Rickz99
August 13th, 2004, 07:40 AM
Whenever i try and launch Doom64 TC i get kicked back to the desktop. I think it may be something to do with EAX? is EAX required? because i dont think my soundcard supports it
heres the contents of my Absolution.out
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.1.05 Dec 7 2003 (DGL).
Z_Init: Init zone memory allocation daemon.
32.0 Mb allocated for zone.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\doom64\Auto\DOOM2.WAD
IWAD identification: 00f36acb
W_AddFile: Data\D64data.wad
W_AddFile: Data\doom64\doom64_abstin.wad
W_AddFile: Data\doom64\doom64_abstin.gwa
W_AddFile: Data\doom64\Auto\d64mus.wad
W_AddFile: Data\doom64\Auto\D64_data.pk3
W_AddFile: Data\doom64\Auto\D64_data2.pk3
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\doom64\doom64.ded
156 sprite names
1334 states
234 things
85 lights
116 sound effects
68 songs
352 text strings
22 particle generators
4 detail textures
40 map infos
15 finales
1610 line types
189 sector types
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: Microsoft SideWinder game pad
Sys_InitTimer.
Sys_InitMixer: C-Media Wave Device
Sfx_Init: Initializing DirectSound...
DS_EAXInit: Required EAX support missing.
DM_WinMusInit: 2 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: Direct3D 8.1.
Direct3D information:
Driver: ati2dvag.dll
Description: RADEON 8500 SERIES
Texture units: 2
Texture blending stages: 8
Modulate2X: OK
MultiplyAdd: OK
BlendFactorAlpha: OK
Maximum texture size: 2048 x 2048
Maximum texture aspect ratio: 1:2048
Maximum anisotropy: 16
Multitexturing enabled (full).
Any help welcome, thanks.
EDIT: have i posted in the wrong section? if i have could a mod please move it, thanks.
heres the contents of my Absolution.out
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.1.05 Dec 7 2003 (DGL).
Z_Init: Init zone memory allocation daemon.
32.0 Mb allocated for zone.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\doom64\Auto\DOOM2.WAD
IWAD identification: 00f36acb
W_AddFile: Data\D64data.wad
W_AddFile: Data\doom64\doom64_abstin.wad
W_AddFile: Data\doom64\doom64_abstin.gwa
W_AddFile: Data\doom64\Auto\d64mus.wad
W_AddFile: Data\doom64\Auto\D64_data.pk3
W_AddFile: Data\doom64\Auto\D64_data2.pk3
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\doom64\doom64.ded
156 sprite names
1334 states
234 things
85 lights
116 sound effects
68 songs
352 text strings
22 particle generators
4 detail textures
40 map infos
15 finales
1610 line types
189 sector types
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: Microsoft SideWinder game pad
Sys_InitTimer.
Sys_InitMixer: C-Media Wave Device
Sfx_Init: Initializing DirectSound...
DS_EAXInit: Required EAX support missing.
DM_WinMusInit: 2 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: Direct3D 8.1.
Direct3D information:
Driver: ati2dvag.dll
Description: RADEON 8500 SERIES
Texture units: 2
Texture blending stages: 8
Modulate2X: OK
MultiplyAdd: OK
BlendFactorAlpha: OK
Maximum texture size: 2048 x 2048
Maximum texture aspect ratio: 1:2048
Maximum anisotropy: 16
Multitexturing enabled (full).
Any help welcome, thanks.
EDIT: have i posted in the wrong section? if i have could a mod please move it, thanks.