TheVoid
August 4th, 2004, 12:44 AM
Okay, i've had the game all day, and between work and school, i've played it for about 3 hours.
thoughts:
1) while i do understand and sympathize with the reasoning behind the dissolving bodies, it does kinda suck. to me, it just makes the demons feel empty. like you just shot at an egg shell. i sorta miss the old pinkies that used to CLUMP to the ground.
2) those that are saying the game stops being scary are not playing it the same way i am, thats all there is to it. i play with the speakers (5.1 baby!) almost all the way up, or with headphones turned way up.
3) speaking of which, the ambient background noise is AMAZING. totally chilling. i found myself more than once double checking a hallway because i thought i heard something.
4) the graphics are... i can't put words to it. it feels like you're in Shrek 3: To Hell With That Donkey. It really never computes with me that its a game, just like Doom, Quake, Unreal, etc all were. It feels different... like... this is how it was all SUPPOSED to be.
5) the AI has been at moments average, and then at moments... well... for instance: this shotgun guy and i were trading blasts. He turned and ran from me! i thought "great! i've got him on the run!" i chase him, turn the corner, and there he is, shotgun in my face Bruce Campbell style. BLAM!
6) The cutscenes have been pretty well done, without pulling you out of the game, because, actually, they arent out of the engine. They just pull away from your character, do what they do, then go back.
7) the PDA, declared "one of the most useful things in the game" has been 95% useless to me. every once in a while i'll get a code for a locker or something, but really, its been blah blah blah. Maybe i'm missing all sorts of secrets, who knows. Maybe it's the reason for number 8.
8) I'm stuck. I've gotten to a certain point, and... i dont know what to do. I mean... i know what my objective is... but i don't know how to do it. I'll pick up the game tomorrow with a fresh look on things and try again. My noobish ass is always getting stuck on stupid parts of a level, on really simple tasks.
thoughts:
1) while i do understand and sympathize with the reasoning behind the dissolving bodies, it does kinda suck. to me, it just makes the demons feel empty. like you just shot at an egg shell. i sorta miss the old pinkies that used to CLUMP to the ground.
2) those that are saying the game stops being scary are not playing it the same way i am, thats all there is to it. i play with the speakers (5.1 baby!) almost all the way up, or with headphones turned way up.
3) speaking of which, the ambient background noise is AMAZING. totally chilling. i found myself more than once double checking a hallway because i thought i heard something.
4) the graphics are... i can't put words to it. it feels like you're in Shrek 3: To Hell With That Donkey. It really never computes with me that its a game, just like Doom, Quake, Unreal, etc all were. It feels different... like... this is how it was all SUPPOSED to be.
5) the AI has been at moments average, and then at moments... well... for instance: this shotgun guy and i were trading blasts. He turned and ran from me! i thought "great! i've got him on the run!" i chase him, turn the corner, and there he is, shotgun in my face Bruce Campbell style. BLAM!
6) The cutscenes have been pretty well done, without pulling you out of the game, because, actually, they arent out of the engine. They just pull away from your character, do what they do, then go back.
7) the PDA, declared "one of the most useful things in the game" has been 95% useless to me. every once in a while i'll get a code for a locker or something, but really, its been blah blah blah. Maybe i'm missing all sorts of secrets, who knows. Maybe it's the reason for number 8.
8) I'm stuck. I've gotten to a certain point, and... i dont know what to do. I mean... i know what my objective is... but i don't know how to do it. I'll pick up the game tomorrow with a fresh look on things and try again. My noobish ass is always getting stuck on stupid parts of a level, on really simple tasks.