View Full Version : DooM Power Project
Cherepoc
August 20th, 2004, 11:41 PM
*flip*
Wanted chainsaw smoke? Wanted footstep sounds? Wanted sniper rifle with ... (I can't remember this word)... So, here it is!
It's only demo now. Full version coming soon!
sorry for this hosting, this REALLY sucks, just click on link there.
http://www.cherepoc.narod.ru/DMPOWER.rar
http://www.cherepoc.narod.ru/musik.part1.rar
http://www.cherepoc.narod.ru/musik.part2.rar
Rellik_jmd
August 21st, 2004, 05:05 AM
Heh, 503 bytes per sec. Another 30min and I'll have it! :-p Freewebs might be a better host for you: http://members.freewebs.com/
I'll get these all downloading then they should be done when I wake up again.
ToXiCFLUFF
August 21st, 2004, 07:51 AM
You've got some nice effects there cherepoc, cool map.
A few tips to help you cut down on script size though, rather than doing something like:objtarget(92, 84);
objtarget(93, 84);
.................
.................
objtarget(155, 84);
A for loop will work more efficiently, and cut down on your script size:
int i;
for(i = 92, i < 155, i++)
{
objtarget(i, 84);
}
Rellik_jmd
August 21st, 2004, 08:29 AM
For some reason the door is refusing to open for me, it's like the line is refusing to activate. I'll try binding a key to run the script.
EDIT: Ah, okay, gotta shoot the windsheild then you can open the door. You'll have to make that more obvious as most players won't be able to figure that out. :-p
Otherwise, awesome project intro man! Now you just need a bunch more levels to go with it. *l7*
Cherepoc
August 21st, 2004, 10:52 AM
Of corse, it is just a history, 1/10 part of the project. There will be another huge level, new monsters and bosses. Heh, this will be fun! Please, type idfa, to look at weapons, sniper mode (SSG) the last my invention. Thanks to all who tried to help me ;).
int i;
for(i = 92, i < 155, i++)
{
objtarget(i, 84);
}
This working for mobj reference?
PS. Rellik, thanks for scripting tips and tricks!
Aliotroph?
August 21st, 2004, 11:40 AM
Yeah, that loop should work fine. It makes the code a lot easier to read and maintain. :)
EDIT: Wow, I haven't seen download speeds this slow since 1995 or so.
ToXiCFLUFF
August 21st, 2004, 11:43 AM
Objtarget() takes both mobj references and mo (map object #) references, so yeah, it will be fine.
Cherepoc
August 21st, 2004, 12:03 PM
I can't remember how I've created that ;)). Anyway, after full realise I will rewrite the code for multiplayer.
Rellik_jmd
August 21st, 2004, 04:38 PM
Teh weapons are neat to, just checked them out. For the sniper rifle you really need to find a much quieter sound for when the object angle changes cuz that siren sound get really annoying fast. :) Also, you should turn the mouse sensitivity way down so the you can aim more smoothly and not jump around. My zoom turns the mouse down from " mousesens 22; mlooksens 22" to " mousesens 8; mlooksens 8".
ToXiCFLUFF
August 21st, 2004, 05:08 PM
Teh weapons are neat to, just checked them out. For the sniper rifle you really need to find a much quieter sound for when the object angle changes cuz that siren sound get really annoying fast. :) Also, you should turn the mouse sensitivity way down so the you can aim more smoothly and not jump around. My zoom turns the mouse down from " mousesens 22; mlooksens 22" to " mousesens 8; mlooksens 8".Since these settings are saved to config though, it's probably best not to mess with them.
Maybe something like Q3 has would be good for stuff like this.... e.g. set g_gravity 100 would set the gravity to 100 for that session, whereas seta g_gravity 100 would save the value to the config upon exit.
Aliotroph?
August 22nd, 2004, 02:52 AM
FS can use alternate config files to deal with the zoom issues.
I never got to using that however. It crashed on me after I killed that super zombie guy. There was an FS error that flashed by the console but I forgot to copy it.
ToXiCFLUFF
August 22nd, 2004, 05:25 AM
Can use alternate config files, but those new values are still saved to the standard legacy one IIRC.
Aliotroph?
August 22nd, 2004, 12:18 PM
I thought the idea was you save an alternate config, then load that. So everything gets saved to that. Then when you leave you load back the original (that's probably the part that would always get broken).
Xerxes
August 22nd, 2004, 01:57 PM
Whooo, your hosting is very slow :D
Too bad :(
ToXiCFLUFF
August 23rd, 2004, 05:13 AM
I thought the idea was you save an alternate config, then load that. So everything gets saved to that. Then when you leave you load back the original (that's probably the part that would always get broken).It doesn't account for people just leaving the game, or it crashing etc, in which case they lose their config files. It doesn't affect me, since I have all of my settings in autoexec.cfg, but not everyone uses that setup.
Ebola
August 23rd, 2004, 06:08 AM
So you save the config to autoexec. :p ok that's not a good idea but anyway, ;)
ToXiCFLUFF
August 24th, 2004, 01:19 AM
It's actually a better idea, since people won't lose their settings. But they will wonder why legacy isn't saving their changes, if they alter any settings afterwards.
Ebola
August 24th, 2004, 08:29 AM
yeah but it'll make them loose changes they made to the autoexec. Like zoom or whatnot.
ToXiCFLUFF
August 24th, 2004, 08:42 AM
I can't really think of many ways around this. Maybe some kind of tempexec xxxx.cfg console command where any loaded changes aren't saved?
Cherepoc
August 24th, 2004, 09:28 AM
http://www.cherepoc.narod.ru/LCTF.rar
Contains midi musik, but those who like mp3:
http://www.cherepoc.narod.ru/CTFMUSIK.rar
Upgraded CTF for doom Legacy. Even bots now can captupe the flag (VERY funny ;)). Used doom tournament's sounds and craphics. I don't understand your script, so I write my own (but used some your variables). It's demo, full version will have more levels and game modes.
Rellik_jmd
August 24th, 2004, 01:06 PM
Downloading....
Alternate download in case it's a little slow from Russia. (http://www.freewebs.com/dma1/lctf.rar)
Cherepoc
August 26th, 2004, 09:16 AM
The second alpha - level for LCTF, Lfootball, showing realistic ball bouncing! The game mode is... football. Zfootball resourses used. On faster hosting!
www.cherepoc.hotmail.ru/lftball.zip
ToXiCFLUFF
August 26th, 2004, 09:38 AM
The second alpha - level for LCTF, Lfootball, showing realistic ball bouncing! The game mode is... football. Zfootball resourses used. On faster hosting!
www.cherepoc.hotmail.ru/lftball.zipCool, but how come it doesn't work on rooms which aren't square?
Cherepoc
August 26th, 2004, 09:25 PM
Heh, then I will make linedefs with sector tag ;). Or another sector... there are many different ways.
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