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Doom_Dude
October 18th, 2004, 08:13 PM
Just replaced the olde shots of my map on the NDCP site with updated ones. Technically the map is finished but after submitting it as finished I later had to tweak the entire thing because I would have preferred to pull the map than not fix what I didn't like about it..... all of which is architectural stuff. Here are the screenshots. ... and yes it's brown with green and a red sky and thats the way I like it. :p

http://megawad.newdoom.com/Ndcp/Screenshot/map01_01.jpg

http://megawad.newdoom.com/Ndcp/Screenshot/map01_02.JPG

http://megawad.newdoom.com/Ndcp/Screenshot/map01_03.JPG

iori
October 18th, 2004, 08:45 PM
Cool man ;)
Its bee a wee while since you last showed the mob what you'd done, looks nice.

Doom_Dude
October 18th, 2004, 09:12 PM
Thanks iori. Yeah it's been awhile I guess.
heh just noticed an anomaly in one of the shots.
*rushes out to use editing tools of mass destruction*

DoomedAce
October 19th, 2004, 05:50 AM
Looking pretty good. I like the pillars and the cross in the third shot.

FATAL
October 19th, 2004, 09:53 AM
Not that I would like to complain, but I hope you didn't make the first map too big. It may be frustrating to start a megawad, seeing that the first level is 2 times larger than the Living end.

Doom_Dude
October 19th, 2004, 11:15 AM
Eh? What is that some kind of special doom editing rule?

DoomedAce
October 19th, 2004, 12:20 PM
That would be hard to do, considering this is a compilation of individual wads rather than a coordinated megawad.

Besides, unless DD made some radical modifications to the size of his map, it's nowhere near twice the size of my map ;)

Doom_Dude
October 19th, 2004, 12:31 PM
Yeah it would be hard to do. Also I don't see what that 'size' thing actually means. Id personally rather play a large entry map that was interesting than a small one that sucked. As for my map, the map size is exactly the same as the one you guys played that I released. I'm just adding details like pillars and stuff to the existing rooms. I'm not adding rooms as I didn't want to make it huge when I started the design in the first place. Sooo no I wouldn't consider it a big map. How do you judge that anyhow? Everybody has a different idea of what big is.

PumpkinSmasher
October 19th, 2004, 12:37 PM
The new screenshots look great Doom_Dude.

DoomedAce
October 19th, 2004, 12:52 PM
I think "size" is not necessarily based on the number of squares a map uses. It's more about the time you spend wandering about in it. A map can be large in scale, meaning large rooms and long corridors. But a map with many small rooms and tiny hallways can take you much more time to finish, even though it is much smaller than the former map in terms of space.

And then yeah, size is not what makes a map cool.

Doom_Dude
October 19th, 2004, 03:27 PM
Theres too many variables with the whole size thing. :p

Thanks for the comments on the map by the way everybody.

FATAL
October 19th, 2004, 03:37 PM
Oh well, it seems like I'm the only one with an opinion like this, bummer.
What I meant with the 'big' or 'large' map, is 1. the difficulty of the map. It takes a lot more saves and loads to finish a map like that, thus being more frustrating, and 2. the amount of "puzzles" in the map. It can take dozens of minutes to find a switch you missed earlier in the map.
Anyways, it seems like I'm now teaching people who are better at mapping than I am, so don't worry if you don't agree with me on this case.

Doom_Dude
October 19th, 2004, 04:41 PM
Well I don't agree on the size thing because I don't think that a large map necesarily means it's going to be annoying and I don't feel that a map should be a certain size depending on where it's located in a wad. All the other stuff I agree with. Hard to find switches, switches that do unknown things on the opposite side of a map, too many strange puzzles, not knowing where to go next, etc..... can make frustration set in. ;)

Looney
October 21st, 2004, 11:58 AM
These are nice shots Doom_Dude! :D *thumbs*
I have been watching the project since it's start .... I don't want step on any toes here, but I have a honest question... Why is Sparky the project leader when Doom_Dude does all the work of the project leader...? He has built and maintains the web site, keeps track of the hole project from maps to progress... Is building maps for the project... It just seems that with all the work he puts into this that he really should be the project leader in title. He is doing all the work that the project leader should be doing... I know it was Sparky's idea and a very good one.... but, I have noticed that Doom_Dude seems to be doing all the work of the projects leader... I'm only bringing this up because I just feel that he should have that title because he has really earned it.

DoomedAce
October 21st, 2004, 02:41 PM
DD is more like Sparky's secretary when it comes to NDCP ;)

Seriously though, I'd have to agree with Looney. DD definitely earned the title.
But then I'm fine with Sparky being the leader for coming up with the idea, too, so... ehm... yeah.. honestly I don't care who gets the title, as long as the project gets finished.

FATAL
October 21st, 2004, 03:43 PM
I like to think Sparky and Doom Dude both as the co-leaders in this project. They should have equal power when it comes to decisions. I think that it is already this way, so we shouldn't worry about this thing too much. Besides, hierarchy doesn't fit in projects like this.

Doom_Dude
October 21st, 2004, 05:22 PM
Hmmmmmm, well I dunno what to say but thanks guys.... I guess. *hippie*

Sparky didn't retire did he? ;) just jokin. Seriously I wouldn't Usurp Sparky unless he didn't want to do it anymore for whatever reason and I don't think thats gonna happen.

So Im an unofficial Co-Leader? *drinky*

Really I would like to get this NDCP project finished and then I can unleash my own team based megawad idea.... errrrr maybe. *shocked* But yeah I'm glad we're getting close to finishing this project and I've learned quite a bit about how these kinds of projects are run so to speak. Maybe the next one won't take so long. If I do happen to do anouther project like this it'll probably be one I dream up and lead. Ah well, onwards with it I say.

Ummm anyways everybody back to work.

DoomedAce
October 22nd, 2004, 03:22 PM
Ummm anyways everybody back to work.
Aye aye, sir! I mean... Ahrrrrrr

Sparky
October 22nd, 2004, 04:17 PM
hehe
cus i dotn post much doesnt mean im ndead
i just ove rlook whats going on. id say DD is more of a leader then me hehe
hes always here, and im just doing stuff.... *rofl*

Doom_Dude
October 22nd, 2004, 05:44 PM
Hey theres Sparky. Hahahahaha thanks dude. :D

Looney
October 22nd, 2004, 05:46 PM
This answers my question 150% http://www.doomwadstation.com/ltd/postpics/rofl4.gif

Doom_Dude
October 22nd, 2004, 05:50 PM
Silly Looney. :p

By the way I'm almost finished the final version of my map. I tweaked that last courtyard area yesterday and all I have left is a few bits and somebody here can play it. :p

*trips on Imp thats rolling around on ground*

DoomedAce
October 22nd, 2004, 06:02 PM
I can't wait to play it.

I just finished a large church/ceremonial room area and added in some decorations to the areas I textured so far (lots of hanging bodies and candles there). Hopefully I'll have some nice screenshots up by Sunday to be put on the NDCP webpage.

Doom_Dude
October 22nd, 2004, 08:10 PM
Sounds great DoomedAce. :)

xtremeneo10
October 22nd, 2004, 08:20 PM
http://megawad.newdoom.com/Ndcp/Screenshot/map01_01.jpg
Look in the top left corner Is that a ........Hanging body??? Cool DD *diablo*
Nice job overall a 10 out of 10 great layout and design!!

Doom_Dude
October 22nd, 2004, 08:40 PM
Hey thanks xtremeneo10. Yep thats a hanging body up there. :)

DoomedAce
October 23rd, 2004, 07:08 AM
That's indeed a nice trick that I quite often use myself to create the illusion of an overhanging beam to hang things from (usually bodies, heh)

Doom_Dude
October 23rd, 2004, 08:37 AM
Yeah its one of those nice tricks. I started doing stuff like that in Vilecore II. :)