View Full Version : Favorate doom port
devilofdoom
August 26th, 2004, 12:30 AM
I like skulltags extra guns but my faverate is legacy.
KuriKai
August 26th, 2004, 12:37 AM
i would have to say doomsday.
Wicked Anime Kid
August 26th, 2004, 02:13 AM
Doomsday is clearly the port I prefer, although legacy is good too:D
Grazza
August 26th, 2004, 04:59 AM
Prboom, no question. Extremely stable and superb compatibility.
tigerbobbo
August 26th, 2004, 06:03 PM
i like legacy
.p.s.flameron is a fagnut
devilofdoom
August 31st, 2004, 02:25 AM
flameron is a fagnut
*funnynot*
Whats flameron got to do with anything? Hes not even here & I dont think hes a source port.
Falci
August 31st, 2004, 10:27 AM
Nothing can beat it's graphics. Altough ZDoom is the best for doing what the original Doom can't.
Inga-KX
August 31st, 2004, 11:13 AM
Legacy: Looks and feels like DOOM (cos every extra such as blood decals and rocket smoke were taken from the original Doom/Heretic artwork), best 3D floors ever, translucent walls, original demo compatibility, capped framerate (for extra oldschool Doom atmosphere :D ), cartoonish lighting effects (but great alpha stuff), misplaced candle coronas, total FS madness, enhanced (yet slow) muiltiplayer experience, solid corpses (these rule on MP), etc, etc...
Zdoom: software mode stinks, best Rocket, BFG and Plasma decals on a Doom port, won't crash running something that wasn't designed for it, slopes kick.
Vavoom: nice mapping for, bad playing with.
Boom/Pr: every port has a piece of it already.
JDoom: nothing but awesome lighting, colors and cute stuff. Very versatile for modding.
Risen3D: looks slightly worse than Jdoom but 3d floors and Boom compatibility are always welcome.
Skulltag: Zdoom with better netcode and multiplayer fun.
ZdoomGL: shaders, shaders!.
Edge: slow and bloated, love the blood spurting effect and thumbs up for being the first port featuring 3d floors.
ZXDoom: did someone hear a bug?.
If I had to pick one besides Legacy, it would be Jdoom, but don't get me wrong, all of these ports have there own charms and merits.
MasterOfPuppets
August 31st, 2004, 12:36 PM
heh, i'm the first to vote for ZDoom. its got all the editing features i want and need, therefore it ownz0r and all otheres suckz0r *thumbs*
Grazza
August 31st, 2004, 03:34 PM
Legacy: ... original demo compatibilityNo. It will attempt to play back original demos (it won't just refuse point-blank like some ports do), but they generally desynch very quickly. Sometimes a nomonsters demo will play back OK, or a demo where there is very little interaction with monsters, etc.
Xerxes
August 31st, 2004, 03:50 PM
I like a lot Legacy but my prefer is Doomsday for all 3D feature *thumbs*
Inga-KX
August 31st, 2004, 04:48 PM
No. It will attempt to play back original demos (it won't just refuse point-blank like some ports do), but they generally desynch very quickly. Sometimes a nomonsters demo will play back OK, or a demo where there is very little interaction with monsters, etc.
Compatible doesn't always translate as flawless.
Grazza
August 31st, 2004, 06:49 PM
A failure rate of more than 90% can't be called compatibility.
Inga-KX
August 31st, 2004, 07:13 PM
That pretty much depends on the demo.
Grazza
August 31st, 2004, 07:19 PM
Take a random selection of compet-n demos and see what happens.
Inga-KX
August 31st, 2004, 07:25 PM
I've done that. Some seem to last synchronized for a while, others just fuckup in a matter of seconds.
The Undertaker
September 1st, 2004, 02:16 AM
I think rorDoom (http://www.doomworld.com/classicdoom/ports/index.php?platform=1) was the first to have 3dfloors.
MasterOfPuppets
September 1st, 2004, 09:06 AM
i think it was DosDoom (http://www.doomworld.com/classicdoom/ports/index.php?platform=1)
Inga-KX
September 1st, 2004, 01:23 PM
Is there a release date for these ports somewhere?.
jls23
September 3rd, 2004, 01:35 PM
i like legacy
.p.s.flameron is a fagnut
For the love of almighty God what WTF is your problem with flameron? Either shut the fuck up and stop flaming him or I will report you.
Tiealk
September 7th, 2004, 01:06 PM
Too bad that this vote is not particularly representative. There don't seem to be many ZDoom fans here...
Jonny
September 8th, 2004, 12:52 AM
other - JDoom.
Harry
September 8th, 2004, 09:59 AM
Doomsday is jDooM :p
Midnight
September 8th, 2004, 09:00 PM
Doomsday myself :D never had much taste for Legacy... it never ran well with me... always some sort of place on each map where I'd get the beautiful hall of mirrors.
necromanthus
September 9th, 2004, 06:56 AM
DOOMSDAY is unbeatable !
(Jaakko did a great job there)
*thumbs*
devilofdoom
September 10th, 2004, 12:45 AM
For the love of almighty God what WTF is your problem with flameron? Either shut the fuck up and stop flaming him or I will report you.
& if you dont report him I will.
Flameron
September 10th, 2004, 12:51 AM
i like legacy
.p.s.flameron is a fagnut
Gotta problem bobbo
think u b phat
well i got news 4 ya bobbinns....
ya might wanna get outta da clouds bobby and stop dreaming cos u nothin of da sort
a hole....
jls23
September 10th, 2004, 12:31 PM
You two have some issues. You, flameron, are obviously a crack-head (by the way you talk). And tigerbobbo, is an arrogant jackass. WTF is the problem you two have with each other?
Bomberman9000
September 11th, 2004, 03:02 PM
You two have some issues. You, flameron, are obviously a crack-head (by the way you talk). And tigerbobbo, is an arrogant jackass. WTF is the problem you two have with each other?
Damn straight, we don't want another flamewar here. Sort your problems in person, not on a message board. And for god's sake, grow up the pair of ya. 'Nuff said.
Anyway, back on topic: I vote legacy because it's the first port I ever used (So it brings back memories :)) and I like to map for it. Doomsday is next on my list though.
PS: jls23, i like your avatar
devilofdoom
September 14th, 2004, 02:15 AM
Gotta problem bobbo
think u b phat
well i got news 4 ya bobbinns....
ya might wanna get outta da clouds bobby and stop dreaming cos u nothin of da sort
a hole....
Did you even vote or did you just come here to pis tigerbobbo off? *angry*
jls23
September 14th, 2004, 12:20 PM
PS: jls23, i like your avatar
Thx man.
But yes, legacy was sw33t. It felt like Doom; however, I like jDoom much more.
tigerbobbo
September 14th, 2004, 05:32 PM
flameron i will stop mocking u when u stop talking like dat. hav u heard da irish beer drinking song odidedidedidedidedidedidedi. *guilty* *diablo*
Catsy
September 14th, 2004, 07:46 PM
Now, children, I want you to shake hands, face away from each other, and walk to opposite ends of the classroom. Spitwad shooters at twenty paces.
Bomberman9000
September 17th, 2004, 02:03 AM
Listen tigerbobbo, if you keep moking Flameron, you'll find yourself outta here before you can say "Bob's your uncle". Try to keep on topic.
MasterOFDeath
September 19th, 2004, 05:48 PM
My favorite is zdoom. It is the most powerful port, it has tons to offer for mappers/mod makers, has few bugs, and is quite compatable. Risen3D is second(doomsday doesn't like my machine :( ), then all the other ports... but at the bottom of my list is VaVoom and Legacy, the 2 buggiest ports in existence. Heh, this is my current avatar in the ZDoom forums -
http://forum.zdoom.org/images/avatars/1010168373414da3bf04e84.jpg
jls23
September 21st, 2004, 12:47 PM
Vavoom pisses me off. I used it once and was very disappointed.
Inga-KX
September 21st, 2004, 01:38 PM
Vavoom provides outstanding mapping capabilities but sucks at anything else.
Nemesis
September 22nd, 2004, 03:13 PM
Doomsday gets my vote. So far, it's the only source port I've used that I've encountered very few problems with...and when I do encounter a problem, it's been easy to fix. Also the use of 3D models, lighting effects, several mods to enhance the gaming experience make it worth playing for me as well.
Finally, Doomsday keeps the feel of the original Doom. For me, the other ports like Risen3D, Doom Legacy, and ZDoom that support 3D floors just doesn't interest me.
So there you have it. Doomsday gets my vote. :)
Inga-KX
September 22nd, 2004, 10:57 PM
There' 3 things I can't stand about Jdoom: q3-like blood splats/puddles, lack of rocket and bullet decals and overblured enemy sprites, everything else might suit my needs plenty.
Catsy
September 22nd, 2004, 11:39 PM
Do you not like splats/puddles period, or just how they're implemented?
Because I have to admit, I like them. :> I just wish they'd persist. Blast marks and bullet holes would be awesome, though.
Inga-KX
September 23rd, 2004, 01:01 AM
Exactly just the way they look. Something like Legacy's would rock, that's the perfect blood splat to me, cos the blood sprite is part of the original Doom artwork. Oldshcool enemines with new blood dun mix, heck they do....but I don't like it.
Juan_Fraglef
September 23rd, 2004, 08:18 AM
Bah, I hate the blood sprites in Legacy. I much prefered the freeflowing one in Doomsday. And if I remember correctly, the new blood animations in Doomsday are only with the models, which if you have installed, you're not "oldschooling". *whatever*
EDIT: I do like the scorch/bullet marks from Legacy, even though they look a bit cartoony.
Inga-KX
September 23rd, 2004, 01:42 PM
You got me all wrong, I mean, Jdoom's blood doesn't fit good in Doom played with the original sprites, it does however, kick when you have MD2 models, but then it starts looking like something that stands between Doom and Quake.
Legacy rocket decals stink :D, they are ugly as crap in fact, so ugly they are that I had to replace'em with my own, see Here (http://ingakx.100megsfree5.com/Newdecal.jpg)
Juan_Fraglef
September 24th, 2004, 10:21 PM
Wow. Yes, those are much more realistic then the "comic book" green splats that comes with Legacy.
Inga-KX
September 24th, 2004, 10:33 PM
The con here is that they will look like crap in software mode, I made the decal with OpenGL in mind.
iori
September 26th, 2004, 02:13 AM
Legacy rocket decals stink :D, they are ugly as crap in fact, so ugly they are that I had to replace'em with my own, see Here (http://ingakx.100megsfree5.com/Newdecal.jpg)
The included decals were originally intended for software mode - they look great in that. They are oddly corrupted in HW mode however.
Inga-KX
September 26th, 2004, 02:39 AM
They still suck in software mode, the design is completely unasthetic.
iori
September 27th, 2004, 06:23 PM
...compared to a simple black radial gradient? I dont see how...
Inga-KX
September 27th, 2004, 07:20 PM
Or a simple black radial gradient compared to that semen stain...
Bascially, Legacy uses the same decal image for anything fired in the game but the guns, berserk and chainsaw, so the artwork that can be currently done to enhance this graphical aspect is pretty limited, you gotta make something that looks quite "real", that means, a decal that could honor the real shape and size of whatever is thrown against the walls and something rounded looks far better than the amorphus in the particular Doom case.
All this shall change, I've read the new renderer will make it possible for every weapon to have a different decal so no big deal.
iori
September 28th, 2004, 01:04 AM
Yeah, hopefully (almost) everything will be end-user customizable in the C++ version.
MasterOfPuppets
September 28th, 2004, 11:50 AM
ZDoom still better :D
SavageMessiah
September 28th, 2004, 01:19 PM
When I'm playing doom just to play new wads, I use Zdoom for the authenticity of the experience (lol I sound like a marketroid) and for compatability. When I'm playing with my friends we use Jdoom for general kickassitude. If zdoom had a bit more work in the multiplayer department I'd probably use it more, but not having drop ins in games can be a drag sometimes. It's also the only source port that can play Deus Vult.
iori
September 28th, 2004, 04:41 PM
I use zdoom for most doom2/boom wads, but having a favourite port is completely different than knowing which port is arguably better.
Juan_Fraglef
September 29th, 2004, 07:51 AM
That's true. ZDoom wins out in versatility but the game graphics are not much better than from Vanilla. As far as design limits, I can understand why most level designers tend to aim towards ZDoom and Legacy compatibility. Having slopes, sector over sector, and water sectors is very attractive.
I still prefer Doomsday. I heartily believe the reason id released the Doom source code is so that someone else could do what they wanted to do so many years ago with Doom but were forced to cut short because of the limits of the average home PC. Doomsday takes great advantage of today's hardware, much better than Legacy or ZDoom/GL IMHO.
Catsy
September 29th, 2004, 08:12 AM
It's also the only source port that can play Deus Vult.
Not true. Risen3D can play DV just fine. In fact, it's possibly the perfect port to play a level that large with, since it's so fast and shines so well on big levels.
Risen3D is rapidly becoming the port to watch. Not many people seem to know about it, but I think it's really quite incredible--I'm working on a map for it right now. It's based on the pre-1.7.8 Doomsday engine, so it looks almost as good as modern-day jDoom (it lacks fakeradio and decorations, but supports dynamic lights, MD2 models, and most DED functionality). But it has near-perfect BOOM compatibility, supports fake sectors and deep water, sector colormaps, and (these are extremely cool!) 3D lines and flats. More is planned, and the author is constantly releasing updates.
Chilvence
September 29th, 2004, 08:52 AM
Risen3d needs a forum, it really does. I've known about it since it was in its infacy as Boomsday, but hardly talk about it or follow its progress because there isn't an appropriate place to do so - the classical news home page is woefully inadequate for this project, or indeed any sort of project that makes its home on the internet. While the port itself might be technically accomplished and intruiging, that in itself is no match for the steady flow of discussion and intrest generated by a simple forum. People will check a news page once every one or two months to see if anything new has popped out, but the same people will check a forum once a week or once every couple of days just to see if anything intresting is in the pipeline - it also serves as a perfect place for modders and the like to gather and show their wares or trade services. I am convinced that if R3d only had a forum sitting right here alongside DoomsdayHQ and Legacy, its profile would double within a month. And it really deserves it, because it is a very fine piece of work.
Catsy
September 29th, 2004, 09:41 AM
Right on all counts, Chilvence. Who do we talk to to try to get Risen3D its own forum? :D
hawkwind2
September 30th, 2004, 02:54 AM
Risen3D is ... based on the pre-1.7.8 Doomsday engine, so it looks almost as good as modern-day jDoom (it lacks fakeradio and decorations, but supports dynamic lights, MD2 models, and most DED functionality). But it has near-perfect BOOM compatibility, supports fake sectors and deep water, sector colormaps, and (these are extremely cool!) 3D lines and flats. More is planned, and the author is constantly releasing updates.
Actually based on the 1.7.11 Doomsday engine. I would go as for as to say better than Boom compatibility - seen many cases where Boom has failed yet Risen3D succeed. Don't forget what is also available - scrolling skies, ambient sounds, splash sprites and sounds - all different ( watch the steam rise when shooting lava ! ), stealth monsters and some zdoom support ( minus basically zdoom scripting, hub maps and slopes )
... and yes, a forum would be nice, but I know that Graham doesn't have much to do with forums though.
Catsy
September 30th, 2004, 04:32 AM
scrolling skies, ambient sounds, splash sprites and sounds - all different ( watch the steam rise when shooting lava ! )
I love all the surface effects when using the shotgun on monsters running through lava/water. :)
... and yes, a forum would be nice, but I know that Graham doesn't have much to do with forums though.
It's not really necessary that he does. A forum would increase Risen3D's visibility, and give people a specific place to ask questions and discuss it. And more importantly, to post about new releases so that people are aware of how regularly it's being updated. Right now it's kind of relegated to an undeserved "also-ran" status.
hawkwind2
September 30th, 2004, 05:33 AM
It's not really necessary that he does. A forum would increase Risen3D's visibility, and give people a specific place to ask questions and discuss it. And more importantly, to post about new releases so that people are aware of how regularly it's being updated. Right now it's kind of relegated to an undeserved "also-ran" status.
True enough !
satanX
September 30th, 2004, 02:25 PM
i voted Doomsday as my first and currently used port, it is the easiest to use. (my opinion)
Nemesis
October 1st, 2004, 05:57 PM
I keep hearing such good things about Risen3D and ZDoomGL. I'm gonna have to give them another go sometime. :)
Also, I saw Doom 3D on there as well. There were several times that I was gonna download it and try it out, but then I had to wait in line for a download. *bawl*
Catsy
October 1st, 2004, 07:54 PM
Risen3D is very very cool indeed. Check out this thread (http://forums.newdoom.com/showthread.php?t=25002), if you haven't seen it, for some shots of a wad I'm working on using R3D features.
jls23
October 1st, 2004, 08:57 PM
Risen3d is basically a modded Doomsday.
Catsy
October 1st, 2004, 09:05 PM
Well, sort of--in the sense that it was originally based off the 1.7.11 codebase. It's quite developed in its own right now, with full BOOM and partial Zdoom compatibility, as well as many of its own unique features.
Saying that Risen3D is a modded Doomsday is like saying that Doomsday is a modded Doom. :>
jls23
October 1st, 2004, 09:21 PM
Yea, but I mean the interface is almost EXACTLY the same, as are the capabilities.
hawkwind2
October 2nd, 2004, 09:03 AM
Yea, but I mean the interface is almost EXACTLY the same, as are the capabilities.
Regarding the interface\control panel etc yes, you're right, for the reasons previously mentioned by Catsy, but capabilities, they are quite diverse now IMO. Just compare and find them out for yourself - you will see a difference with Risen3D especially on well constructed and intricate Boom\MBF maps.
deepteam
October 2nd, 2004, 08:00 PM
Yea, but I mean the interface is almost EXACTLY the same, as are the capabilities.
True, the interface is similar. But an interface is an interface and an engine is an engine. The interfaces in ZDOOM and ZDOOMGL are also almost the same, but they play quite differently. For that matter, the basic Esc (first level menu) and most submenus look the same between all the ports. Yet they are all quite different beyond that.
Not only does RISEN3D play BOOM levels (a big deal), it displays levels with tricks way better than any other GL port and significantly faster than JDOOM - which you'd only notice on large levels. There's a new option to disable vsync, so if your card+drivers support it, there is a significant increase in speed. This is in the control panel. Some cards will "smear", so turn it off it that occurs.
If you look at Catsy's level, you'll see real 3D floors. Also it supports levels up to the maximum size possible - 64,000 sidedefs.
There's always more "to do". I'd like to ditch the console and create a tabbed dialog. Much simpler to maintain and more flexible too. Need 64 hrs in a day.
doomrulez
October 3rd, 2004, 02:37 PM
DoomsDay RULEZ! :)
hawkwind2
October 6th, 2004, 05:30 AM
[QUOTE=deepteam] There's a new option to disable vsync, so if your card+drivers support it, there is a significant increase in speed. This is in the control panel. Some cards will "smear", so turn it off it that occurs.
Correct me if I'm wrong, but shouldn't it read "... so turn it on if that occurs." ?
deepteam
October 6th, 2004, 11:02 AM
Hehe, I got confused:
So nobody else gets confused. The default is to enable vsync (slower display), the panel says "Enable Vertical Sync = YES".
To not have Vertical Sync (thus a potentially faster display) change it to say "Vertical Sync = NO"
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