PDA

View Full Version : Doom Skies


Far_cry_gamer
August 23rd, 2004, 08:58 AM
Hey guys,

Im just working on a little 2-map test episode for Ultimate Doom using Codeimps' Doom Builder. A problem im finding is I dont have any control over what skies appear when i use flat 'F_SKY1'. The sky appears to be set by the map number....similiar to having the bosses end the level. The only way i could get cyberdemon to end the level after killing him was to name the map E2M8. Then soon as i killed him success! Is this really the only way to have a boss end the level? Kind of sucky if i only want a 2-map ep and i want map 2 to be the end!

Sky is done the same way. if my maps E1M1 it has the grey foggy mountain sky andif i rename it to say e3m1 it now has the red hell mountian sky. great!!.....if i wanted to pan my two maps two episodes apart! *snub* Basically i want level 1 to be set on earth so its fine using the grey foggy ,mountain look but i want the next map...named e1m2 which is now set on hell...to use the red mountain. Does anyone know if there is a way to actually set your maps sky attributes? and also if theres a way to set your map to run boss killing success? Is a lump map file what i need? if so, i need a bit more direction on creating one of those

psyren
August 23rd, 2004, 11:53 AM
Hmm, well I replaced skys with XWE, but I think the same sky is hardcoded into the game engine, so you can't change skies between map01 and 02. Only at like map12 or something.

I was trying to do this same thing, between map01 and 02, One map on earth with that sky, then move to Mars, or Hell and use another sky, so I am also curious if it is possible.

(This is with Doom2 though.)

doomdiz
August 24th, 2004, 09:45 AM
yeah, changing skies like that is impossible without going into the engine and rewriting it.....

MasterOfPuppets
August 24th, 2004, 09:55 AM
use ZDoom and a MAPINFO lump.

http://www.zdoom.org/wiki/index.php?title=MAPINFO

Wicked Anime Kid
August 24th, 2004, 09:58 AM
Or use jdoom, in the map definition you can choose what kind of sky you'd like (skyboxes are also an option of course)

Scarekrowe
August 24th, 2004, 12:04 PM
Use MAPINFO like like Master said for your sky.
Here's an example (from my wad):
map map01 "Gateway"
next MAP02
sky1 SKYv 0.0
par 1200
cluster 1
music D_shawn2

See where it says Sky1 SKYv 0.0? Sky1 is telling Zdoom, this is the first sky (which is the one it sounds like you'll wanna use). SKYv is telling the texture name you want to use for the Sky, like Sky1, Sky2, Sky3, and Sky4 textures in Doom. You can make your own texture and use it as a sky (like I did). 0.0 is the scroll speed. 0.0 means it doesn't scroll at all.

As for the CyberDemon thing, if you're using ZDoom, you can set the monsters thing action to end the level.

ReX
August 25th, 2004, 02:01 PM
Basically i want level 1 to be set on earth so its fine using the grey foggy ,mountain look but i want the next map...named e1m2 which is now set on hell...to use the red mountain. Does anyone know if there is a way to actually set your maps sky attributes? and also if theres a way to set your map to run boss killing success? Is a lump map file what i need? if so, i need a bit more direction on creating one of those
As you've probably gathered from the other replies, what you want to do is not possible with "vanilla" DooM (i.e., without a source port). You will need a source port such as ZDooM, jDooM, etc.