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westson613
August 28th, 2004, 10:50 AM
I'm using deng-1.8.1-rc4, I run doom64 TC with d64mus.wad as well
I can enter into the intro and main screen, but when I start new game or press the console out. It said nothing and back to the desktop. What's the problem?

Here's my doomsday.out file which inside Run\Doom64
-------------------------------------------------------------------------------------------------------
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.1-rc4 Aug 7 2004 (DGL).
Memory zone: 128.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\jDoom\DOOM2.WAD
IWAD identification: 00f38a76
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\doom64\doom64_abstin.wad
W_AddFile: Data\doom64\doom64_abstin.gwa
W_AddFile: d64mus.wad
W_AddFile: Data\doom64\Auto\D64_data.pk3
W_AddFile: Data\doom64\Auto\D64_data2.pk3
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\Doom64\doom64.ded
155 sprite names
1333 states
178 things
85 lights
116 sound effects
68 songs
352 text strings
22 particle generators
4 detail textures
40 map infos
15 finales
1609 line types
189 sector types
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: USB Joystick
Sys_InitTimer.
Sys_InitMixer: Realtek AC97 Audio
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5200/AGP/SSE2
Version: 1.5.0
Extensions:
GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_buffer_object
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NVX_ycrcb
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Texture units: 2
Maximum texture size: 4096
Maximum anisotropy: 8
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
doom64 Version 2.1.8 Sep 8 2003 (Doomsday)
----------------------------------------------------------------------
Doom64: The Absolution
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
Cl_AnswerHandshake: myConsole:0, gameTime:3945.
Cl_HandlePlayerInfo: console:0 name:
Game state: Map=39 Episode=1 Skill=2 Co-op
Respawn=no Monsters=yes Jumping=no Gravity=1.0
SetupLevel: map39 (GL data found)
GL_VERT v2.0

Level 39:

SetupLevel: map01 (GL data found)
GL_VERT v2.0

Level 1: Staging Area
Author: Randy Estrella/Samuel Villarreal
--------------------------------------------------------------------------------------------------------

I hope someone can help me to fix it, cos I really want to play Doom64 very much!
THX!

cryptomorph
August 28th, 2004, 01:44 PM
Do you have problems running Doomsday in both OpenGL and Direct 3D?

Tylenol
August 28th, 2004, 02:02 PM
You know that the latest/final version of the D64TC is stand-alone, right? Go get it at the doom-depot.

westson613
August 28th, 2004, 10:49 PM
Do you have problems running Doomsday in both OpenGL and Direct 3D?

Yes, both of them
when I run Doom64 TC new game

GuntherDW
August 29th, 2004, 07:18 AM
the doom64 tc is stand-alone idd, u can't make it work with the newer versions of doomsday, at least not without flaws...

*sigh* if only they made it compat with linux...

westson613
August 30th, 2004, 10:09 AM
I installed doom64 2.1.8 (the one which needs running under Doomsday) into Deng-1.8.2
And which make me suprise is, It works!
I can start at map01, i can enter cheat code and it works.
But I can't move, i can only look around (mouse look)
And I cannot fire and change weapons.
Why?

I know the newest version of doom64 TC is stand-alone, and I can play it either.
But I want to play it under Doomsday cos it supported multiplayer game!
Can somebody help me to fix it?
THX!

monkeyofevil
July 30th, 2006, 09:13 PM
im pretty sure doom 64 doesnt have multiplayer. if it does then it isnt anywhere where i can find it. in fact, ive never heard of doom64 having playable multiplayer before. so, most likely it doesnt. unless you find someway to do it. but other than that, i wouldnt recomend using doomsday considering it can play by itself. maybe, just maybe(probaly not) if you have doom connector or IdeSe, you MIGHT be able to play around with the configurations to make it playable. although i highly doubt it.

DaniJ
July 31st, 2006, 03:20 PM
monkeyofevil, please try not to dig up VERY old threads (check the post date before replying).

I understand that you were trying to help but when the problem was originally posted two years ago - it is unlikely they are still having the same issue.