westson613
August 28th, 2004, 10:50 AM
I'm using deng-1.8.1-rc4, I run doom64 TC with d64mus.wad as well
I can enter into the intro and main screen, but when I start new game or press the console out. It said nothing and back to the desktop. What's the problem?
Here's my doomsday.out file which inside Run\Doom64
-------------------------------------------------------------------------------------------------------
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.1-rc4 Aug 7 2004 (DGL).
Memory zone: 128.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\jDoom\DOOM2.WAD
IWAD identification: 00f38a76
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\doom64\doom64_abstin.wad
W_AddFile: Data\doom64\doom64_abstin.gwa
W_AddFile: d64mus.wad
W_AddFile: Data\doom64\Auto\D64_data.pk3
W_AddFile: Data\doom64\Auto\D64_data2.pk3
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\Doom64\doom64.ded
155 sprite names
1333 states
178 things
85 lights
116 sound effects
68 songs
352 text strings
22 particle generators
4 detail textures
40 map infos
15 finales
1609 line types
189 sector types
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: USB Joystick
Sys_InitTimer.
Sys_InitMixer: Realtek AC97 Audio
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5200/AGP/SSE2
Version: 1.5.0
Extensions:
GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_buffer_object
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NVX_ycrcb
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Texture units: 2
Maximum texture size: 4096
Maximum anisotropy: 8
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
doom64 Version 2.1.8 Sep 8 2003 (Doomsday)
----------------------------------------------------------------------
Doom64: The Absolution
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
Cl_AnswerHandshake: myConsole:0, gameTime:3945.
Cl_HandlePlayerInfo: console:0 name:
Game state: Map=39 Episode=1 Skill=2 Co-op
Respawn=no Monsters=yes Jumping=no Gravity=1.0
SetupLevel: map39 (GL data found)
GL_VERT v2.0
Level 39:
SetupLevel: map01 (GL data found)
GL_VERT v2.0
Level 1: Staging Area
Author: Randy Estrella/Samuel Villarreal
--------------------------------------------------------------------------------------------------------
I hope someone can help me to fix it, cos I really want to play Doom64 very much!
THX!
I can enter into the intro and main screen, but when I start new game or press the console out. It said nothing and back to the desktop. What's the problem?
Here's my doomsday.out file which inside Run\Doom64
-------------------------------------------------------------------------------------------------------
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.1-rc4 Aug 7 2004 (DGL).
Memory zone: 128.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\jDoom\DOOM2.WAD
IWAD identification: 00f38a76
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\doom64\doom64_abstin.wad
W_AddFile: Data\doom64\doom64_abstin.gwa
W_AddFile: d64mus.wad
W_AddFile: Data\doom64\Auto\D64_data.pk3
W_AddFile: Data\doom64\Auto\D64_data2.pk3
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\Doom64\doom64.ded
155 sprite names
1333 states
178 things
85 lights
116 sound effects
68 songs
352 text strings
22 particle generators
4 detail textures
40 map infos
15 finales
1609 line types
189 sector types
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: USB Joystick
Sys_InitTimer.
Sys_InitMixer: Realtek AC97 Audio
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5200/AGP/SSE2
Version: 1.5.0
Extensions:
GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_buffer_object
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NVX_ycrcb
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Texture units: 2
Maximum texture size: 4096
Maximum anisotropy: 8
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
doom64 Version 2.1.8 Sep 8 2003 (Doomsday)
----------------------------------------------------------------------
Doom64: The Absolution
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
Cl_AnswerHandshake: myConsole:0, gameTime:3945.
Cl_HandlePlayerInfo: console:0 name:
Game state: Map=39 Episode=1 Skill=2 Co-op
Respawn=no Monsters=yes Jumping=no Gravity=1.0
SetupLevel: map39 (GL data found)
GL_VERT v2.0
Level 39:
SetupLevel: map01 (GL data found)
GL_VERT v2.0
Level 1: Staging Area
Author: Randy Estrella/Samuel Villarreal
--------------------------------------------------------------------------------------------------------
I hope someone can help me to fix it, cos I really want to play Doom64 very much!
THX!