an_imp
May 31st, 2004, 04:21 AM
Hi to all
I always wanted to play doom 1 and dom2 while listening the mp3s that Bobby Prince made and finally I played last night doom2 with hight quality music and textures and 3d models ..
I justing to know what I do to set my files fpr the game?
Can I use someone“s ded sound file like I did?
And is it all files right?
--------------------------------------------------------
# jDoom: Music and Sound Effects
Header { Version = 5; }
#####====--- MUSIC ---====#####
Music { ID = "None"; }
Music { ID = "e1m1"; Lump = "D_E1M1"; }
Music { ID = "e1m2"; Lump = "D_E1M2"; }
Music { ID = "e1m3"; Lump = "D_E1M3"; }
Music { ID = "e1m4"; Lump = "D_E1M4"; }
Music { ID = "e1m5"; Lump = "D_E1M5"; }
Music { ID = "e1m6"; Lump = "D_E1M6"; }
Music { ID = "e1m7"; Lump = "D_E1M7"; }
Music { ID = "e1m8"; Lump = "D_E1M8"; }
Music { ID = "e1m9"; Lump = "D_E1M9"; }
Music { ID = "e2m1"; Lump = "D_E2M1"; }
Music { ID = "e2m2"; Lump = "D_E2M2"; }
Music { ID = "e2m3"; Lump = "D_E2M3"; }
Music { ID = "e2m4"; Lump = "D_E2M4"; }
Music { ID = "e2m5"; Lump = "D_E2M5"; }
Music { ID = "e2m6"; Lump = "D_E2M6"; }
Music { ID = "e2m7"; Lump = "D_E2M7"; }
Music { ID = "e2m8"; Lump = "D_E2M8"; }
Music { ID = "e2m9"; Lump = "D_E2M9"; }
Music { ID = "e3m1"; Lump = "D_E3M1"; }
Music { ID = "e3m2"; Lump = "D_E3M2"; }
Music { ID = "e3m3"; Lump = "D_E3M3"; }
Music { ID = "e3m4"; Lump = "D_E3M4"; }
Music { ID = "e3m5"; Lump = "D_E3M5"; }
Music { ID = "e3m6"; Lump = "D_E3M6"; }
Music { ID = "e3m7"; Lump = "D_E3M7"; }
Music { ID = "e3m8"; Lump = "D_E3M8"; }
Music { ID = "e3m9"; Lump = "D_E3M9"; }
Music { ID = "inter"; Lump = "D_INTER"; }
Music { ID = "intro"; Lump = "D_INTRO"; }
Music { ID = "bunny"; Lump = "D_BUNNY"; }
Music { ID = "victor"; Lump = "D_VICTOR"; }
Music { ID = "introa"; Lump = "D_INTROA"; Ext = "Data\jDoom\Music\Doom2_title.mp3";}
Music { ID = "runnin"; Lump = "D_RUNNIN"; Ext = "Data\jDoom\Music\Map01.mp3"; }
Music { ID = "stalks"; Lump = "D_STALKS"; Ext = "Data\jDoom\Music\Map02.mp3"; }
Music { ID = "countd"; Lump = "D_COUNTD"; Ext = "Data\jDoom\Music\Map03.mp3"; }
Music { ID = "betwee"; Lump = "D_BETWEE"; Ext = "Data\jDoom\Music\Map04.mp3"; }
Music { ID = "doom"; Lump = "D_DOOM"; Ext = "Data\jDoom\Music\Map05.mp3"; }
Music { ID = "the_da"; Lump = "D_THE_DA"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "shawn"; Lump = "D_SHAWN"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "ddtblu"; Lump = "D_DDTBLU"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "in_cit"; Lump = "D_IN_CIT"; Ext = "Data\jDoom\Music\Map09.mp3"; }
Music { ID = "dead"; Lump = "D_DEAD"; Ext = "Data\jDoom\Music\Map10.mp3"; }
Music { ID = "stlks2"; Lump = "D_STLKS2"; Ext = "Data\jDoom\Music\map02.mp3"; }
Music { ID = "theda2"; Lump = "D_THEDA2"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "doom2"; Lump = "D_DOOM2"; Ext = "Data\jDoom\Music\Map5.mp3"; }
Music { ID = "ddtbl2"; Lump = "D_DDTBL2"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "runni2"; Lump = "D_RUNNI2"; Ext = "Data\jDoom\Music\Map01.mp3"; }
Music { ID = "dead2"; Lump = "D_DEAD2"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "stlks3"; Lump = "D_STLKS3"; Ext = "Data\jDoom\Music\Map02.mp3"; }
Music { ID = "romero"; Lump = "D_ROMERO"; Ext = "Data\jDoom\Music\Map18..mp3"; }
Music { ID = "shawn2"; Lump = "D_SHAWN2"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "messag"; Lump = "D_MESSAG"; Ext = "Data\jDoom\Music\Map20.mp3"; }
Music { ID = "count2"; Lump = "D_COUNT2"; Ext = "Data\jDoom\Music\Map03.mp3"; }
Music { ID = "ddtbl3"; Lump = "D_DDTBL3"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "ampie"; Lump = "D_AMPIE"; Ext = "Data\jDoom\Music\Map23.mp3"; }
Music { ID = "theda3"; Lump = "D_THEDA3"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "adrian"; Lump = "D_ADRIAN"; Ext = "Data\jDoom\Music\Map25.mp3"; }
Music { ID = "messg2"; Lump = "D_MESSG2"; Ext = "Data\jDoom\Music\Map20.mp3"; }
Music { ID = "romer2"; Lump = "D_ROMER2"; Ext = "Data\jDoom\Music\Map18..mp3"; }
Music { ID = "tense"; Lump = "D_TENSE"; Ext = "Data\jDoom\Music\Map28.mp3"; }
Music { ID = "shawn3"; Lump = "D_SHAWN3"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "openin"; Lump = "D_OPENIN"; Ext = "Data\jDoom\Music\Map30.mp3"; }
Music { ID = "evil"; Lump = "D_EVIL"; Ext = "Data\jDoom\Music\Map31.mp3"; }
Music { ID = "ultima"; Lump = "D_ULTIMA"; Ext = "Data\jDoom\Music\map32.mp3"; }
Music { ID = "read_m"; Lump = "D_READ_M"; Ext = "Data\jDoom\Music\Doom2_end.mp3"; }
Music { ID = "dm2ttl"; Lump = "D_DM2TTL"; Ext = "Data\jDoom\Music\Doom2_title.mp3"; }
Music { ID = "dm2int"; Lump = "D_DM2INT"; Ext = "Data\jDoom\Music\Doom2_inter.mp3"; }
--------------------------------------------------
---------------------------------------------------
Thx
I always wanted to play doom 1 and dom2 while listening the mp3s that Bobby Prince made and finally I played last night doom2 with hight quality music and textures and 3d models ..
I justing to know what I do to set my files fpr the game?
Can I use someone“s ded sound file like I did?
And is it all files right?
--------------------------------------------------------
# jDoom: Music and Sound Effects
Header { Version = 5; }
#####====--- MUSIC ---====#####
Music { ID = "None"; }
Music { ID = "e1m1"; Lump = "D_E1M1"; }
Music { ID = "e1m2"; Lump = "D_E1M2"; }
Music { ID = "e1m3"; Lump = "D_E1M3"; }
Music { ID = "e1m4"; Lump = "D_E1M4"; }
Music { ID = "e1m5"; Lump = "D_E1M5"; }
Music { ID = "e1m6"; Lump = "D_E1M6"; }
Music { ID = "e1m7"; Lump = "D_E1M7"; }
Music { ID = "e1m8"; Lump = "D_E1M8"; }
Music { ID = "e1m9"; Lump = "D_E1M9"; }
Music { ID = "e2m1"; Lump = "D_E2M1"; }
Music { ID = "e2m2"; Lump = "D_E2M2"; }
Music { ID = "e2m3"; Lump = "D_E2M3"; }
Music { ID = "e2m4"; Lump = "D_E2M4"; }
Music { ID = "e2m5"; Lump = "D_E2M5"; }
Music { ID = "e2m6"; Lump = "D_E2M6"; }
Music { ID = "e2m7"; Lump = "D_E2M7"; }
Music { ID = "e2m8"; Lump = "D_E2M8"; }
Music { ID = "e2m9"; Lump = "D_E2M9"; }
Music { ID = "e3m1"; Lump = "D_E3M1"; }
Music { ID = "e3m2"; Lump = "D_E3M2"; }
Music { ID = "e3m3"; Lump = "D_E3M3"; }
Music { ID = "e3m4"; Lump = "D_E3M4"; }
Music { ID = "e3m5"; Lump = "D_E3M5"; }
Music { ID = "e3m6"; Lump = "D_E3M6"; }
Music { ID = "e3m7"; Lump = "D_E3M7"; }
Music { ID = "e3m8"; Lump = "D_E3M8"; }
Music { ID = "e3m9"; Lump = "D_E3M9"; }
Music { ID = "inter"; Lump = "D_INTER"; }
Music { ID = "intro"; Lump = "D_INTRO"; }
Music { ID = "bunny"; Lump = "D_BUNNY"; }
Music { ID = "victor"; Lump = "D_VICTOR"; }
Music { ID = "introa"; Lump = "D_INTROA"; Ext = "Data\jDoom\Music\Doom2_title.mp3";}
Music { ID = "runnin"; Lump = "D_RUNNIN"; Ext = "Data\jDoom\Music\Map01.mp3"; }
Music { ID = "stalks"; Lump = "D_STALKS"; Ext = "Data\jDoom\Music\Map02.mp3"; }
Music { ID = "countd"; Lump = "D_COUNTD"; Ext = "Data\jDoom\Music\Map03.mp3"; }
Music { ID = "betwee"; Lump = "D_BETWEE"; Ext = "Data\jDoom\Music\Map04.mp3"; }
Music { ID = "doom"; Lump = "D_DOOM"; Ext = "Data\jDoom\Music\Map05.mp3"; }
Music { ID = "the_da"; Lump = "D_THE_DA"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "shawn"; Lump = "D_SHAWN"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "ddtblu"; Lump = "D_DDTBLU"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "in_cit"; Lump = "D_IN_CIT"; Ext = "Data\jDoom\Music\Map09.mp3"; }
Music { ID = "dead"; Lump = "D_DEAD"; Ext = "Data\jDoom\Music\Map10.mp3"; }
Music { ID = "stlks2"; Lump = "D_STLKS2"; Ext = "Data\jDoom\Music\map02.mp3"; }
Music { ID = "theda2"; Lump = "D_THEDA2"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "doom2"; Lump = "D_DOOM2"; Ext = "Data\jDoom\Music\Map5.mp3"; }
Music { ID = "ddtbl2"; Lump = "D_DDTBL2"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "runni2"; Lump = "D_RUNNI2"; Ext = "Data\jDoom\Music\Map01.mp3"; }
Music { ID = "dead2"; Lump = "D_DEAD2"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "stlks3"; Lump = "D_STLKS3"; Ext = "Data\jDoom\Music\Map02.mp3"; }
Music { ID = "romero"; Lump = "D_ROMERO"; Ext = "Data\jDoom\Music\Map18..mp3"; }
Music { ID = "shawn2"; Lump = "D_SHAWN2"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "messag"; Lump = "D_MESSAG"; Ext = "Data\jDoom\Music\Map20.mp3"; }
Music { ID = "count2"; Lump = "D_COUNT2"; Ext = "Data\jDoom\Music\Map03.mp3"; }
Music { ID = "ddtbl3"; Lump = "D_DDTBL3"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "ampie"; Lump = "D_AMPIE"; Ext = "Data\jDoom\Music\Map23.mp3"; }
Music { ID = "theda3"; Lump = "D_THEDA3"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "adrian"; Lump = "D_ADRIAN"; Ext = "Data\jDoom\Music\Map25.mp3"; }
Music { ID = "messg2"; Lump = "D_MESSG2"; Ext = "Data\jDoom\Music\Map20.mp3"; }
Music { ID = "romer2"; Lump = "D_ROMER2"; Ext = "Data\jDoom\Music\Map18..mp3"; }
Music { ID = "tense"; Lump = "D_TENSE"; Ext = "Data\jDoom\Music\Map28.mp3"; }
Music { ID = "shawn3"; Lump = "D_SHAWN3"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "openin"; Lump = "D_OPENIN"; Ext = "Data\jDoom\Music\Map30.mp3"; }
Music { ID = "evil"; Lump = "D_EVIL"; Ext = "Data\jDoom\Music\Map31.mp3"; }
Music { ID = "ultima"; Lump = "D_ULTIMA"; Ext = "Data\jDoom\Music\map32.mp3"; }
Music { ID = "read_m"; Lump = "D_READ_M"; Ext = "Data\jDoom\Music\Doom2_end.mp3"; }
Music { ID = "dm2ttl"; Lump = "D_DM2TTL"; Ext = "Data\jDoom\Music\Doom2_title.mp3"; }
Music { ID = "dm2int"; Lump = "D_DM2INT"; Ext = "Data\jDoom\Music\Doom2_inter.mp3"; }
--------------------------------------------------
---------------------------------------------------
Thx