-If you look on my webpage ( hexen / listing / HUD ) you can view my advance on the Quietus model...
^^
2 Chilvence :

-Yes i have your axe...but i'm not start working on it because i'm to busy with other work...
but is planified... ;)

( hey! can you send your Centaur mesh...;) )
thx

Ffabbia
November 29th, 2004, 08:02 AM
Just taken a look, and it's all done bar the skinning. Great work!

I always felt that the original sprite looked sort of blunt for a sword. I know that it's really an energy weapon that has a ranged attack, and does not need to be sharp, but I'd like to see it look more obviously sharp and sword-like. It's not possible to tell from your unskinned model whether this will be the case. I guesss it will depend on the skin.

Now another thing. The picture of your Ettin looks like the old Ettin model from the original Hexen resource pack. The one that I now have in the unofficial pack is much 'brighter'...I mean it's REALLY bright within the game and looks quite different to the one pictured on your web page There's also a lot more details visible in it's armour and skin etc.

I think it looks fine in any case, just different to what I was used to. I'm not sure if this 'brightness' is deliberate, or I need to make some sort of adjustment to my game settings to make the models darker?

Chilvence
November 29th, 2004, 09:34 AM
Actually, it just had terrible surface normals. They were all pointing the same way, and doomsday has a default directional light coming from some direction that would light every face up at once when it walked a certain direction. theres a parameter in kicks that rebuilds them somwhere.

Cain I can give you the centaur mesh, but I can't give you the animation rig unless you have something that can import half-life models. Do you have anything like that?

DaniJ
November 29th, 2004, 09:38 AM
You can also use md2tool to rebuild the surface normals with the -renorm switch.

Ffabbia
November 29th, 2004, 10:01 AM
Chilvence, do you have any WIP shots of the progress to date on the Centaur? I'd love to take a peek...I think that everyone will agree that this is the most eagerly anticipated monster. I can live with sprite based Stalkers, Wyvern, Heresiarch etc. as they don't appear too often. But Centaurs tend to lurk around every corner, and getting them completed would be a major landmark for the resource pack.

Regarding 'surface normals' etc...I'll leave that in the capable hands of one of you guys lol, you seem to know what you are doing. *thumbs*

all fired up with enthusiasm :D

Chilvence
November 29th, 2004, 02:23 PM
Nah its in a bad shape. Its something I put together a year ago or something like that and I got frustrated trying to animate and skin it. I was still pretty pleased with it at the time though with it being only my second character model.

I personally despise the Centaur, they're such a chore to do away with unless you're a cleric. I dont use my poison flechettes on anything else.

Cain
November 29th, 2004, 04:54 PM
2 Chilvence :

Cain I can give you the centaur mesh, but I can't give you the animation rig unless you have something that can import half-life models. Do you have anything like that?

-Humm, MilkShape can import that no..?

2 Ffabbia :

[...] I think it looks fine in any case, just different to what I was used to. I'm not sure if this 'brightness' is deliberate, or I need to make some sort of adjustment to my game settings to make the models darker?

- *squint* that strange , for me make sure, can you post an sreenshot ..?

Jaquboss
November 30th, 2004, 10:36 AM
Would be nice if someone will make players models , then it will not be problem to show what weapon he wears (I hope that this is supported in jHexen as well as in jDoom or jHeretic ...)

Ffabbia
November 30th, 2004, 11:18 AM
JHexen screenshot (http://www.mp3unsigned.com/Showpic.asp?id=3293&ba=540)

There's a screenshot attached to the link above Cain. I've had to put it on my MP3 Unsigned band page, as I don't have another method of hosting images.

The Ettin actually does not look too bright as a still image, even though I have also brightened the picture with the curves tool in Photoshop.

I think that part of the 'problem' was the fact that I was used to the old Ettin. And the new one is a bit brighter, plus the shiner textures on the armour...it may have been just just the newness of it. It does look a lot brighter in game when compared against certain textures and darker lighting, but that could be down to my graphics settings, or some other aspect of my computer.

Chilvence
December 1st, 2004, 02:51 AM
2 Chilvence :
-Humm, MilkShape can import that no..?


I thought you used lightwave? But if you really want to animate in milkshape (ugh) I can just send you the ms3d file

edit: I packaged up all I could find there, including Cheapalerts base skin that he did for me http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/cent.rar

Please have a better go at animating it than I did. All the bones are there, it just needs some work to make the movements more natural (especially the sword swing and death)

Also, when you go to make the Axe hud model, please use the new version that I uploaded in this thread - I have slightly tweaked it to make all the edges sharper, so it looks nicer.

Cain
December 1st, 2004, 08:26 AM
I thought you used lightwave? But if you really want to animate in milkshape (ugh) I can just send you the ms3d file

-Sure i'm use Lightwave, but i canot import Half-life model in it....
i'm go to use MilkShape to convert your model in md2...
and then i can import it in Lightwave... ( *casper* )


Also, when you go to make the Axe hud model, please use the new version that I uploaded in this thread - I have slightly tweaked it to make all the edges sharper, so it looks nicer.

-That ok...thanks to notifi that because i'm started the work on it... *whatever*

Big thanks chilvence... ^^

Harry
December 1st, 2004, 08:46 AM
Wow, Nice centaur model:D I'd like to see that ingame:D

Droyd
December 1st, 2004, 08:55 AM
What a nice piece of work! I don't post here very often but I regularly check the board out of interest for the doomsday engine, 3d models especially.

I assume that Jhexen will have most sprites replaced by 3d models "any time soon" now.
Allthough I'm very satisfied with the progress of the modelpack, could I post a few tips to improve the modelpack? For example, I agree that the ettin and many other skins are too bright, especially metal parts.

Is there a way to have a good summary of all models? I mean, the demo map purpose is a really good idea, but is there a way to check every skinned model one by one in the pack? Maybe using milkshape or another program, I don't know.

It's just that I don't know the models names and stuff.

Anyway, this is some glitches and issues I remember from yesterday testing the pack:
- Some skins have white, unskinned texels, outlines and lines or something similar. (It might be caused by videocard or drivers) I noticed it on a rock model, and the cross with cloths draped on it you can notice at the seven portals.

- The fog add-on looks a bit weird (i suppose that's a ded file?) Fog clouds come to sudden in my opinion. There should be more interpolation between the fog clouds appearing/disapearing. No biggie.

- 3d model Weapons aren't always at the right position. For example, The warlock or whatever his first weapons is aligned a bit too low.

That's everything i can come up with know, stuff I like is:

- When you bash up an ettin real hard you can know see 3d chunks of flesh *shades*
- The Wings of Wrath item!
- Korax...Wow
- Various ingame items, such as candles etc...They really make the game look good.

Anyway, good luck everyone working on the project :)

deus-ex
December 1st, 2004, 02:03 PM
For example, I agree that the ettin and many other skins are too bright, especially metal parts.
A lot of the shiny skin effects were reworked since the last release so they don't stand out that much anymore. I try to bring shinyness to a reasonable level were it serves its purpose to add to realism and looks good. I don't like unrealistic strong shiny effects on modles (e. g. Armor items) as if they were just bought brandnew in a store and have a plastictoy look to them. First releases of the XCCP came with a lot of these effects left unmodified/untouched by me. Next release will bring a lot of changes in that particular field. Though i can't promise success i try to darken the ettins fure a bit the next days as it is definetely to bright.

Some skins have white, unskinned texels, outlines and lines or something similar. (It might be caused by videocard or drivers) I noticed it on a rock model, and the cross with cloths draped on it you can notice at the seven portals.No problem with your vidcard or drivers. Texture transparency issues already fixed. Though sometimes thin white lines on some modles will appear depending on the view angle. These are caused by the model (polygon issues) and the skin itself, i.e. how well the skin is wrapped around the model. So its basically in the hands of the modell artist and his/her experience to avoid these. I'm no modeller, i can't help about it.

The fog add-on looks a bit weird (i suppose that's a ded file?) Fog clouds come to sudden in my opinion. There should be more interpolation between the fog clouds appearing/disapearing.Confirmed. I have'nt found a way to avoid that yet and i do have loads of other definitions to work on, too. Anybody able to contribute is very welcome to join us. Also if you're willing to provide something one time only ...

3d model Weapons aren't always at the right position. For example, The warlock or whatever his first weapons is aligned a bit too low.Actually its to high (check the sprites). Open console and enter "toggle rend-model" to turn 3D models off. Recall the command to turn 3D modells back on. I reworked the animaiton code since and it does look way better now. Also the shiny effect was overhauled once again.

- When you bash up an ettin real hard you can know see 3d chunks of flesh *shades*
- The Wings of Wrath item!
- Korax...Wow
- Various ingame items, such as candles etc...They really make the game look good.

1. Wait 'till you see the blood flying around
2. Improved in next release
3. Guess what, dito.
4. Thank you. I really dig them, too.


Anyway, good luck everyone working on the project :)
Where are you? Join in and get to shake hands with Korax personaly. :D

Chilvence
December 1st, 2004, 02:45 PM
-That ok...thanks to notifi that because i'm started the work on it... *whatever*

Big thanks chilvence... ^^

I just remembered one more thing about the axe - be careful not to let milkshape or lightwave weld any vertexes together! I've carefully seperated some vertexes to get the sharp edges. I know milkshape welds them back together again if you have the auto smooth groups option turned on (on the 2nd panel on the right, the check box at the bottom)

Cain
December 2nd, 2004, 02:13 AM
be careful not to let milkshape or lightwave weld any vertexes together!

-Thanks, i see that....just a quick looking on the Axe items :

http://cainx.free.fr/Listpic/Weapons/Axe/axe3ditems.jpg

-it look simple like that, but i'm take some time on it... ^^

-absolutely...the Axe HUD are incoming, i just need to rework the Gauntlet ( punch ) and
anim that....( well don't forget the skining stage.... *whatever* )

Chilvence
December 2nd, 2004, 03:14 AM
Hmmm, whats that blue glow?

Cain
December 2nd, 2004, 05:01 AM
Hmmm, whats that blue glow?

-is just the particules light area of the Wraithverge items....

Ffabbia
December 2nd, 2004, 06:35 AM
Hey Cain. Sorry to change the subject to something off topic for a moment, but I notice that you have some screenshots from Quake II Evolved on your website. Are you planning to do any modelling for that engine in the future?

(once again, sorry to go off topic here, it won't happen again).

Cain
December 2nd, 2004, 06:48 AM
-no, for my future project , just Hexen is concerned... ^^
- end off

deus-ex
December 2nd, 2004, 12:48 PM
The fog add-on looks a bit weird (i suppose that's a ded file?) Fog clouds come to sudden in my opinion. There should be more interpolation between the fog clouds appearing/disapearing.I have'nt found a way to avoid that yet...
Forget about that, problem sorted. While i'm at it i took the liberty to improve its look, too. And took care of the sprite clouds floating inbetween.


Sorry to change the subject to something off topic for a moment, but I notice that you have some screenshots from Quake II Evolved on your website. Are you planning to do any modelling for that engine in the future?Hey, don't try that again. Me and Korax are close friends, ya know. *diablo*

Ffabbia
December 2nd, 2004, 01:59 PM
lol, when it comes to loathsome, chitinous, skeletalesque, multi armed, multiweaponed horrors from the Otherworld, Korax has a definite edge. I wouldn't like to play cards with him however. (or are we talking about Korax the game developer here?) :D

On a serious note, I've taken a peek at the Centaur model WIP and it's looking awesome. I just can't wait for that and the axe to be ready.

Chilvence
December 5th, 2004, 08:06 PM
Yeah, I dunno why I got bored of it. I'm glad Cain is going to finish it off because I just end up staring at the screen vacantly everytime I try and finish it.

Bishop
Serpent
Heresiarch
Wyvern
Wendigo

Hey not much left to do I guess.

Chilvence
December 5th, 2004, 10:34 PM
Yay

http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/hood.jpg

That was two hours well spent

the model, if anyone wants to look http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/bishop.AQM.zip

Ffabbia
December 6th, 2004, 10:00 AM
You are a star! *bang*

There was a time when I felt that nobody at all was working on Hexen stuff...then BANG all you guys start working like demons!

Excellent Dark Bishop model there, can you use a modified version of the skin already developed by Jaquboss for the temp Dark Bishop model , or will you need to do it all again? Either way it's gonna be great.

The list certainly is getting shorter, I'd add the player models to that as well, as they feature in the single player game, but they can be used as multiplayer models as well I presume?

deus-ex
December 6th, 2004, 01:25 PM
Bishop
Serpent
Heresiarch
Wyvern
Wendigo

Hey not much left to do I guess.
A few more come to my mind: Firedemon (Affrit)
Reiver (floating dead Warrior)
Dragon Liche (brown flying Boss)

Serpent already exists. Or are you thinking of redoing the model? Current Serpent model has got a quiet big head (probably beeing the smartest of the bunch). :)
Your Bishop model owns. Are you going to make the textures both for Heretic and Hexen? Should'nt be a big deal with your skills.

Kresjah
December 6th, 2004, 01:43 PM
I just took a quick test of the pack. Nothing thorough, but I noticed one thing. It came to my attention that Korax's head was clipping the roof in the inner chamber of the last level, at the plateu with the exit portal behind him. A tad to high maybe?

Vermil
December 6th, 2004, 02:21 PM
Serpent already exists. Or are you thinking of redoing the model? Current Serpent model has got a quiet big head (probably beeing the smartest of the bunch). :)
Your Bishop model owns. Are you going to make the textures both for Heretic and Hexen? Should'nt be a big deal with your skills.

Theres more than one "serpent" in HeXen. Think liquid ;)

BTW that model looks great Chilvence. Hopefully it can be put in game without too much loss. The Bishop is IMO one of HeXen's best bad guys.

deus-ex
December 6th, 2004, 02:31 PM
I just took a quick test of the pack. Nothing thorough, but I noticed one thing. It came to my attention that Korax's head was clipping the roof in the inner chamber of the last level, at the plateu with the exit portal behind him. A tad to high maybe?Thanks for pointing out. I allready chopped him down a bit. See, i just can't stand others beeing taller than me. *diablo*


Theres more than one "serpent" in HeXen. Think liquid ;)
Hi Vermil. Actually the "Wyvern" is the "liquid Serpent" you're refering to.

Vermil
December 6th, 2004, 03:41 PM
Hi Vermil. Actually the "Wyvern" is the "liquid Serpent" you're refering to.

In my manual, the swimming serpent is called a "Stalker", while the brown bird/dragon like bad guy is called the "Death Wyvern"

Chilvence
December 7th, 2004, 01:19 AM
Theres more than one "serpent" in HeXen. Think liquid ;)

BTW that model looks great Chilvence. Hopefully it can be put in game without too much loss. The Bishop is IMO one of HeXen's best bad guys.

Dunno what you mean by loss, he's only 500 triangles at the moment. It wont get to be any more than 600 when I seal all the gaps.

I always knew the flying boss as the death wyvern, and the swamp thing as - well swamp thing, but I called it a serpent for some reason. The reiver I totally forgot about.

As for the Afrit, I fully expect Cheapalert to suddenly finish it one of these days *grin*

Artur_ka
December 7th, 2004, 07:36 AM
Yay

http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/hood.jpg

That was two hours well spent

the model, if anyone wants to look http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/bishop.AQM.zip
This is awesome chilvence... What program did you use to model this? .. Can I dll this programm in the internet?

Harry
December 7th, 2004, 11:11 AM
Yes you can download the program for free, I had it once, Its called advanced quake2modeler I think.

deus-ex
December 7th, 2004, 01:35 PM
In my manual, the swimming serpent is called a "Stalker", while the brown bird/dragon like bad guy is called the "Death Wyvern"Oopps, excuse me. You're right. I did'nt bother to to dig in my cupboards for the manual. :D
It's irritating that many monsters have different names in the manual opposed to the names in the gamefile internals, e.g.:

Wendigo = Iceguy
Heresiarch = Sorcerer
Chaos Serpent = Demon
...

Btw. the "Reiver" is also called "Wraith".

Chilvence
December 7th, 2004, 02:02 PM
This is awesome chilvence... What program did you use to model this? .. Can I dll this programm in the internet?

Mha. Muahahah!


Don't say I didnt warn you (ftp://jfiles@server1.thefourwinds.net/jdoom/models/tools/q2mdl911.zip)

Chilvence
December 7th, 2004, 09:44 PM
Whoa, I just noticed, that ettin model is well over 3000 polygons! Uhh... thats a bit of a waste, don't you think?

edit: so, uh, I started meshing a new one. It's just got to be done, its probably the most important model in the game

Jaquboss
December 8th, 2004, 09:41 AM
3000 polys ? (!!)
Too bad , that´s maybe less than players in Q3 (again !!)
And yes it´s most common monster in game...
Please not OT this thread move back to jHexen/jHeretic modelyard .. (guests can be confused)..

Cain
December 8th, 2004, 11:15 AM
Yeah, i know.. :/
-i just want to notified, this Ettin model is my first Monster model i made...
-but i have started a new Ettin model....wait and see.. ;)...

Chilvence
December 8th, 2004, 02:00 PM
Doh, I'm already halfway finished meshing mine.

I knew I should have picked the serpent instead, it was a random choice between the two this morning...

Harry
December 8th, 2004, 03:02 PM
Cool, so you are making a new ettin model?

Chilvence
December 8th, 2004, 03:28 PM
Well, I was, but if Cain is going to do it as well then I don't really need to finish it.

This is where I am so far, I'm still wrestling with the legs and the hands:

http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/ettin1.jpg

Cain
December 8th, 2004, 04:52 PM
hey no that cool...:)

you have an better start about mine, Continue your great work Chilvence...
( i just make they armor part, and the torso... )

Chilvence
December 8th, 2004, 05:09 PM
Ok, I'll finish it then :)

Lenias
December 12th, 2004, 08:24 AM
Where would I actually find the resource pack no longer to be termed "Cain's Resource Pack?"

deus-ex
December 12th, 2004, 08:52 AM
Where would I actually find the resource pack no longer to be termed "Cain's Resource Pack?"Welcome aboard Lenias. Here's the direct downloadlink: XCCP v1.0 beta 2 (http://cainx.free.fr/Jhexen/Xccp.exe)