Danimetal
May 23rd, 2004, 05:05 PM
I´ve been a while trying to post screenies until Planky got me out of my confusion. Thanks Planky, you´re real gentleman...
So, finally, I can post the two screenshots for my mod here.
http://www.geocities.com/danimarlboro/DOOM0000.txt
Random Room, still unfinished
http://www.geocities.com/danimarlboro/DOOM0001.txt
Control Room (Beggining of second map).
Now that the screenies are there I´d want to post some info about the project so here it goes!!!.
-The work is around a coherent storyline, so it uses FS to spawn texts, cutscenes and stuff. Also tries to be atmospheric so I´ll also add some ambient sound, music and fog to enhance the gameplay.
-Some changes in the gameplay have been done. As you can see on the screenies there are 3 HUD bars. They represent Oxygen, Battery (for a torch the player carries) and Stamina. The three things are fully functional, but maybe I´ll take some out, specially the stamina thing as is doesn´t fit the Doom gameplay we´re used to.
-It´s not exactly an action work. Features some action when needed, but tries to introduce elements of exploration, adventure and some suspense. Due to the exploration thing there are loads of places that are just there to be explored, but are not necessary to finish the maps. Exploring them will give the player information about the story.
-Is my first attempt to do some single player serious stuff so be kind :P.
More to come as I update the thing with new screenies :).
Bye!.
So, finally, I can post the two screenshots for my mod here.
http://www.geocities.com/danimarlboro/DOOM0000.txt
Random Room, still unfinished
http://www.geocities.com/danimarlboro/DOOM0001.txt
Control Room (Beggining of second map).
Now that the screenies are there I´d want to post some info about the project so here it goes!!!.
-The work is around a coherent storyline, so it uses FS to spawn texts, cutscenes and stuff. Also tries to be atmospheric so I´ll also add some ambient sound, music and fog to enhance the gameplay.
-Some changes in the gameplay have been done. As you can see on the screenies there are 3 HUD bars. They represent Oxygen, Battery (for a torch the player carries) and Stamina. The three things are fully functional, but maybe I´ll take some out, specially the stamina thing as is doesn´t fit the Doom gameplay we´re used to.
-It´s not exactly an action work. Features some action when needed, but tries to introduce elements of exploration, adventure and some suspense. Due to the exploration thing there are loads of places that are just there to be explored, but are not necessary to finish the maps. Exploring them will give the player information about the story.
-Is my first attempt to do some single player serious stuff so be kind :P.
More to come as I update the thing with new screenies :).
Bye!.