View Full Version : More DM Maps for Legacy
shinobi
September 20th, 2004, 07:19 PM
Im making a new megawad,oriented to DM and Coop. Look for the alpha version (7 DM levels) at http://shinobi.tripod.cl. Please send me some comments!
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Inga-KX
September 20th, 2004, 08:03 PM
Very nice work mate, just one thing: there's a bass sound that almost made my speaker explode *thumbs*
Rellik_jmd
September 20th, 2004, 08:33 PM
1)Is there a way to make the corpses disappear on demand? Im asking because in MAP03, after many frags, the trees and other items began to disappear at long distance. It seems that the limit of sprites at the same time is between 150 and 250.
You can make a small sector off the map and teleport the corpses there. You can use the code from my doom 2 arena mod, change it around a bit and then use it in your maps to spawn gibs if the player gets killed real good and automatically teleport the corpses into the off map sector. Legacy crashes eventually if you just remove them or make a dehacked patch that makes them eventually disappear.
Inga-KX
September 20th, 2004, 08:53 PM
Now that corpses were called around, is there a way to make the single player corpses (dead enemies) not to stop your walking when you come across one while still being perfectly explodeable?, player corpses in DM mean no prob since you can walk over them and then blow the crap out of any, that should apply to single player ones as well.
Rellik_jmd
September 20th, 2004, 08:59 PM
Just got done going through the levels and they are quite nice shinobi, though I would recommend either getting rid of the small health and armor bonuses as most DM players will probably find the constant sound of picking them up really annoying. Other than that, really nice job. Good job on the fan too. :-) You might wanna make the blades bigger and find a good sound effect to go with it. Overall a quite nice first release, just needs some tweeking and lots and lots of play testing. :-)
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