View Full Version : Pumpkin's Maps
November 6th, 2004, 12:06 PM
I know it says my maps have been finished. But I found a few errors that are now fixed, along with some added detail to my map 21. I personally think map 21 now looks bad, as my skill ahs increased since i finished it, but with less than two weeks left till the end of the project, I don't ahve to to redo the map. So here are the fixed versions of my maps, please replace them sparky or doom-dude (whichever of you is handling the maps).
NDCP Map 16 (http://zephyr.doomrepublic.com/files/ndcp16.zip)
NDCP Map 21 (http://zephyr.doomrepublic.com/files/ndcp21.zip)
Both have the usual password.
If anyone else wants to bug test them, be my guest.
November 6th, 2004, 01:07 PM
It would be \files\ in those URLs, wouldn't it? *rolleyes*
November 6th, 2004, 01:08 PM
right you are EXL...the links are now fixed.
November 7th, 2004, 02:09 AM
Just went through map 21, and found a few errors:
1)The door leading out to the large courtyard (the one with the Mancubi in the corners) has upper unpegged attached to it's face.
2)Along most of the right wall and along the bottom right wall of the second to the last room (the one with the pillared wall type things) has textures on the sidedefs that cover over all the lights.
3)In this same room, Linedef 2177 is missing both it's upper and lower textures, along with Linedefs 2330 and 2401.
4)In the exit room, the textured doorway arch is off alignment in the middle section.
Other than that, everything seemed fine.
November 7th, 2004, 05:59 AM
Alright, I fixed all of that except that i checked line 2177. It does have textures, the other two didn't but i fixed them.
November 8th, 2004, 06:29 AM
Opps, I meant 2117, not 2177. Sorry about that.
vBulletin® v3.8.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.