Aliotroph?
August 8th, 2004, 12:40 AM
Rice King and I got bored so we decided to play some co-op Vilecore. Since I've been mad at the state of netgames (and sound code) in Legacy, we decided to use JDoom. We downgrabbed 1.80 (latest stable release) and some models.
I must say it was an interesting experience. JDoom has liquid smooth animation to the point where it just feels unnatural. It made me worse since I wasn't used to the feel. The whole experience was vastly different than Vilecore in Legacy...
The good:
-JDoom is using some manner of detailing the textures. While this doesn't always look good, overall it gave Vilecore a gritty, lived-in look. This fit the maps nicely.
-Those dynamic lights and particles rule.
-The sound code is lightyears ahead of Legacy and there are no weird GL cracks.
The bad:
-GL on my box was causing some textures not to render all the time. This made some of the monsters look like other ones and caused the levels to look worse the longer I played.
-All the ceiling lights in some maps were making the game lag a bit.
-In JDoom you can't change the player colours to anything new. Rice King was grey and he looked like a sergeant. Thus, I shot him a lot. :/
-Those ultra-smooth controls make Vilecore's narrow corridors even harder to play co-op in.
Now for some Vilecore-specific stuffage:
-How exactly do you get out of the beginning of map03??? I've done it before in Legacy but we couldn't figure it out. We cheated by jumping up a ledge.
-The dynlights everywhere in JDoom make Vilecore look really neat. The strange texture effects also add to it. It just looks bigger and badder.
-I never realized how nice looking map04 is. It's a damn slick map.'
-Vilecore is damned hard in co-op. There isn't enough ammo and the halls are usually narrow.
Sadly, we only played to map04. Too much time death on our parts because we suck at playing JDoom and because Vilecore is pretty hard in that mode. Man did it ever look nice though aside from my Radeon not liking JDoom's GL code too much.
I'll happily beta-test co-op for Vilecore II if you ever need it done. It only needs more ammo in a few places and a few wider halls to make it awesome. :)
If you're ever going to remake a map for DooM III, I would recommend doing map04. It would probably look cool because it's not too big or open, it has loads of tech stuff, and it's all lit by lamps. :D
I must say it was an interesting experience. JDoom has liquid smooth animation to the point where it just feels unnatural. It made me worse since I wasn't used to the feel. The whole experience was vastly different than Vilecore in Legacy...
The good:
-JDoom is using some manner of detailing the textures. While this doesn't always look good, overall it gave Vilecore a gritty, lived-in look. This fit the maps nicely.
-Those dynamic lights and particles rule.
-The sound code is lightyears ahead of Legacy and there are no weird GL cracks.
The bad:
-GL on my box was causing some textures not to render all the time. This made some of the monsters look like other ones and caused the levels to look worse the longer I played.
-All the ceiling lights in some maps were making the game lag a bit.
-In JDoom you can't change the player colours to anything new. Rice King was grey and he looked like a sergeant. Thus, I shot him a lot. :/
-Those ultra-smooth controls make Vilecore's narrow corridors even harder to play co-op in.
Now for some Vilecore-specific stuffage:
-How exactly do you get out of the beginning of map03??? I've done it before in Legacy but we couldn't figure it out. We cheated by jumping up a ledge.
-The dynlights everywhere in JDoom make Vilecore look really neat. The strange texture effects also add to it. It just looks bigger and badder.
-I never realized how nice looking map04 is. It's a damn slick map.'
-Vilecore is damned hard in co-op. There isn't enough ammo and the halls are usually narrow.
Sadly, we only played to map04. Too much time death on our parts because we suck at playing JDoom and because Vilecore is pretty hard in that mode. Man did it ever look nice though aside from my Radeon not liking JDoom's GL code too much.
I'll happily beta-test co-op for Vilecore II if you ever need it done. It only needs more ammo in a few places and a few wider halls to make it awesome. :)
If you're ever going to remake a map for DooM III, I would recommend doing map04. It would probably look cool because it's not too big or open, it has loads of tech stuff, and it's all lit by lamps. :D