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an_imp
May 31st, 2004, 04:21 AM
Hi to all

I always wanted to play doom 1 and dom2 while listening the mp3s that Bobby Prince made and finally I played last night doom2 with hight quality music and textures and 3d models ..

I justing to know what I do to set my files fpr the game?

Can I use someone“s ded sound file like I did?

And is it all files right?

--------------------------------------------------------

# jDoom: Music and Sound Effects

Header { Version = 5; }

#####====--- MUSIC ---====#####

Music { ID = "None"; }
Music { ID = "e1m1"; Lump = "D_E1M1"; }
Music { ID = "e1m2"; Lump = "D_E1M2"; }
Music { ID = "e1m3"; Lump = "D_E1M3"; }
Music { ID = "e1m4"; Lump = "D_E1M4"; }
Music { ID = "e1m5"; Lump = "D_E1M5"; }
Music { ID = "e1m6"; Lump = "D_E1M6"; }
Music { ID = "e1m7"; Lump = "D_E1M7"; }
Music { ID = "e1m8"; Lump = "D_E1M8"; }
Music { ID = "e1m9"; Lump = "D_E1M9"; }
Music { ID = "e2m1"; Lump = "D_E2M1"; }
Music { ID = "e2m2"; Lump = "D_E2M2"; }
Music { ID = "e2m3"; Lump = "D_E2M3"; }
Music { ID = "e2m4"; Lump = "D_E2M4"; }
Music { ID = "e2m5"; Lump = "D_E2M5"; }
Music { ID = "e2m6"; Lump = "D_E2M6"; }
Music { ID = "e2m7"; Lump = "D_E2M7"; }
Music { ID = "e2m8"; Lump = "D_E2M8"; }
Music { ID = "e2m9"; Lump = "D_E2M9"; }
Music { ID = "e3m1"; Lump = "D_E3M1"; }
Music { ID = "e3m2"; Lump = "D_E3M2"; }
Music { ID = "e3m3"; Lump = "D_E3M3"; }
Music { ID = "e3m4"; Lump = "D_E3M4"; }
Music { ID = "e3m5"; Lump = "D_E3M5"; }
Music { ID = "e3m6"; Lump = "D_E3M6"; }
Music { ID = "e3m7"; Lump = "D_E3M7"; }
Music { ID = "e3m8"; Lump = "D_E3M8"; }
Music { ID = "e3m9"; Lump = "D_E3M9"; }
Music { ID = "inter"; Lump = "D_INTER"; }
Music { ID = "intro"; Lump = "D_INTRO"; }
Music { ID = "bunny"; Lump = "D_BUNNY"; }
Music { ID = "victor"; Lump = "D_VICTOR"; }
Music { ID = "introa"; Lump = "D_INTROA"; Ext = "Data\jDoom\Music\Doom2_title.mp3";}
Music { ID = "runnin"; Lump = "D_RUNNIN"; Ext = "Data\jDoom\Music\Map01.mp3"; }
Music { ID = "stalks"; Lump = "D_STALKS"; Ext = "Data\jDoom\Music\Map02.mp3"; }
Music { ID = "countd"; Lump = "D_COUNTD"; Ext = "Data\jDoom\Music\Map03.mp3"; }
Music { ID = "betwee"; Lump = "D_BETWEE"; Ext = "Data\jDoom\Music\Map04.mp3"; }
Music { ID = "doom"; Lump = "D_DOOM"; Ext = "Data\jDoom\Music\Map05.mp3"; }
Music { ID = "the_da"; Lump = "D_THE_DA"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "shawn"; Lump = "D_SHAWN"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "ddtblu"; Lump = "D_DDTBLU"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "in_cit"; Lump = "D_IN_CIT"; Ext = "Data\jDoom\Music\Map09.mp3"; }
Music { ID = "dead"; Lump = "D_DEAD"; Ext = "Data\jDoom\Music\Map10.mp3"; }
Music { ID = "stlks2"; Lump = "D_STLKS2"; Ext = "Data\jDoom\Music\map02.mp3"; }
Music { ID = "theda2"; Lump = "D_THEDA2"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "doom2"; Lump = "D_DOOM2"; Ext = "Data\jDoom\Music\Map5.mp3"; }
Music { ID = "ddtbl2"; Lump = "D_DDTBL2"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "runni2"; Lump = "D_RUNNI2"; Ext = "Data\jDoom\Music\Map01.mp3"; }
Music { ID = "dead2"; Lump = "D_DEAD2"; Ext = "Data\jDoom\Music\Map06.mp3"; }
Music { ID = "stlks3"; Lump = "D_STLKS3"; Ext = "Data\jDoom\Music\Map02.mp3"; }
Music { ID = "romero"; Lump = "D_ROMERO"; Ext = "Data\jDoom\Music\Map18..mp3"; }
Music { ID = "shawn2"; Lump = "D_SHAWN2"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "messag"; Lump = "D_MESSAG"; Ext = "Data\jDoom\Music\Map20.mp3"; }
Music { ID = "count2"; Lump = "D_COUNT2"; Ext = "Data\jDoom\Music\Map03.mp3"; }
Music { ID = "ddtbl3"; Lump = "D_DDTBL3"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "ampie"; Lump = "D_AMPIE"; Ext = "Data\jDoom\Music\Map23.mp3"; }
Music { ID = "theda3"; Lump = "D_THEDA3"; Ext = "Data\jDoom\Music\Map08.mp3"; }
Music { ID = "adrian"; Lump = "D_ADRIAN"; Ext = "Data\jDoom\Music\Map25.mp3"; }
Music { ID = "messg2"; Lump = "D_MESSG2"; Ext = "Data\jDoom\Music\Map20.mp3"; }
Music { ID = "romer2"; Lump = "D_ROMER2"; Ext = "Data\jDoom\Music\Map18..mp3"; }
Music { ID = "tense"; Lump = "D_TENSE"; Ext = "Data\jDoom\Music\Map28.mp3"; }
Music { ID = "shawn3"; Lump = "D_SHAWN3"; Ext = "Data\jDoom\Music\Map07.mp3"; }
Music { ID = "openin"; Lump = "D_OPENIN"; Ext = "Data\jDoom\Music\Map30.mp3"; }
Music { ID = "evil"; Lump = "D_EVIL"; Ext = "Data\jDoom\Music\Map31.mp3"; }
Music { ID = "ultima"; Lump = "D_ULTIMA"; Ext = "Data\jDoom\Music\map32.mp3"; }
Music { ID = "read_m"; Lump = "D_READ_M"; Ext = "Data\jDoom\Music\Doom2_end.mp3"; }
Music { ID = "dm2ttl"; Lump = "D_DM2TTL"; Ext = "Data\jDoom\Music\Doom2_title.mp3"; }
Music { ID = "dm2int"; Lump = "D_DM2INT"; Ext = "Data\jDoom\Music\Doom2_inter.mp3"; }
--------------------------------------------------
---------------------------------------------------
Thx

an_imp
May 31st, 2004, 04:36 AM
Ana what about the music of the last episode of doom (Thy flesh consumed)?



Is there heretic and hexen in mp3 by the progonal author that made the music of thses 2 games?



Oh and I have a problem I want to have my mp3s of doom in 2 folders like this

Data\Jdoom\Music\Doom\

and

Data\Jdoom\Music\Doom2\

can i do this or what is better to do ?

Thx

Vermil
May 31st, 2004, 05:18 AM
1. "Oh and I have a problem I want to have my mp3s of doom in 2 folders like this:
Data\Jdoom\Music\Doom\ and Data\Jdoom\Music\Doom2\
can i do this or what is better to do ?"

Yep you can change the MP3 paths for each track to anything you want.

Just change the Doom2 track pathes to " "Data\jDoom\Music\Doom2\Doom2_inter.mp3"; }. "

2. "Is there heretic and hexen in mp3 by the progonal author that made the music of thses 2 games?"

There are several MP3 sets available for Heretic. The only one for HeXen I know of is Sycrafts.

3. "Ana what about the music of the last episode of doom (Thy flesh consumed)?"

There are no separate lines for Doom Ep4's music.

For instance E4M3 uses the lump D_E3M3 or whatever external file/new music lump you've set to use on the E3M3 music line in Audio.ded.