View Full Version : Seemingly random crashes...
August 15th, 2004, 03:35 PM
I get a CTD nowadays when I run Doomsday. Not all the time, but enough to be annoying. My doomsday.out contains the perfect picture of a Doomsday session, no clues as to what could be wrong. On all the times I've crashed through, I've saved/restored quite a bit. Could this be the problem?
August 15th, 2004, 04:09 PM
i get so much crashing the desktop during multiplayer, its a big shame!
August 15th, 2004, 10:16 PM
Never played Multiplayer in Doomsday (btw the module I crash in is jDoom mostly, but the other two do crash sometimes).
August 16th, 2004, 12:39 AM
You could try running with the -v option for a while, the console puts out a lot more info with that option, and it all gets saved to Doomsday.out. And if that doesnt give any clues, -v -v should. Be warned though, it can chuck out a ridiculous amount of console data.
August 16th, 2004, 08:02 PM
Z_Malloc: Failed on allocation of 303128 bytes. <- This is probably my problem. How much should I allocate...
Please increase the size of the memory zone with the -maxzone option. <- What you said. :)
Seems like I got that error a lot back in the day with the original (non-Doomsday'd) DooM II. And I, come to think of it. And the byte count is surprisingly close to the bytecount I got back then... HMMMMMMMMMMMMMMMMMMMMMMM...
August 16th, 2004, 08:16 PM
Ohh that memory allocation thing. I just let it eat up as much as it likes, but for reference anything from 64 to 256 should be more than enough. With all the addons loaded that is.
August 16th, 2004, 09:50 PM
256... so it's -maxzone 256, or -maxzone 256,000?
August 16th, 2004, 10:07 PM
256, its measured in megabytes.
August 21st, 2004, 08:35 AM
Actually, it's "-maxzone 256m" (with an 'm'!)
The used amount of memory is printed in the beginning of Doomsday.out.
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