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View Full Version : Help! - Anyone wants to help/take over the cDoom project?


doomjedi
June 25th, 2004, 07:40 AM
As most of you know, I have been working on my cDoom project - 2D doom splitscreen deathmatcher made in Game Maker with game modes like capture the flag, domination, overload, deathmatch...includes 7 direction shooting, 5 direction duckstate shooting, 2 ducking modes - knee duck and floor duck, 3 kinds of telepoters, jumping pads, rollers, water and underwater hiding, unique animations and sprites, cool sounds, item and player respawn, holodoom, shilding and holo defence, elevator, bloodsplats, particle effects, water splash,bullet puffs and much much more...
Now I don't have that much free time for the project, so does anyone want to take over the project and not letting it die? Or at least help...?
http://cdoom.d-nation.org/cdoom033.jpg

http://cdoom.d-nation.org/cdoom032.jpg

http://cdoom.d-nation.org/
cDoom site

http://cdoom.d-nation.org/cdoombeta033.zip
The latest cDoom version.

http://cdoom.d-nation.org/doomsplit.zip
The gmd source file (Game Maker)

-Ki-
June 25th, 2004, 03:31 PM
What version of GM are you using to make it?

doomjedi
June 26th, 2004, 12:15 AM
I was using the 5.2 version. Now I checked the site again and downloaded the latest 5.3A version. The game still works fine.
You can download the latest version of Game Maker from

http://www.cs.uu.nl/people/markov/gmaker/download.html
Are you interested, or know anyone who might be?

-Ki-
June 26th, 2004, 03:30 AM
Let me check it out and I'll get back to you. I have a registerd vershion of GM 5.2. Hmm.. theres a 5.3 now? I'll have to check that out..

doomjedi
June 26th, 2004, 03:52 AM
Great! :D :D
As I said, it works on both versions, as I don't use path yet and that was the main change. Are you good in Game Maker?
I really don't want to make all those months of works go to waste. I'll dive you any support you need.
I would prefer to continue to do what I do best (and I do have time for that) - make unique sprites and animations for cDoom - sparks, paricles, bubbles, items, death animations, splashes, bloodsplats, doomguy doing different actions and such, maybe giving ideas and advices... -only helping the project, as I need someone to take over it, mainly including programming, design, and such. Someone really to become the head of the project as me helping from the side. BTW I won't be here for the last two weeks of July (I will be back after that), so use me now :)
You can take cDoom to any direction you want, single player, coop, cHeretic, cHexen...You take over - you are the one making decisions. As long as my cDoom don't go all to waste. :)

BTW press F1 during the game for game instruction and keys.

Do you like my cDoom?

-Ki-
June 26th, 2004, 04:11 AM
Yeah I like it a lot. It's a lot better then I tnought it would be.. there is just one prob.

When I checked how you programed everything. I found one little issue... when I make stuff in GM, I do 90% of it, via scripts. I rarly use the drag and drop options. And that I see you use a lot of and use very little when it comes to the scrips. So umm.. I'm not sure what I could do with this. I'm, good with GM yes. But I'm good with the scripting parts. I never liked the drag and drop options (altho I have made my own libs for it)

So... I'm.. not sure.

doomjedi
June 26th, 2004, 04:21 AM
Can you simply re-script (re-translate) the game? all the programming is there, just re-insert it in a coding script?
Pleeeeaaase.... :(

edit: I have an idea!!!! it's so easy - in Game Maker go to
Edit/Show object information

There you'll get all the drag&drops translated into code!!!!
All the game code of all the events and objects is there! just delete drag&drops at the events, make an empty script, and cut&paste all the code straight from there!!!!!!!!!!!!
One hour top you'll get that done.
I can do it for you if you want...

Edit2/ - Checked that, I don't think now it's a simple copy, but a copy with some syntax editing. Anyway - doable, if you know code, the only thing you have is syntax transtation which still not that much work, most of it can be done with the "replace" function.

Edit3/ tried it, it works. took me about half a minute to make
the translation for collision of doomguy1 with a block. Copy-paste of the pseudo-code from "object information" window + simple syntax correction.
For easy work I saved the "object information" into a txt file, and made the copy from there straght into a new code object.
Here it is:
http://www.geocities.com/maxgenis/cdoom.txt

I think one day top for someone like you who knows coding to make cDoom full code translation into a pure code.
Copy-paste + simple correction , event by event
Or just do that before you start working on a specific event. maybe you don't need to edit ALL the events.