View Full Version : Strife models
August 24th, 2004, 05:15 AM
not sure if anyone has already tried this, but while loading up good ol' svStrife today I remembered that jStrife is in the works and it would be in need of some models, so heres what I've whipped up tonight http://bfgfiles.port5.com/ARWIP.jpg The Assault rifle, pretty simple yet, and untextured
http://bfgfiles.port5.com/rebelhelmWIP.jpg start of the rebels helmet, where the AR is frugal on polys, this one needs some optimising!
Whataya think.. could Chilvence and Dani lend me some constructive critisism?
August 24th, 2004, 05:54 AM
Both look pretty good so far, good job. I'd actually intended to do alot of Strife models, and I started a couple of them but never finished. Sort of got bored after that...
Who knows though, if two of us work on it, the job could be a bit less daunting.
August 24th, 2004, 10:53 PM
how does doomsday handle submodels? is that a part of the dmd format? I wanna make the clip a seperate submodel 1: to ease skinning of the main barrel and 2: I could throw in something special for the clip
August 25th, 2004, 07:10 AM
A submodel is simply another md2 file that animates in tandem with the main one. You have to animate your model as one complete unit, and then when you go to export to md2, you cut all the bits off that you dont need for each submodel and save them seperately.
When you write the ded file, you have an extra model "..." line for each frame in the animation, so you can control the effects on each model independantly
August 25th, 2004, 08:10 AM
Neat stuff, captures the feel quite nicely.
August 25th, 2004, 05:39 PM
Mmm, submodels will make the crossbow MUCH easier to manage.. oh and that would be awesome if we could help each other out on this Chilvence, would you be able to show me what you've already done?
August 25th, 2004, 07:18 PM
What happened in the end was I got really frustrated trying to pick out details from the sprites, so I think If I start again I'll sketch out my own designs that I dont have to squint at. If I were you I'd try to do the same, because at the end of the day you'll get a more intresting model out of it (but dont completely trample the old design, heh)
Anyway, you can have a look at what I managed so far. http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/strifemodels.zip
All of them were done pretty slowly, and I really dont like the sentry and some things about the inquisitor one, but its a start. You'll notice I picked the blocky, simple ones to start with, I still haven't done any serious practice at character modelling (or even drawing...) so I probably wont be cabable of many more of these *grin*
August 25th, 2004, 08:08 PM
never thought i would see the day. nice looking stuff
Wicked Anime Kid
August 25th, 2004, 11:18 PM
Those look sweet chiv.
Felix, if you're looking for someone to skin them pm me:)
August 25th, 2004, 11:38 PM
nice models Chilv, They are pretty poly heavy though, how many should I aim for in an average monster? I was also under the impression that MD2s had to be a complete mesh... apparantly not?
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