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Blizzardson
August 17th, 2004, 07:48 PM
Ultradoom tc:
Details:
This is a One Person Coop Project:
-A mega tc wad project for doomsday.
-40 levels and 5 secret levels
-18 new monsters
-3 new weapons added
-5 new touch items added
~75 New XGtypes
-and got his own source code.
Soon will be done

-Anyway,you maybe already known this,you'il gonna meet a new set of demon's and zombies.
like the nightmares,evildemon and the heavy armed zombies,now you know where those weapons came from!!;)

-So there are 4 new types of demon and and a new zombie type added in the project,
zombie type 2 (heavy weapon zombies/commando's/UAC facility gaurds)
-Security guards
-Super Chaingunners
-Jackhammer Zombies
-Super shotgunguys
-Chainsaw Zombies
-Flamethouwer Zombies
-Plasmagunguys
-Rocket launcher dudes

Demon type 1
is just the regular demons of doom.

Demon type 2 (fast missile shooters/badder then their brothers,perfect killers at night)
Nightmare demons:
-Nightmare Imp
-Nightmare Demon
-Nightmare Cacodemon

demon type 3 (plasma producers and demon lazer shooters/also annoying enemies)
Evil demon:
-Evil Skull
-Evil Pain elemental
-Evil SpiderMachine

Demon type 4 (energy producing demon's + icon of sin second attack= casts demon breath/also too hard to kill,you'il need to cheat to win this game shall i suggest)
Irondemon's and Legacy demon's:
-The Metal Cyberdemon
-The Ultra Baron
-The Ultimate king of Sin (Icon of sin second part2 in map40 : time compression)
-The Iron Skeletor (brother of the revenant but he like to shoot 2 missiles in the same time)
-The Iron Hellcubus (Brother of the manucubus, this one shoots rockets insead of flame balls)

There is one new weapon and some known weapons:
-The Railgun
-The Grenade Launcher
-New- The pulse Cannon

- i desided to change the hud too.
*You will see the current ammo of your weapon and the maximum ammo,
like 245/600 if you play your game on a full screensize.
*There will be green locked doors and new mobj touch types: green skull key and the green keycard,so that makes 8 keys in total.
A hell poition increase your health and armor by 2%
A armor shard known in quake series adds your armor by 5%.

*and all lighting texture and flats will have these light like i am done with it.
*the first two levels will be a bit hard to play,i also disigned this for doomsday,cuz it is the only doom engine that has the must options for editing,and it has a good easy model support.

also there are spectail line types and sector types,i ain't goonna tell them all,only the coolest one:
sector types:
-A medium auto-healer increase your heal by 3 pionts will stop at 100.
-A Weak Auto-Armor same ability like the healer but increase your armor by 3% but will stop at 100.
-A Heavy auto healer goes with 5% per second and ends on 200
-A heavy auto armor it makes your armor a megaarmor and stops on 200.
-A despoit switch draws 15% off you health.
-A life draw switch give your health by 15%
-A jumppad,
-and a freezed floor make you feel like your walking on ice floors
etc etc...

*I hope this is enough detail for so far,i hope when the time is ready for my final release this game will blow your head off with all this violence compressed in a Mega tc wad heh!!!!

please ignore my english spell if isn't not that clear for you.

*40% of my project plannings is already finished
first i need to finish the letter and the source work,then il start the mapping work.

See:
http://www.wadsinprogress.info/?a=listwads&wad=244
Join my new Channel i made For my project: IRC.freenode.net #Ultradoom

hurleybird
August 17th, 2004, 09:29 PM
sounds too good to be true!

Iron_Lion
September 16th, 2007, 07:59 PM
When is this coming out?
If ever.

CrazedImp
September 17th, 2007, 08:56 AM
Er... And you wonder why you got banned. Smart-arse comments are generally not taken well by most. Not to mention reviving of dead threads that have next to no posts in them.

To the mod now, why aren't more people paying attention to this? It looks of very high quality. And Doomsday needs some mods, too many people are making mods for ZDoom and Doomsday needs more attention in the modding area.

doomjedi
September 17th, 2007, 09:35 AM
Sounds like a very cool project :)

alextheuser
September 17th, 2007, 10:03 PM
When is this coming out?
If ever.

Be quiet!!

Iron_Lion
September 18th, 2007, 01:43 AM
Er... And you wonder why you got banned. Smart-arse comments are generally not taken well by most. Not to mention reviving of dead threads that have next to no posts in them.

To the mod now, why aren't more people paying attention to this? It looks of very high quality. And Doomsday needs some mods, too many people are making mods for ZDoom and Doomsday needs more attention in the modding area.
.....
Do I even have to say anything??

And as for "smart-arse" comments, grow up, stop being so sensitive.
If you're going to let some asshole from the internet who you don't know, get to you, you need to re-evaluate your life.

CrazedImp
September 18th, 2007, 07:06 PM
Since you don't seem old enough, or mature enough, to understand basic proper forum conduct, let me explain it to you.

A forum is made so you can discuss things, argue your opinions, and generally have fun with other people, in a civil and MATURE manner. You have done neither. Coming onto a forum and being a smart-arse jerk because something isn't being made fast enough for your liking is not how you should be acting. That is why you got banned in the first place. No it doesn't say in the rules "Don't be a smartarse dickhead", but such things are common sense for most people. Not you it seems.

And your telling me to grow up and stop being so sensitive? Try looking at your posts, I have yet to see you ever contribute anything useful to this forum apart from complaining or otherwise smart-cracking at things other people say. People who make mods make them for themselves, not for other people, its their choice as to whether they want to release them or not. If you were going to make a mod, and you were going to get nothing in return, would you still make it? My bets is you wouldn't, you seem the type of person who thinks they are owed something for nothing. These people make mods because they enjoy making them, not because they are making it to please other people. I'm not being over-sensitive at all, I'm just sick of seeing impatient idiots like yourself who can't wait for a mod to be finished. Its people like you that are the reason so many mods have been cancelled, because the developers of those mods got sick of hearing "Ohhh when is it done... HURRY UP I NEED TO PLAY IT! YOU WORK TOO SLOW".

Why don't you yourself grow up, and grow some common sense. Before you get banned again.

zerker12a
September 20th, 2007, 02:45 PM
I watched the movie on YouTube and it looks pretty sweet i like the new HUD design, What i was wondering is there a mod out there already that can make the fireballs look like those? and the sounds were sweet the classic PS1 doom :) still got it for PS1 too

Zhanavahn
September 22nd, 2007, 08:03 AM
blah
HUSH.
He was only asking for the current Mod status, so no trolling about speed, dude, chill, chill...if you want to do anything for the sake of DENG, stop attacking people because they want to be informed about a fact?

I'd like to know if Blizzardson is still arround, too, but W.I.P says...

LAST UPDATE: 27-5-07

Hoping he is ;)

BahamutZERO939
November 14th, 2007, 01:24 PM
This looks cool. Whats the music score?

BTW just a suggestion for an enemy but...

add in a 50Foot Tall GOLD Cyberdemon that shoots rapid fire BFG9000 shots, is invulnerable to weapons, moves really fast, and requires a pressing of a sequence of switches located throughout the level in builds you have to dash to to avoid getting turned into paste. The sequence must be hit precisely or else instead of the Cyberdemon exploding... YOU explode.

...just an idea. ;)

lucius octavion
November 14th, 2007, 06:38 PM
This mod looks sick.

Zhanavahn
November 15th, 2007, 06:36 AM
I still hope Blizzard's waiting for the next DENG Beta, no updates, nor posts on W.I.P
And what the hell, Bahamuth lawl, what's with that crazy cyberdemon suggestion?

BahamutZERO939
November 22nd, 2007, 09:49 PM
Add a few puzzles to the game. Special enemies that require solving puzzles to beat instead of weaponry. Brains over bullets.

They're like a trap set in a level you have to diffuse to move on.

doomjedi
November 23rd, 2007, 02:46 AM
No no no....Doom was, is , and will be a fast-paced, andrenaline-dripping nobrainer :)

BahamutZERO939
November 23rd, 2007, 05:52 PM
Aw shucks...*bawl*

Though Doom with puzzles... man the idea seems so good. I kinda like a good puzzle with lots of action. Keeps the game interesting.

zerker12a
November 23rd, 2007, 07:33 PM
Well Doom is a puzzle fast action shooter... it was pretty tricky the first time you played it wasnt it... some of the levels i couldnt figure out at first like Ultimate Doom level 20.. i just played it i cant seem to figure it out..

BahamutZERO939
November 23rd, 2007, 09:38 PM
Level 20? Ultimate doom is 4 episode with 9 levels each. Are you sure you don't mean Doom 2, TNT, or Plutonia?

Valherran
November 24th, 2007, 04:11 PM
I want to play this soooo bad!

zerker12a
November 24th, 2007, 08:42 PM
No ultimate doom, its like the 3rd episode 3rd from last level... i have it for the GBA and it is different... i had to fly so i brought it to keep me busy lol

BahamutZERO939
November 26th, 2007, 01:07 AM
You mean the Level:

Mount Erebus
or
Warrens

in your post?

zerker12a
November 26th, 2007, 02:29 PM
That is Correct Mount Erebus... i couldnt find the blue door lol