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doomrulez
October 16th, 2004, 12:47 PM
will doom legacy c++ be also for linux ?

Hurdler
October 16th, 2004, 12:55 PM
Of course!

sl4
October 16th, 2004, 01:37 PM
Is it being written with portability in mind? Do you think there's any chance that the Linux build will be compilable for PPC with only minimal changes to the source?

Aliotroph?
October 16th, 2004, 01:49 PM
I always figured it must be when you consider there's also a Mac build of Legacy. Then again I don't know squat about how these guys designed Legacy.

Pate
October 16th, 2004, 02:40 PM
I think all the main developers are on Linux.

The C++ version should be quite portable, it only requires SDL, SDL Mixer and OpenTNL. The last one might cause some trouble.

sl4
October 16th, 2004, 08:25 PM
Thanks Pate. What does OpenTNL do? I've never heard of it before.

Hurdler
October 17th, 2004, 01:29 AM
OpenTNL is used for the new network code (Torque Network Library, the one used in games like Tribes 2).
Like Pate said, since we will have at least a MacOSX, Linux and Win32 port, Linux on PPC shouldn't be an issue (same goes for Solaris, IRIX and other Unix systems).
If you want to compile binaries for us, feel free to join the team, as I don't think we have people using Linux on PPC yet.

Aliotroph?
October 17th, 2004, 10:20 AM
I wonder how long before someone comes in here and asks for a 64-bit version. :D

PumpkinSmasher
October 17th, 2004, 11:59 AM
I would like the 128 bit version

Hurdler
October 17th, 2004, 01:19 PM
There will certainly be an AMD 64 bits version on Linux too (I plan to upgrade my compute next year). If that works, there is probably no reason why it wouldn't work on some other 64bits architecture.

iori
October 17th, 2004, 04:13 PM
Amazing...