View Full Version : Yet To Be Named DM Map
May 31st, 2004, 04:46 PM
Taking a break from Reanimated, I started making a small 1 on 1 deathmatch map using (again) Sock's Tech1 textures:
The layout of the level is complete. Im just working on the detail now...
May 31st, 2004, 08:15 PM
Hahahaha! The 3D floor mirror trick! :D
June 1st, 2004, 09:03 AM
Looks like a good dark jobby. :D
June 6th, 2004, 02:10 PM
June 25th, 2004, 10:29 PM
Beta (http://pages.quicksilver.net.nz/druids/Doom/meh.zip) version of the map if anyone wants to have a look.
I am aware of the ceiling texture problem, and the 3d elevators screw up if someone stands under them when it's coming down.
Oh, and yes, my item placement sucks.
July 15th, 2004, 05:46 PM
yea i noticed the same things you talked about there last week but never got around to bitching at you about it :P
looks good though man , nice work :)
July 16th, 2004, 11:39 AM
In nimrod map01 and map10 (atleast may be more places) I have scripts for 3d elevators that don't mess up if one block them in their path. They even consist of several 3d floors..
so .. fix0r
July 16th, 2004, 03:09 PM
Yes Planky, don't be lazy and fix it. Before your life runs out. Or I wake up.
July 19th, 2004, 03:25 PM
Exl, don't be lazy and fix toxic's array's in legacy *dark*
I downloaded Ebola's wad and went to have a look at the scripts, only to have iori tell me I needed nimrod, not phobia... to which I said bugger. So here I am downloading Nimrod. pah.
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