View Full Version : jFiles.org progress
Wicked Anime Kid
June 23rd, 2004, 10:24 AM
Since you guyz might be eager to see the new jFiles.org I think Michael and I should keep you informed of the site progress.
For now only the forums are online on the sub http://forums.jfiles.org/
michael_llewellyn
June 23rd, 2004, 11:11 AM
I think its fair to say thats Wicked Anime Kid is doing most of the work! So everyone give him a pat on the back...
If you have any suggestions or (constructive :P) criticism along the way then this thread is probably the best place to post it.
l8r
Wicked Anime Kid
June 23rd, 2004, 11:50 AM
jDTP submission gallery is online
http://forums.jfiles.org/album.php
Chilvence
June 23rd, 2004, 11:55 AM
Ohh.. nice :) I guess I'll test that in a minute. After uploading, what happens then?
Edit: Hmm, didnt seem to work. Also, the description seems to be mixed up with the title - I assumed that titling the texture SPCDOOR2 would put it in the list as that. Instead its sorted by the description in huge text...
Edit2: Comments work nice though :)
Wicked Anime Kid
June 23rd, 2004, 12:23 PM
Fixed:D
Chilvence
June 23rd, 2004, 01:20 PM
Nice one, working good now :)
edit: Will there be a way for us to update/remove textures after they have been submitted? Just curious, because I dont want to clutter up the server.
Also, will there be any guidelines for submissions (ie obvious things like dont submit copyrighted work, crappy filtered stuff or other peoples textures etc)
draconx
June 23rd, 2004, 02:17 PM
Just a note, textures like PLANET1 are larger than 512x512 when scaled 4x.
Slide
June 23rd, 2004, 03:06 PM
An interesting project - thanks michael for letting me know about it.
It might be good to reiterate some of the points about jDTP submissions here so everyone can have a shout.
michael_llewellyn
June 23rd, 2004, 03:08 PM
It might be good to reiterate some of the points about jDTP submissions here so everyone can have a shout.
Sure, i'll post your PMs if you like?
Slide
June 23rd, 2004, 03:36 PM
Yeah sure, if you think they'll help.
doomer
June 23rd, 2004, 04:44 PM
Just a small point on downloading the new chiv texture . When doing the usual save as - the default filename is album.png instead of the correct texture name - this could be a hassle if having to rename lots of textures- esp for newbies.
Weenuk
June 23rd, 2004, 05:07 PM
What, the regular textures are supposed to be maximum 512x512. Booo, I think we can handle 1024x1024 versions also. How about submitting a 4x and 8x version of the textures. They should be made 8x and downed to 4x anyway.
Here, look at this site (http://texture.dragonwerks.ca/) . It's the Quake 2 Retexturing project and see how it is layed out. It let's you look at the original texture, then a scaled up version to compare with all versions of the remade texture made by various people. Just a thought.
Chilvence
June 23rd, 2004, 05:14 PM
default filename is album.png
Hmm, that seems a bit silly. I wonder if phpbb is just renaming them to prevent duplicates?
It's probably going to make it an absolute pain in the ass to update the texture pack for whoever get's the job :(
BTW Weenuk, I painted all my textures at 16x, but you wouldnt want to use the full size versions. Ugly *grin*. I only use the extra size to allow room for errors.
KuriKai
June 23rd, 2004, 07:38 PM
i might be able to do that job.
as soon as this sites up mine is down.
Weenuk
June 23rd, 2004, 07:46 PM
Good to hear you are making them the right way. I just think we could have that lower rez 4x pack and a higher rez 8x pack. 16x is what they should be made in then scaled down, good to hear Chilvence. Be nice to have some shader effects on those textures, oh well, Doomsday 2.0 I guess.
Chilvence
June 23rd, 2004, 09:07 PM
Waaahhh.. I dont know if its something you can control, but that photo album makes terrible thumnails of true colour textures, just take a look.
KuriKai
June 23rd, 2004, 09:19 PM
lol
maby get people to make thumbs of their textues?
Chilvence
June 23rd, 2004, 09:28 PM
I dont really know how it works, whether WAK can customise phpbb or whether most of it is set in stone. No worries, I would have submitted it in 8 bit anyway, I just forgot.
WAK, how come I cant access my personal gallery through the profile screen? Is there something special in there *grin*?
KuriKai
June 23rd, 2004, 11:33 PM
@chiv
are those textures you posted complete?
Chilvence
June 23rd, 2004, 11:36 PM
Nothing I ever do is complete *grin*
Although I'm very happy with DOOR1 at the moment.
michael_llewellyn
June 23rd, 2004, 11:52 PM
WAK, how come I cant access my personal gallery through the profile screen? Is there something special in there *grin*?
Personal gallerys have to be created by an admin before you can use them. By default I dont think it will be a good idea to everybody one as it would only lead to abuse. But they may be useful for testers so they can quickly show screenshots of a bug or whatnot. Would you like one?
Waaahhh.. I dont know if its something you can control, but that photo album makes terrible thumnails of true colour textures, just take a look.
Yep we've noticed that 2. I don't think there is anything we can do about it :s Oh hang on! I've just fixed it :) I changed GD optimazations to '2' and now it works. Super :)
oh and btw my nick on jfiles is Dorian Gray.
michael_llewellyn
June 23rd, 2004, 11:58 PM
Re: jfiles.org Part 1
Interesting idea - I've been thinking myself as to what to do with the jDTP - the ideal solution would be as automated as possible as nobody has the time to really involve themselves to heavily in sorting.
I made quite a long reply which I'm splitting across a few P/Ms
Re: jfiles.org part 3
...
My ideal plan would be to have a master list of all the textures in the Doom games and to have a gallery showing them. Now alongside these images are the current jDTP images and (a bit like on the Doom2 retex project) and then any submitted replacements for that image. One thing that would really help is to have a screenshot of the texture in the game (so we can see how it fits in and tiles).
Now instead of a rating system how about a simple Yes/No vote on 'Should this be the official jDTP texture' that way you don't hurt authors feelings and you get the answer that you actually want (I always think rating artwork is a bit dodgy anyway).
...
Re: jfiles.org part 2
...
Rating systems are bit of a pain though, really for several reasons:
-What if a uber cool new texture turns up and everyones already voted several alternatives as 5 outta 5? Which do you choose then?
-What if it gets 5 but really doesn't fit in, doesn't tile well or is the wrong dimensions etc... Do you ignore the vote and go with the 'lesser' but more in keeping texture? (trust me will complain about this)
-Any voting system that you make can and probably will be rigged at some point (most of us have done ourselves).
-People aren't going to want to visit a site and vote on a couple of hundred textures (diehards excepted - and hell they probably made textures themselves).
...
Re: jfiles.org part 4
...
Extra fancy stuff like auto creating a zip dump of the selected textures (so it can be used as a basis for the jDTP) and, ensuring correct file dimensions on the upload of images (lots of people get it a few pixels out), and allowing authors to mark their submitions as 'alternative' (i.e. inspired by but nothing like the original) these aren't really for the jDTP but rather than stop people sending them in it'd be nice to filter them out when making the pack.
The main problem with the jDTP is the vast quantity of material we're talking about - its a big undertaking to do any of the above but hopefully it's given you some food for thought.
-Slide
michael_llewellyn
June 24th, 2004, 12:00 AM
(In reply to my reply :))
Yeah I thought of custom builds too, but i didn't want to scare you too much
As you say it's a lot of work, and i agree you can do a lot serverside (I use asp.net - and it can do anything an executable on your pc can btw if u do an asp.net solution I could probably give you a hand - I imagine your using php though?).
But I'd concentrate on getting something working first then get fancy - basically somebody has to sit down and tap in a few hundred texture names and associate them with original images and current jDTP ones (this job is half done with saint's excel files and the Doom2 retex project jpegs of the originals but would have to be adapted to your system).
More ideas:
A form to submit people's mods/patches/packs (name, author, category, game.dll, type:replacement/alternative/mod/TC)
Even better if you could host them (+perhaps your ratings?).
A FAQ Wiki so that people can contribute to the documentation of Doomsday.
Let me know how you get on
-Slide
Chilvence
June 24th, 2004, 12:31 AM
Heh, I just sat down and read Dorian Gray a couple of weeks ago. Good read.
About those ideas; Considering the volume of people making new textures at the moment ( IE not many ;) ), I think its fine as it is. It will mean someone has to download each new texture, name it and then stick it in the pack, but it will only happen once for each new one until the pack is done, and I doubt even going at full pelt I could put out more than 5 nice looking textures every week (all things considered, eg work, play, alchohol consumption...)
If there does happen to be a duplicate, the discussion over which texture to use could easily take place on the board, perhaps even resulting in the artists collaborating (theres plenty examples of that going on silently at the moment anyway)
On personal galleries - I just thought that they were a way to keep track of/administer your submissions, phpbb has a nice upload control panel which you'll probably have got with your package.
michael_llewellyn
June 24th, 2004, 12:44 AM
On personal galleries - I just thought that they were a way to keep track of/administer your submissions, phpbb has a nice upload control panel which you'll probably have got with your package.
Well i've just uploaded a texture but it still says my personal gallery is empty... I'll have to look into it. If it is just a way of managing your submissions then it would be quite useful :)
Funny that, I read Dorian Gray only two weeks ago... weird :)
Chilvence
June 24th, 2004, 12:52 AM
Heh, so which one of us gets to turn old and grey then?
I dont know about that personal gallery thing, I assume you're using some sort of mod for the board to get the albums, so it might be different from the norm.
michael_llewellyn
June 24th, 2004, 12:58 AM
Heh, so which one of us gets to turn old and grey then?
lol, you've just given me an idea for my avatar :D
michael_llewellyn
June 24th, 2004, 02:32 AM
BTW the avatar uploads are now working correctly.
Wicked Anime Kid
June 24th, 2004, 04:30 AM
Personal gallery's are disabled (or at least i tried) because of the un-necesarry space usage. Only those who work on the jDTP cn get a personal gallry to show w.i.p. works. Those who work on the jDTP will be assigned as moderator and will be able to delete textues that have been inserted into the jDTP
Slide
June 24th, 2004, 07:09 AM
About those ideas; Considering the volume of people making new textures at the moment ( IE not many ), I think its fine as it is. It will mean someone has to download each new texture, name it and then stick it in the pack, but it will only happen once for each new one until the pack is done, and I doubt even going at full pelt I could put out more than 5 nice looking textures every week (all things considered, eg work, play, alchohol consumption...)
If there does happen to be a duplicate, the discussion over which texture to use could easily take place on the board, perhaps even resulting in the artists collaborating (theres plenty examples of that going on silently at the moment anyway)
I'd go along with that - if it didn't come across I was trying to say that having ratings etc... were probably unecessary and unreliable. However a list of original doom textures vs. the new jDTP one's would be very handy (for decding which one's could be fixed up a bit more/ are missing etc...) even if it's only a word file or flat html page. The Doom 2 retex project has this - it'd be great for the jDTP.
I've got a whole list of textures that people have sent me and a couple of my own that can be added. Something that saves me checking out what's already there (and what the original looked like) would make the project far more manageable
michael_llewellyn
June 24th, 2004, 08:14 AM
Does anybody have a list of all the original textures?
Chilvence
June 24th, 2004, 09:30 AM
Slide, why dont you just trick windows into helping you? Make a copy of all your new textures into a folder, copy all the old ones there (dont overwrite), then you have three folders, one with the old+new, one with your new ones and one with the old ones that you have new alternatives for :)
michael_llewellyn
June 24th, 2004, 12:46 PM
My ideal plan would be to have a master list of all the textures in the Doom games and to have a gallery showing them. Now alongside these images are the current jDTP images and (a bit like on the Doom2 retex project) and then any submitted replacements for that image. One thing that would really help is to have a screenshot of the texture in the game (so we can see how it fits in and tiles)
Here, look at this site (http://texture.dragonwerks.ca/) . It's the Quake 2 Retexturing project and see how it is layed out. It let's you look at the original texture, then a scaled up version to compare with all versions of the remade texture made by various people. Just a thought.
...However a list of original doom textures vs. the new jDTP one's would be very handy (for decding which one's could be fixed up a bit more/ are missing etc...) even if it's only a word file or flat html page. The Doom 2 retex project has this - it'd be great for the jDTP.
...
Something that saves me checking out what's already there (and what the original looked like) would make the project far more manageable
I'm currently working on something that won't be too unlike what you have both suggested. I've got an exam 2moro morn but I hope to show everybody 2moro night.
Slide
June 24th, 2004, 04:08 PM
Chiv - not a bad idea but still it'd be nice to have a proper gallery where everyone can see whats already there and (hopefully) feel inspired to improve on it.
As for a list of textures Saint has the full list in Excel files ofn his site (check his profile or search for his posts).
Chilvence
June 24th, 2004, 04:40 PM
Yeah, it sounds like it would have to be written from scratch though to really suit our purposes. Ideally each texture would have some sort of happiness meter that users could vote on, so that textures that really need attention would float to the top. And you'd have to be able to retract votes on textures when new submissions come. All in all it seems a whole lot more work than is needed, since anyone can download the whole pack, see something they dont like and then make a new one.
Unless its something easy, but then I dont know ;)
michael_llewellyn
June 25th, 2004, 07:42 AM
I've put a few thoughts into texture submission but i've moved over to the jfiles forums ;) please go there and take a peek...
Slide
June 26th, 2004, 02:51 AM
For those who can't be bothered going over there:
When I am making a texture, I usually use a lot of plain general purpose textures to make things like wear and tear, rust, scratches, burn marks etc. Im sure everyone else does as well. So why not have a gallery for people to upload these source textures, so that anyone who visits the site can download them and use them to make their textures as well? That way we get to share some useful stuff, and consistency in the texture pack gets a boost at the same time.
As it is at the moment, with all the textures listed on one page, it isn't particularly tidy. Soon i'll have pagination working so it'll split it up into manageable chunks ideally i would like to split it up alphabetically but thats not a prioty for me right now. Downloading textures isn't perfect yet either - especially for anybody trying to package them up. The filenames get lost when the textures are uploaded. I've thought of a way to get around this - i'll put a 'download' button under each texture that will use the title of the texture as the default filename (and then add a .png extension).
I'd also say on texture making - make your textures at twice/4 times the actual size you want then resample down in stages of about 25% (using an unsharp filter at each stage). Not only do you usually get better results but when graphics cards start being able to support even larger textures they won't have to be done again - for example the jDEP textures are released at 512x512 but I developed them at 1024x1024 (the newer ones were made at 2048x2048) meanig I can release a higher res pack when there's enough cards that can handle it to make it worthwhile.
Chiv: Like I said above I don't think voting is worthwhile, but if you want people to help having a nice visible gallery of what is there would be a great help.
I do wonder if a forum format is the best for this type of gallery though - we'll have to see what it looks like when your done - I've mentioned before to Pheobus about the possibilitiy of a PHP/MySQL application and he seemed receptive as long as a decent plan was put together - perhaps that might be worth a thought; rather than struggle tryign to get a forum to fit the job.
Chilvence
June 26th, 2004, 03:19 AM
... about the possibilitiy of a PHP/MySQL application ...
Yeah, that sounds like the best overall idea, as long as someone can put it together. I'm pretty much at a loss when it comes to that sort of thing.
Some of the most important things I can think of for the database are (some of them already pointed out):
1. Date submitted, to allow browsing of only new or recently updated textures (for anyone whose going to spend alot of time there, I think its the most important thing)
2. Textures linked to a username, so they can be updated without wasting server space (and without allowing other people to trample on them)
3. Rather than uploading with texture names, some sort of drop box to indicate what the upload is meant to replace.
4. Stemming from that, all uploads would be categorised by what they replace, and all of the original textures should be split into easily definable groups, so that consistency is easy to manage.
5. Comments would probably be better off organised per texture rather than per replacement, if they are not to get lost. This would allow discussion over which texture to use, which an admin could act on.
6. This one would just be nice, but not really critical. A per user control panel to manage all your submissions without having to browse around the site.
Anyway thats all stuff I think is quite important to be able to keep on top of everything. But if it can't done, I'm happy with the photo album method, and just restricting it to only new submissions.
Slide
June 26th, 2004, 08:53 AM
Yeah, that sounds like the best overall idea, as long as someone can put it together
Well I don't really want to relearn PHP (I only do C#/ASP.Net) and I don't know MySql's exact syntax but the Database schema could be as simple as:
[Asset]
AssetId,
ParentId (Foreign Key on Asset *see below),
CategoryId (Foreign key on Catergory),
Name,
Description,
AssetGuid/Asset (could be a binary field or probably a Guid filename - like on the forum).
AuthorId (foreign key on User),
DateSubmitted,
IsAccepted,
*The ParentId lets you associate texures together - for example the original Doom textures would have a null ParentId, user submitted images use the original Doom texture AssetId as their ParentId and those currently part of the jDTP do the same but are listed as IsAccepted = 1 (representing true).
[Category]
CategoryId,
Name,
Categories could include Wall, Flat, Alternate, Texture (for those images to be used as a filter for Walls/Flats).
[User]
UserId,
Password,
Name,
Email
[Comment]
CommentId,
Nickname (so non users can comment)
UserId,
AssetId,
DateSubmitted
That should be enough to do the job (and by keeping it generic you could use it for sounds/music etc...).
michael_llewellyn
June 26th, 2004, 10:24 AM
Well at the moment i've got exams and university stuff to worry about but over the summer i plan to but alot of work into the texture submissions. I have to agree and say that trying to adapt it into the forum will be too restrictive but i'm hoping that what's there at the moment will be ok in the short term.
Chilvence
June 29th, 2004, 04:51 AM
Are you performing some maintenence on the site at the moment? It keeps giving me a database error...
michael_llewellyn
June 29th, 2004, 05:37 AM
No i'm not. My hosting company did say they would be upgrading from mysql 3 to mysql 4 over the next week so i'm hoping that is the problem. I'll give it a day and see how it goes...
Chilvence
June 29th, 2004, 05:49 AM
Hmm, theres another strange thing - The album keeps randomly alternating between displaying thumbnails and displaying the description - even on the same page.
Envid
June 29th, 2004, 06:09 AM
yea i noticed that jfiles seemed a little screwed up with the database inconsistencies.
michael_llewellyn
June 29th, 2004, 06:18 AM
Hmm, theres another strange thing - The album keeps randomly alternating between displaying thumbnails and displaying the description - even on the same page.
That is simply because if a picture cannot be displayed it shows the description. heres the code from the template so you'll see what i mean:
src="{recent_pics.recent_col.THUMBNAIL}" border="0" alt="{recent_pics.recent_col.DESC}" title="{recent_pics.recent_col.DESC}"
doomer
June 29th, 2004, 02:44 PM
Nice work Michael - It certainly has started some texturing activity.
A couple of points:
1.could the maximum no. of texture thumbnails be kept to say 20 per page? - with dial up it's a pain to have to reload the page every time.
2.Is there a way to get the name right when saving the files?
At the moment they are all called album_pic_png.
Thanks
michael_llewellyn
June 29th, 2004, 03:47 PM
Nice work Michael - It certainly has started some texturing activity.
Please thank WAK and obviously the ppl who have submitted the textures :)
1.could the maximum no. of texture thumbnails be kept to say 20 per page? - with dial up it's a pain to have to reload the page every time.
done ;)
2.Is there a way to get the name right when saving the files?
At the moment they are all called album_pic_png.
Thanks
not asofyet no. atm it isn't that much of a problem as there are only a few dozen textures available to download. Things are still in the very early stages - after all the site itself isn't online yet only the forums. But it is something i am planning to specifically address next week.
Chilvence
July 1st, 2004, 04:47 PM
Just a quick question for Slide, since the JDTP section site is doing its job so well so far, can it eventually replace the sticky submission thread?
Obviously, we should give it a bit more time to settle before throwing it on the stage alone, but it is a lot nicer than than everyone having to find or host lots of little files.
Slide
July 3rd, 2004, 05:21 PM
Yup it was really only a stop gap anyway - I'll give this new project a while to settle in - and if all goes to plan I'll decomission the old thread.
Chilvence
July 3rd, 2004, 05:39 PM
Cool. Regarding the actual pack itself - since I've offered to build and maintain it, is there any place I can get a hold of those updated textures you were talking about? Either that or upload em double quick like ;) (pm me if you want)
Grimm
July 3rd, 2004, 07:57 PM
Well if the updated textures Slide's talking about are the ones I sent him, I uploaded most of those to jfiles.org already.
Oh, and I saw the new PLAT1. Very nice! You just forgot a couple of those red bars. :) Hopefully maybe you can get to SPCDOOR2 now . . . ?
One more thing. :) I'm almost done with that Doom2 Textures Critique. I'm at the switch textures right now.
Lord Kaizen
July 3rd, 2004, 10:17 PM
OK, so how do I go about downloading all these new textures? Do I have to actually download each texture individually and rename them? *confused*
Wicked Anime Kid
July 4th, 2004, 12:15 AM
Nope, the jDTP submission is to show which textures are done and are in the pack, and which textures are w.i.p.
Eventually a full pack arives, but for now the project has to settle in like Slide and Chilvence said;)
Chilvence
July 4th, 2004, 02:27 PM
One more thing. :) I'm almost done with that Doom2 Textures Critique.
Huh? Dont stop telling me what to do , its doing me good *grin*
I will try to compile the updated pack as soon as possible. First, I want to finish the 5 textures + derivatives I am working on to a standard that everyone can accept, and then (or maybe before) I will make a new set of switch textures so that we can finally banish those ugly plain ones to but a distant memory. Once that has been done I will be able to upload the pack in its new form fully (I have a couple of ideas to get it more organised). So, if I dont get overwhelmed with work again, I should be able to do that by the end of this week (but even then, we'll still have to wait for the jfiles.org server to be put up, so dont shoot me if it doesn't happen ;) )
I would like to bring up a dilemma I've been having over the contents of the pack first though. Now at the moment, 80-90% of the textures are of an acceptable standard or better. However, there are some (most noticably the steps, the hanging bodies on marble/brick etc, and a couple of others) that really stick out like a sore thumb and bring the presentation of the pack down. Will anyone complain if I remove them entirely, to prove a point that there is a limit to what can go in? I'm really only talking about the textures that do more visual harm than good, I wouldnt throw any out just for being imperfect or whatever.
doomer
July 4th, 2004, 02:58 PM
Good idea chiv - can i also suggest that you have 2 pack sizes -a fully optimized 8bit/32bit one (32 for the transparent affected ones) and a full size 24bit/32bit one. This will certainly help with dial up downloads.
Chilvence
July 4th, 2004, 03:13 PM
I certainly dont mind, if Dorian can spare the space that is.
Lord Kaizen
July 4th, 2004, 03:34 PM
Oh, so no textures have been added to the pack in the last couple of months? :(
Chilvence
July 4th, 2004, 03:43 PM
Well, there's a few new ones from me, and a couple from Tab, and some that were submitted to the JDTP thread but havent been put in yet. I couldnt say how many, but there will be some new ones anyway.
I just want to emphasise that my main focus at the moment is beating the dust out of the pack, giving it some formality, and organising it in a more meaningful way. Dorian and WAK have set up the site for it, which will directly complement my plans by offering a place to give/recieve relevent feedback on a texture per texture basis. Here is the link again for anyone who still hasnt checked it out. http://forums.jfiles.org/album.php Once the place starts to flourish, it will ensure a much better environment for the pack itself to grow. Currently it only has a few of my textures + a collection of old submissions, but has already shown itself to function well.
njbair
July 6th, 2004, 07:27 PM
I'm not familiar with the jDTP, since I just recently got into Doomsday. But I have the Retexturing Project set, and I think it's worth saying that several textures which should go together in that set, do not match up. This is most likely based on the fact that different artists tackled different textures. Is there some kind of provision in place to keep this from happening with this pack?
Chilvence
July 6th, 2004, 07:52 PM
Well, currently the provision is that no one seems to be making textures but me, lol. (and Envid of course, but he' s broke off to make his own pack)
But seriously, there isnt really much anyone can do about this, different people will have different styles, and personally I see nothing wrong with that. As long as replacements are done as a whole set of textures at a time (eg all the marbles or all the metal textures rather than just one) , I call that an acceptable level of consistency.
DaniJ
July 6th, 2004, 10:35 PM
I agree.
I think he meant where you have eg two floor tiles that are exactly the same but a different colour or has a bit of damage etc. There are quite a few like this (most notably the tileable bricks) that look awfull because they are totally different.
As for me I'll be able to whip up a few textures once I clear my schedule a bit.
Chilvence
July 6th, 2004, 11:04 PM
Ah good to hear. I know whatever you make will shine :) . Hopefully I'll be able to start plugging away at this again soon. We might even be able to plug this thing on DW soon without taking a battering *grin*
DaniJ
July 7th, 2004, 04:48 AM
Yeah! lol
It'll be nice to be able to talk about Doomsday without people complaining about the current textures/models and thus deciding that ALL hires textures and models are crap by definition.*weird* *alienate*
Tyberious
July 10th, 2004, 01:02 AM
speaking of highrez stuff, will they include downloads on that site too because I want to download some updates textures definition files and stuff.
Chilvence
July 10th, 2004, 06:19 AM
Yes Tyberious, The site will include downloads. Please bear with us, Dorian and WAK are still setting up the site, and I'm still working on as many textures as I can cram in before that time. In the meantime, have a browse of the album, you can always right click + save as the pictures there - http://forums.jfiles.org/album.php
You may also want to download Envid's texture pack when he gets around to uploading it, it has some nice alternative textures.
Carma
July 13th, 2004, 01:04 PM
All I need now it's all modified DEDs will be placed in one place
I've downloaded earlier so many DEDs so I can't manage them
It will be better that Dani will include in jDRP many different FX DEDs that exists now in separate files
doomer
July 13th, 2004, 11:54 PM
I've just had a look at the forum and when is Chiv going to pull his finger out and do some textures?
Seriously though - some excellent work.
Chilvence
July 14th, 2004, 12:43 AM
I've just had a look at the forum and when is Chiv going to pull his finger out and do some textures?
*gasp* *cough* *eek*
forums.jfiles.org/album.php
KuriKai
July 14th, 2004, 12:50 AM
nice lava rock textures
i left a present for you in the COMPTALL comments section
DaniJ
July 14th, 2004, 10:26 AM
Your doing an excellent job Chilvence. Keep up the good work.
It'll be nice to have a pack that isn't just a collection if crappy resized textures + emboss filter *chuck*
Chilvence
July 14th, 2004, 09:25 PM
Just an outline of my plans, so that everyone knows what to expect:
The first thing I am doing is throwing out any texture that doesnt make the grade. I have been working fast as possible to put placeholder textures in their place - they are alot better than what was there, but by no means finished. The only notable casualties are the vine and the spine textures, it will take a lot of time and care to paint replacements for those. So basically, when the pack returns it wont have any. It's all or nothing, sorry :P What to expect: new switches, new METAL, COMP*, BRICKk6-9, BSTONE and cracked lava textures, some new doors, and a large number of miscellaneous tweaks to various textures. Also, Dorian/Lewellyn has apparently made some new textures, but he is yet to return from canoeing and upload them :) Basically, the pack is ready to go, so this list will grow exponentially the longer Dorian gray and WAK take to set up the main site :)
The pack will be a single Zip file for you to extract to the textures folder. Before anyone complains, I did consider the idea of keeping it a pk3 file, but decided it doesnt really suit the pack at this stage. The benifits of having it this way are that anyone can easily drop in their own personal textures, or browse the texture folder with thumbnails with a critical eye. It also alows easy compatibility with ZDoomGL, which is a nice thing to have :).
The next thing on my list is Doom 1 specific textures, but that will only be when I am relatively happy with the Doom2 pack. Regarding this, if anyone knows or has a good way to make a list of textures that are unique to Doom 1, I would very much like to know. It's not essential, but it will make my life a lot easier :)
Oh and:
i left a present for you in the COMPTALL comments section
Well spotted, I wondered how soon people would notice that :)
DaniJ
July 14th, 2004, 09:59 PM
Could you not add the virtual file paths to the zip and then just tell Zdoomers to NOT use folder names when extracting and supply a ksa for seperate download for jDoomers?
If I get time I'll do those spine textures this weekend :)
Chilvence
July 14th, 2004, 10:12 PM
I could, but I have to wonder is there actually a benefit to using a pk3 in this case? It will just make it more clumsy for the user to add/remove textures, quite the opposite of the way it actually benefits the model pack by keeping it nice and modular.
If you make that spine texture, that will be great. I already have good a good Skin set from Tab as well, so thats a difficult task that's just dissapeared :)
Wicked Anime Kid
July 15th, 2004, 06:51 AM
Guess who's back:p
As soon as i get home i'll continue my hard work to get the jFiles site done.
I've been gone for just a few days for some relaxation and look what happened, the entire jDTP sections has filled with textures:p
Grimm
July 15th, 2004, 07:57 AM
I posted a Doom 1 Textures Critique in the jDTP thread a while back, dude.
Chilvence
July 15th, 2004, 01:26 PM
Hmm cant find it. I got the list of flats though.
Grimm
July 15th, 2004, 03:50 PM
BLODGR1-4-Ooze part needs to be redone, doesn't look natural and flowing
BROVINE-Vine part needs to be redone, needs to be large discolored part in middle of "background", rectangles at top need to be thinner and longer
COMP2-Part that uses STEP8 needs to be redone, computer parts need to be closer to original
COMPOHSO-Brown part should use BROWNHUG texture, blue lines need to be redone
COMPTILE-Gray part is way too clean and boring, blue part is totally off
COMPUTE1-Looks too clean, deatails and computery parts don't match original
COMPUTE2-Computery parts need to be more like original, vents along bottom need to be continuous
COMPUTE3-Computery parts need to be more like original, vents along bottom need to be continuous, STEP8 part needs to be redone
DOORHI-Strips on side need to be silver, not black metal
LITE2-Rectangles at top need to be thinner and longer, lights themselves need to be redone (you could see the two floursecent bulbs through the glass in original, just isn't all that high quality)
LITE4-Bottom light needs to be redone (you could see the two floursecent bulbs through the glass in original, just isn't all that high quality), bottom light needs to be on same background as top ones
LITE96-Lights themselves need to be redone (you could see the two floursecent bulbs through the glass in original, just isn't all that high quality)
LITEBLU3-Needs to be screw holes
LITEMET-Lights themselves need to be redone (you could see the two floursecent bulbs through the glass in original, just isn't all that high quality)
LITERED-Needs to be two separate bulbs, bulbs need to be redder
LITESTON-Lights themselves need to be redone (you could see the two floursecent bulbs through the glass in original, just isn't all that high quality)
MIDVINE1-Needs to be completely redone
MIDVINE2-Needs to be completely redone
SKULWAL3-Too much blood, and I just don't like the way it looks
SKULWALL-I just don't like the way it looks
SLADRIP?-Ooze falls needs to be redone
SP_DUDE3-Body needs to be completely redone
STARTAN1-Not nearly dark enough, should be brown
STONGARG-Gargoyles need to be redone, eyes should be closed
SW?BRN1-Rectangles at top need to be thinner and longer
WOODSKUL-Skull needs to be redone
Um, these were just the ones in the pack. There's probably still some that were missing.
Vermil
July 15th, 2004, 04:09 PM
Heres a list of Doom1 specific textures and changed switches between Doom1 and 2. Hopefully there are no errors. The ones with "x - x" are animated texture series.
AASTINKY
ASHWALL
BLODGR1-4
BRNBIGC
BRNBIGL
BRNBIGR
BRNPOIS2
BROVINE
BROWNWEL
CEMPOIS
COMP2
COMPOHSO
COMPSTA1
COMPSTA2
COMPTILE
COMPUTE1
COMPUTE2
COMPUTE2
DOORHI
GRAYDANG
ICKDOOR1
ICKWALL6
LITE2
LITE4
LITE96
LITRBLU2
LITEBLU3
LITEMET
LITERED
LITESTON
MIDVINE1
MIDVINE2
NUKESLAD
PLANET1
REDWALL1
SKINBORD
SKINTEK1
SKINTEK2
SKULWAL3
SKULWALL
SLADRIP1-4
SP_DUDE3
SP_DUDE6
SP_ROCK2
STARTAN1
STONGARG
STONPOIS
TEKWALL2
TEKWALL3
TEKWALL5
WOODSKUL
Doom1-2 switch conflicts:
SW1STARG -2
SW1STON2 -2
SW1STONE -2
EDIT: Just separating the conflicting switches from the unique textures.
doomer
July 15th, 2004, 04:27 PM
Some of these are also in the root texture directory - BROVINE
MIDVINE1
MIDVINE2
BLODGR1-4
I noticed that i had them in doom1-ultimate and the root texture directory - presumably if they are in the root texture directory only then they will automatically show up in ultimate doom?
Chilvence
July 15th, 2004, 04:44 PM
Cheers for the info guys, that will really make the process smoother.
Doomer - you dont need them in both places, and also, you might as well put the ones that dont overlap (different textures with the same name) in the main textures folder. I know there's a couple of Doom 1 switches that conflict with the doom 2 ones, the ones in vermils list - any other conflicts I am unaware of. Anyone know off hand?
doomer
July 15th, 2004, 07:23 PM
Great work and plenty of textures coming - like Dani with jdrp are you trying to get them finished before doom3 arrives?
Any chance of uploading all new textures/flats to the last page only? - it's getting tricky spotting which ones you haven't got as they are spread all over the place.
Also the sooner the correct naming when downloading is fixed the better.
Between you and Envid I've got about 100 new textures in the last 2 weeks - good stuff.
Chilvence
July 15th, 2004, 07:44 PM
Finish the lot in 18 days? Heh... The ones I am refreshing are actually quite simple, not many of them have taken more than half an hour (apart from the faces). The more complicated textures, like Doom 1's tekwalls, and the slimy intestines things like that, is what will take time. I'm just throwing together what I can quickly to replace what I've deleted.
The naming of the images is out of my control, sorry. You can sort the images however, look at the bottom of the pages and you'll see a drop box. Pretty soon the whole pack should be available anyway.
Vermil
July 16th, 2004, 02:55 AM
Cheers for the info guys, that will really make the process smoother.
Doomer - you dont need them in both places, and also, you might as well put the ones that dont overlap (different textures with the same name) in the main textures folder. I know there's a couple of Doom 1 switches that conflict with the doom 2 ones, the ones in vermils list - any other conflicts I am unaware of. Anyone know off hand?
The switches in the list were Doom1-2 conflicts. There are a few Final Doom conflicts.
TNT bolts bits on to many of Doom2's animated textures and uses bits of some Doom1 animated texture series left in Doom2's code but not used in Doom2.
In Plutonia the FIREBLU1-2 textures are replaced and used as part of another animated texture series AROCK1-5.
Chilvence
July 20th, 2004, 05:23 PM
Ok this is the latest draft of the readme document for you guys to inspect. Let me know if it fails anything important : http://www.stateoftheworld.eclipse.co.uk/doom/stuffage/contributors.txt
DaniJ
July 20th, 2004, 06:42 PM
Looking good. Your missing all the stuff about reuse/compilations/sale/allowed useage.
You do need to mention all that stuff implicetly (sp?).
If you need any help I could ask the copyrights dep at work for advice.
Chilvence
July 20th, 2004, 07:12 PM
Hey, that would be cool. I was thinking about it, but in the end I thought it would proably be best to just explicitly deny anything whatsoever. Heh.
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