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View Full Version : CTF Support {please some do this}


mrinsane
October 27th, 2004, 03:48 PM
now i know this is a great game ctf in multi player mode will definetly add a few players
so we need the following
1 coder
1 modeler {i can model sorta}
1 skinner
1 animator {if the modeller doesnt want to}
1 mapper
this is the bare minimum of people!!
i know we could either have the ctf flags directly in the map file or set points for where they should spawn we will have most of this done from this thread we can always have other people helping like multiple coders modelling and skinning wont be to hard though
if this project turn out well we will do future projects on request maybe

DaniJ
October 27th, 2004, 04:18 PM
Yes I too would like to see CTF in jDoom. Hell I'd attempt to code it myself if I had the time.

Game mode plugins (a way for users to create plugins that contain new game modes with new ai code etc) has been mentioned before and is already listed as an RFE at the deng project page. Skyjake has provisionaly approved the idea so hopefully we'll see Game mode plugins in a future version.

In the mean time it could be coded into the jDoom.dll directly if anyone is interested. The main hurdle would be the bot ai but that could be borrowed from any number of different sources.

mrinsane
October 27th, 2004, 04:43 PM
we dont have to have ai if we do this more people might start playing online and it will never happen if people say stuff like "someone will eventually do it"

Juan_Fraglef
October 27th, 2004, 08:04 PM
I tell you what, you're so devout on it happening, start learning to code it and stop demanding it from others. Not that I wouldn't like to see this but you've been posting this at other threads too.

I personally am the type of person that doesn't like to boss other people around. I rather just do everything myself and if someone wants to help, I usually let them take some charge. If you want this so badly, set up a site and contribute some of what you know to the project. But please stop demanding it that someone just write it for you.

In the real world, programmer and scripters don't work for free. True this is an Open Source community and we all do our parts as a labor of love, but that doesn't meet we are supposed to meet everyone's whim. Everyone here is expected to contribute, even if only moral support.

Besides that, for all you know, someone could very well be working on a project like this in complete darkness. Please don't make presumptions that because noone's talking about it, it's not getting done.

Thanks. *thumbs*

mrinsane
October 27th, 2004, 08:11 PM
im sorry but i really want to do this but dont understand code and i am already working on other stuff right now i havent made other topics about this specific topic i made a reply in the request forums

Juan_Fraglef
October 27th, 2004, 08:29 PM
If you have some art talent, work on stuff like flags and decals and textures. If you can do models, even better. I can't expect you to know scripting, but you might want to learn to make maps (if you don't already). Hell, even coding the site or organizing contributors is good. A project such as that needs some to coordinate it, otherwise you will have 50 people writing the same piece of game code or drawing the same wall textures.

Whatever you do, remember this is an open source community. Everyone around here is on their "maybe" time. Don't demand things from anyone and have backups in case someone drops out or loses interest.

mrinsane
October 27th, 2004, 08:31 PM
okay then lets get this started i dont think we need a whole entire site for this though

xtremeneo10
October 27th, 2004, 08:33 PM
If you have some art talent, work on stuff like flags and decals and textures. If you can do models, even better. I can't expect you to know scripting, but you might want to learn to make maps (if you don't already). Hell, even coding the site or organizing contributors is good. A project such as that needs some to coordinate it, otherwise you will have 50 people writing the same piece of game code or drawing the same wall textures.

Whatever you do, remember this is an open source community. Everyone around here is on their "maybe" time. Don't demand things from anyone and have backups in case someone drops out or loses interest.
Yeah not to mention Cheb......when he dropped out

Mrinsane I wouldn't totally demand any one person to do the workload I would share it with others thats how id software got started! so you have really nothing to worry about, i know Juan_Fraglef wouldn't either.
I think a website would be a great idea, so people can give us feedback and tell us what they would like. :D

PS this sounds like a really good idea I just wish we all had more time on our hands.
I would also like to be a part of this. It sounds like alot of fun. Hard work, but fun.

Juan_Fraglef
October 27th, 2004, 08:42 PM
I would even contribute myself to the site maintenance. Right now, I have my old Zombie Republic site which never quite took off which is going to rewriten to host mini projects for Doomsday such as this (as well as serve as a much needed mirror). That'll be a while though. Lately, I've been too lazy to code much HTML :p.

mrinsane
October 27th, 2004, 08:51 PM
i think we should make a team dedicated to more than one prjects just like juan mentioned lots of small projects ill make forums if juan will make a site now we just need a name for the team

Juan_Fraglef
October 27th, 2004, 08:53 PM
My old site had forums. Just a matter of cleaning and relabeling...

Well hell, if this takes off, we already have a name. Team Zombie Republic. Very fitting I think.

mrinsane
October 27th, 2004, 08:56 PM
ok my other models i have done are here
http://www.geocities.com/mrinsane444/
its a crappy site i know
i will have no problem doing a flag unless someone else wants to do it i have no experince with md2 format anyhow

xtremeneo10
October 27th, 2004, 08:57 PM
Originally posted by Juan_Fraglef

My old site had forums. Just a matter of cleaning and relabeling...

Well hell, if this takes off, we already have a name. Team Zombie Republic. Very fitting I think.

That sounds good ;), Juan_Fraglef could you turn your messenger on for a sec??

mrinsane
October 27th, 2004, 08:59 PM
yes thats a perfect name

Juan_Fraglef
October 27th, 2004, 09:00 PM
Hell, let me restart. I've been trying to avoid it. :p

xtremeneo10
October 27th, 2004, 09:01 PM
Hell, let me restart. I've been trying to avoid it. :p
Damn i cant reply fast enough! Juan_Fraglef could you turn your messenger on for a sec please.

mrinsane
October 27th, 2004, 09:04 PM
i have an aim address i added it to my profile

DaniJ
October 27th, 2004, 09:09 PM
If you can find a coder who can put together a POC I might be interested in joining.

It would take no time to do the flags n stuff for this.

mrinsane
October 27th, 2004, 09:11 PM
yes thats what we have to have this whole proeject is doomed if we cant get one

mrinsane
October 27th, 2004, 09:29 PM
can someone put like a request at planet doom or something

xtremeneo10
October 27th, 2004, 09:59 PM
If you can find a coder who can put together a POC I might be interested in joining.

It would take no time to do the flags n stuff for this.

Whats a POC? Piece Of Crap? *wacky*

Juan_Fraglef
October 27th, 2004, 10:04 PM
LOL. I have no idea. Priority Order of Coding maybe?

xtremeneo10
October 27th, 2004, 10:10 PM
LOL. I have no idea. Priority Order of Coding maybe?
Hopefully dani will get back to us! Well im off to bed, Good night everyone at newdoom!*zzz*

PS Juan_Fraglef remind me to go over some of those specs tomorrow!

mrinsane
October 27th, 2004, 10:11 PM
well we need a coder so if you know any tell them about this

xtremeneo10
October 27th, 2004, 10:14 PM
well we need a coder so if you know any tell them about this
I know a bit about it but Juan_Fraglef probably knows more than me.

Do you think our website should have a link in newdoom??I think so once its up and running. I could talk to Phobeus, DD, or GoldEyes?

mrinsane
October 27th, 2004, 10:19 PM
yes i think it should one other thing we need to have a captain for this team i would like to be it but since im not doing much anyone else can be it if they really want to

xtremeneo10
October 27th, 2004, 10:22 PM
yes i think it should one other thing we need to have a captain for this team i would like to be it but since im not doing much anyone else can be it if they really want to
Juan_Fraglef its your'e site? Would you like to?

mrinsane
October 27th, 2004, 10:37 PM
its all up to him ill be captain though if he wont

DaniJ
October 27th, 2004, 11:02 PM
POC = proof of concept ;)

Which would mean coding up a working prototype.

mrinsane
October 28th, 2004, 06:32 AM
well someone find a coder please

mrinsane
October 28th, 2004, 04:45 PM
some please change the topic to reflect the team and is the zombie replubic sight getting done yet

sLydE
October 28th, 2004, 05:32 PM
ok, so let me get this straight. You are wanting to do a ctf mod for doomsday, correct? I know some c++ and can take a look at the code if I find interest in this. Few things to know: this is going to be based off of the jdoom.dll, or were we thinking something different? And which game would it use (doom, doom2, etc.)? We need a clear goal here, and need to be as organised as possible. Also, don't go telling the world about this just yet, because that is the death of many projects. Let's work on a POC first, then if we can pull it off, we'll tell everyone about it.

mrinsane
October 28th, 2004, 06:34 PM
okay i want this to be multiple games but well start it on doom2 i want to eventually expand it to all compatible games aka hexen heretic and others now someone told me that by deh files or ded or something we could do this now we can mod the dll if neccersary now im thinking of making the ctf work by two ways one for the original maps{if this is possible} try to make the flags spawn without editing the actual maps by loading in coordinates this will let people who dont have the updated maps with ctf on them runnable with no new maps or anything if this works +we can expand it and it will be very easy to add ctf points now if this doesnt work we will prolly just make whole entire new maps i want this to be edited into the game menu so when you select game mode ctf will be there so we wont have to run any anoying batch files now since jdoom already has a nice menu for picking server we wont do mess with that thats about all for right now

Juan_Fraglef
October 28th, 2004, 07:53 PM
Someone needs to put some clear ground rules on paper somewhere and post them here. As sLydE said, we need to have an idea of where this is going and how much work needs to be done. For example, take a look at CTF from other games (Quake 3, Counterstrike, or my personal favorite ZDaemon). Do we want CTF in Doomsday to be similar or set apart from these. I personally prefer CTF from ZDaemon, but it would require the engine to have near ZDoom capabilities (and that's quite a ways away). Quake 3 and CS style would face similar problems. Whatever anyone decides, we have to stick to it. Changing that along the way may very well mean having to start over.

Please understand mrinsane that undertaking a project like this isn't easy. People will get frustrated, especially if the project leader can't make up his mind (we haven't even decided on who should lead it). There's a lot more to this than just writing a patch for CTF support. The game was never designed for it. Hence it is neccesary to create appropiate maps, textures/sprites (for flags and "powerups"), and whatnot.

It takes someone with a lot of spirit and patience to manage this. If you are up to the task, then the first order of duty is getting done with the guidelines to the game.

How many people do we need doing what? How many should be working on one thing? Who's going to decide what goes and what stays? Do the contributors get any say? How big should maps be? What will the flags look like? What kind of weapons will be in the game? How many people can play at a time?

All this and more questions will need an answer.

xtremeneo10
October 28th, 2004, 08:42 PM
I think the coder could decide what goes and stays pending a talk with at least one of us (for suggestions only). I think we should have two project leaders, a coder, a scripter, a mapper(or if the scripter wants to do it), and a modder like Dani if he wants to join which would be super considering his experience and knowledge. I sure wouldn't mind being one of the leaders considering I have alot of free time, because my college probably wont start until late next year, and even then i'll still have time to work on this. Hopefully it will be done by then if we are really well organized. I will work on some specs for maps and maybe generate some ideas tonight and share them tomorrow. I think sLydE could be the other leader due to his web site and coding experience (hopefully if he has time). Juan_Fraglef and mrinsane could be the scripter/mappers, and the great modder Dani J666 could be the modder/technical support specialist. As well myself, Juan_Fraglef mrinsane, and sLydE,as well as Dani our website experience would help as we will probably create new forums to discuss our work and release it. I think our website will be on http://www.zombierepublic.com/index2.html care of the generous Juan_Fraglef as long as he doesn't mind. So far someone has to step up and manage this and I know I will try my best as long as I'm not going it alone!!
Thanx everyone and any ideas would be greatly appreciated.:)

-Xtremeneo10

mrinsane
October 28th, 2004, 09:15 PM
well what we need todo is get a the zombie replubic forums ready so we can start fresh lay down the lines and such i do belive this might be hard but we can do it now i belive once we get the forums up we will start this project for now we will discus this and recrit coders mappers scripters modders and such later on when where ready and have everything set out we will start

xtremeneo10
October 28th, 2004, 09:24 PM
unfortunetly Juan_Fraglef was sleepy and has gone to bed..If you want mrinsane, download yahoo messenger and you can talk to me, add extremeneo10 to your list. Then we can talk instantly! ;)

sLydE
October 29th, 2004, 07:23 AM
I do have forums that we can use temporarily if need be. It would only take me adding a new section to them for us to start discussing this project. I agree that there should be "leaders" in each of the categories, but this will also end up restricting us, and causing some disagreements. What we need is a way for all of us to be able to contact each other, and criticize (constructively) each other's work. I'm not sure if a wiki would work for this, or if we could even get hosting on sourceforge for this project. I assume since there will be some coding involved, that we should be able to. This would also kill a few birds with one stone: we would have website/file download hosting; we would have auto-mirroring, distributing the needed bandwidth; and we would have the ability to talk to each other, with forums and lots more cool features. If it is decided this is what we should do, I will send a proposal to get hosting. Until then, The Stroz.net Forums (http://www.stroz.net/phpBB2) are available for our use.

Alright, also, we need to decide when the time comes for one and only one place to do this. For anyone who is contributing, it wouldn't be wise to have 3 different forums where discussion is taking place, etc. I personally don't have time to spend hours finding out where the latest discussion is taking place. Just suggestions btw.

heh, turns out I still have a project over on sourceforge that I haven't touched in a long while. I never released any files for it or anything, so if we want to change it up to be for this, we can. It's named Sublunaris (https://sourceforge.net/projects/sublunaris/) which, if we need, can be the codename or something...Ok, anyway, just thought I would throw that out there for everyone, that's some insta-hosting brought to you by sourceforge.

DaniJ
October 29th, 2004, 10:39 AM
Personally with a project like this I always attempt a POC before I organise anything. At this early stage the only things the project really need are a programmer and clear design with clear goals.

With a CTF mod for DoomII the first consideration is on creating very basic mechanics, ie varriables that keep track of the team scores and who has the flag (these should also update read only cvars). Then write the AI for the Flag THING and modify the player death STATES so they check if the player has the flag and if so it is spawned. Once those are in place you have an ultra basic CTF implementation.

Above all else that is the most important thing and should be done first. Stuff like maps, models and graphics can be mere placeholders untill much further into the projects life.

mrinsane
October 29th, 2004, 03:21 PM
Updates
now we have a coder slyde
also we have gotten most of what this will be down

-no changes to the engine
-holster weapons and use flag as only weapon
-nobfg unless its in a really good hiding place
*add later 32+ players*
-options for ctf looks like it was made in the original game
-forums for admin only until release
-No batch files
-Advanced ctf mode
*classic ctf mode*
when you pick up flag no use of other weapons.
*bots*
*Assult mode*
also some fixes so doomsday will run better in network mode hopefully

*= will be added later


update flag under way heres a screenshot its not finished okay
http://67.18.37.18/1708/169/upload/p1444389.jpg

xtremeneo10
October 30th, 2004, 11:58 AM
Sublunaris sound good to me, and i wonder what the problem is with my doom games I bought the doom collectors edition?? Could that have anything to do with it? :(

Harry
October 30th, 2004, 01:38 PM
Hmm, you probably won't be able to make bots:p well, smart ones that pick up the flag anyway.

mrinsane
October 30th, 2004, 01:40 PM
its very possible but we arent doing it right now

xtremeneo10
October 30th, 2004, 04:10 PM
its very possible but we arent doing it right now
Yeah were only worried about the basics. Well worry about stuff like bots later. :)
So far we have a good start scince we found someone to help us code. Hey Dani we could use you're experience as well. I would be very happy to have you join in on this, if and when you get the time of course! Keep workin' on that JDRP 1.1!!! *thumbs*
Thanx -Xtremeneo10 *cool*

mrinsane
October 31st, 2004, 12:00 PM
juan we need that site dude

xtremeneo10
October 31st, 2004, 12:27 PM
juan we need that site dude
We are going to use sLydE's site and forums http://www.stroz.net/phpBB2/
So everyone if you're on this project, register!!!!:)
Hey sLydE YIM me and ill conference you with mrinsane :)

mrinsane
November 1st, 2004, 05:47 PM
this porject has been oficiialy moved to
http://www.zombierepublic.com/
thanx juan the site is still being built so hold on

Juan_Fraglef
November 1st, 2004, 06:28 PM
Yes, the main site is up although a bit lax on content right now (okay, completely empty). Anyone who has a DD mod or whatever they can't host feel free to send it to me. Contact me at postmaster (postmaster@zombierepublic.com) and we'll arrange a transfer. My hosting space is limited but I can host about 200 megs of stuff which should cover a lot.

The forums are open to anyone who wishes to register. *winky*