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unbottledup
November 6th, 2004, 09:26 AM
...I swear I remember seeing waterfalls in Doom. Now I can't find them. I can find slime and blood, but no water. So 1. am I disilluisioned and if so 2. how do I get waterfalls into my level? I kinda, like, need them. lol

PumpkinSmasher
November 6th, 2004, 09:32 AM
There are no water fall textures in Doom, you'll have to get your own waterfall textures or get them from someone. I have some waterfall textures in my SmashDM wad, and you are more than welcome to copy those into your wad file. Just give me credit in the textfile if you do. Though its not hard to recolor the slime textures to achieve the same thing. You can download my SmashDM wad on my website if you decide to use the ones from there: Doom Zephyr (http://zephyr.doomrepublic.com/levels.html)

Harry
November 6th, 2004, 09:46 AM
I'm sure that there are some waterfall textures in doom 1...

Catsy
November 6th, 2004, 11:01 AM
Not blue water, I don't think. But it's not difficult to make them. Just grab the SLIME animation frames, export them to BMP files or whatever, and open them in your favorite graphics program, like Photoshop or PSP or GIMP or something. Most decent graphics packages will have a color-correction tool to adjust Hue or replace colors; just shift the greens into blues or whatever color you like.

PumpkinSmasher
November 6th, 2004, 11:04 AM
Actually I just releaized that there are some Water fall textures in the Plutonia WAD if you Final Doom.

Looney
November 6th, 2004, 11:43 AM
Doom2 has them ;)

PumpkinSmasher
November 6th, 2004, 12:08 PM
I beleive you are mistaken Looney, there are no waterfall textures in Doom 2. There are the blood fall, the slime fall, and the lava fall, but no waterfall.

doomdiz
November 6th, 2004, 12:43 PM
it sure would be neat if it did....it would save lots of time and effort, too.

PumpkinSmasher
November 6th, 2004, 12:57 PM
well you build a time machine, go back 10 years and tell them to add it in.

unbottledup
November 6th, 2004, 01:03 PM
Thanks Pumpkin, I'll import them in later.

There's just one thing I'm curious about.
I beleive you are mistaken Looney, there are no waterfall textures in Doom 2. There are the blood fall, the slime fall, and the lava fall, but no waterfall.
Lava fall? O_o Which texture is that?

Looney
November 6th, 2004, 01:42 PM
I could be mistaken... but, I swore Doom2 them... I have a wad with them.... Could be one I made too.. :P

DoomedAce
November 6th, 2004, 03:21 PM
Doom2 has no lava fall. Unless you mean the texture used to depict Baphomet's brain in Map30

Lutrov71
November 6th, 2004, 03:41 PM
I beleive you are mistaken Looney, there are no waterfall textures in Doom 2. There are the blood fall, the slime fall, and the lava fall, but no waterfall.
No, there is no lavafall in any Doom. DBrain isn't lavafall either.

unbottledup
November 6th, 2004, 04:52 PM
Dbrain doesn't even tile. :(

Doom_Dude
November 6th, 2004, 08:28 PM
Theres no Blue waterfall in Doom 2 Looney. :p

iori
November 6th, 2004, 08:39 PM
but the coded texture anim support is.

Catsy
November 6th, 2004, 08:40 PM
That said, DBRAIN does work fairly well in a pinch for /small/ lavafalls, like step-sized. But it's better just to make your own, or rip one from one of the many fine PWADS where someone's made one.

Doom_Dude
November 7th, 2004, 05:19 AM
The Boom linetype for scrolling textures works great if your using one of the ports that supports it and all you need is a nice looking texture that matches your water flat. However I once tried scrolling an animated texture and it looked weird. :p

DoomedAce
November 7th, 2004, 10:25 AM
The Boom linetype for scrolling textures works great if your using one of the ports that supports it and all you need is a nice looking texture that matches your water flat. However I once tried scrolling an animated texture and it looked weird. :p

They used scrolling blue textures (COMPBLUE or something) in TNT (or was it Plutonia?) to simulate waterfalls.

Doom_Dude
November 7th, 2004, 05:48 PM
They used scrolling blue textures (COMPBLUE or something) in TNT (or was it Plutonia?) to simulate waterfalls.
Its been ages since I played Final Doom so I don't remember. I thought that they had a blue animated waterfall texture in there?

PumpkinSmasher
November 7th, 2004, 06:10 PM
Well Plutonia has a waterfall texture, so i'm guessing it was TNT, but honestly i dont remember which it was.

Doom_Dude
November 8th, 2004, 09:01 PM
For Vilecore II I made a 128 X 256 texture and stuck four 64 x 128's on the bigger texture to give me 4 animated jobbies. So I have lava, blue water, brown slime and some other shit on there. Its a bit of a pain to align but I got 4 animations for the price of one. :p

psyren
November 10th, 2004, 12:42 PM
The WFALL1 -4 texture is available to use in both IWAD's but never used in either as far as I know. I only have Ultimate Doom for Doom1 reference though.

Well I made a page on my site since I have been doing a little work converting Doom1 maps to Doom2 and vice versa you should check out. I spent hours going through the wads to make those list, so someone should use them.

Lutrov71
November 11th, 2004, 01:29 AM
The waterfall texture is not in TNT. The only IWAD it is in is Plutonia. There is no lavafall in any IWAD.

Vermil
November 11th, 2004, 02:38 AM
In TNT, the waterfall patches are named TYWFALL1-4. The textures in TNT, which use these patches, are FALL3, SW2SKULL, WFALL1 +4.

psyren
November 11th, 2004, 07:22 AM
That's an ingenius idea Doom_Dude!

I am trying to gather these things on one page. Mostly because I have had trouble finding them, but also so others can learn without having to post the same questions (that I had to ask,) and others continue to ask.

If anyone has some good tips or things that many newbies ask when starting, please send them to me.

I have learned a hundred (or more) great things on this forum, from experienced mappers who have prolly learned from others here also. I am trying to make a page that has all the answers to the many questions I had when I first started mapping.

If I had found a page like this when I was just beginning, then I wouldn't have had to post so many questions that thousands had already asked, and people get tired of answering.

Mostly, It is people at DoomWorld who will call you an idiot and laugh at you without ever answering the question. I love, and recommend NewDoom forums, since you people are so much more understanding and forgiving of ignorance.

"Nuff said"

shtbag667
November 11th, 2004, 08:32 AM
Mostly, It is people at DoomWorld who will call you an idiot and laugh at you without ever answering the question. I love, and recommend NewDoom forums, since you people are so much more understanding and forgiving of ignorance.
I know exactly what your talking about.

unbottledup
November 12th, 2004, 09:42 AM
Especially considering, well, a few months back with the NewDoom forum takeover by morons...

Lutrov71
November 12th, 2004, 09:23 PM
Heh, it's good to be respected at Doomworld. Like me. :)

psyren
November 14th, 2004, 12:29 PM
I made a new lavafall texture since I couldn't find one I liked. Basically, I stretched DBRAIN to 64x128 then spent a lot of time tweaking it so it tiles perfectly both horizontally and vertically.

Four animated frames. Email me if you want it, since I haven't yet publically released any map using it. psyren@easy.com

Doom_Dude
November 15th, 2004, 09:20 AM
Lets not get into the DW and ND comparison thing please.
That's an ingenius idea Doom_Dude!
Thanks. The thing with that idea is... if your waterfall is longer than 64 wide it'll start displaying part of the next texture, so then you need to split the line your using and manipulate the texture so it'll display right.

unbottledup
November 15th, 2004, 03:45 PM
I do that all the time DD, so I'd probably love this multi texture of yours. Can I have it? :D

MR_ROCKET
November 16th, 2004, 03:04 AM
Yeah you could extract the 4 slimefall textures out of doom2 and just color match them with the water flat till you have 4 waterfalls and then just replace the slime with the same NAME's.

Theres another way of doing it if you want to "have the slime and the water" in there "as the same texture" , ok say you have all 4 slimes loaded in your paint program, but in this case only make half of each texture blue and the other half of each will remain slime green ie. 32x128 of it blue and 32x128 of it green. -do this to all 4 slimefalls textures. each one of the 4 textures will be 2 toned green and blue.
save the 4 textures as the same original name and plug them into your pwad.
with some "texture alignments" you will have both falls as one x4 of the same but still utilizing both falls textures. :)

the above is pretty much what doom_dude was talking about but this gives you a better idea how to do it.

Mystic
December 1st, 2004, 09:49 PM
There are quite a few pwads with a waterfall texture (usually replaces the slimefall or the bloodfall). Most of my own maps use the bloodfall replacement (I hate that one) which you are free to rip.

Boingo the Clown
December 2nd, 2004, 07:05 AM
I once made an experimental waterfall by putting the level down at the lower llimits of what DooM will allow a level to be built at (-16k I think) and building a lift at the upper limit (+16k I think). When the lift was triggered via a trip line, the lift would take over five minutes to lower, which meant five minutes of watching the texture go down, which was great for an experimental waterfall, but not very practical for a working level, since the lift will eventually reach the bottom, then reverse itself.

I know Legacy and other BOOM compatable ports allow for textures that scroll vertically. Why not use that feature to create a waterfall? When combined with an animated texture, this should look fantastic.

Doom_Dude
December 2nd, 2004, 12:10 PM
I once made an experimental waterfall by putting the level down at the lower llimits of what DooM will allow a level to be built at (-16k I think) and building a lift at the upper limit (+16k I think). When the lift was triggered via a trip line, the lift would take over five minutes to lower, which meant five minutes of watching the texture go down, which was great for an experimental waterfall, but not very practical for a working level, since the lift will eventually reach the bottom, then reverse itself.

I know Legacy and other BOOM compatable ports allow for textures that scroll vertically. Why not use that feature to create a waterfall? When combined with an animated texture, this should look fantastic.

The scrolling BOOM thing works great, Didn't I already say that? However the scroll and animated combo thing I already tried. It looked weird. Its best to just use a good unanimated texture and scroll it.