DeanofPSU
May 22nd, 2004, 11:07 PM
What does this error mean? I got it after installing the 200 meg texture pack to C:\doomsday\data\jdoom\textures
If that isn't the right directory, its only cause I typed it wrong. I've double checked it enough to try to fix it to know that much at least ;)
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.7.15 May 16 2004 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Doom1.wad
IWAD identification: 00491f3f
W_AddFile: Doom1.gwa
W_AddFile: Data\Doomsday.wad
W_AddFile: ERROR: C:\doomsday\Data\jDoom\jDoom.wad not found!
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\jDoom\jDoom.ded
138 sprite names
978 states
140 things
1181 models
8 lights
109 sound effects
68 songs
334 text strings
50 particle generators
22 animation groups
49 surface decorations
69 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SoundMAX Digital Audio
Sfx_Init: Initializing DirectSound...
DS_EAXInit: Required EAX support missing.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 1.57 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce2 GTS/AGP/SSE2
Version: 1.3.1
Extensions:
GL_ARB_imaging GL_ARB_multitexture
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix
GL_S3_s3tc GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3t
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_evaluators GL_NV_fence
GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_register_combiners
GL_NV_texgen_emboss GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_texture_rectangle
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Texture units: 2
Maximum texture size: 2048
Maximum anisotropy: 2
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
jDoom Version 1.14.14 May 16 2004 (Doomsday)
----------------------------------------------------------------------
DOOM Shareware Startup
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
W_GetNumForName: menufog not found!
If that isn't the right directory, its only cause I typed it wrong. I've double checked it enough to try to fix it to know that much at least ;)
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.7.15 May 16 2004 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Doom1.wad
IWAD identification: 00491f3f
W_AddFile: Doom1.gwa
W_AddFile: Data\Doomsday.wad
W_AddFile: ERROR: C:\doomsday\Data\jDoom\jDoom.wad not found!
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\jDoom\jDoom.ded
138 sprite names
978 states
140 things
1181 models
8 lights
109 sound effects
68 songs
334 text strings
50 particle generators
22 animation groups
49 surface decorations
69 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SoundMAX Digital Audio
Sfx_Init: Initializing DirectSound...
DS_EAXInit: Required EAX support missing.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 1.57 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce2 GTS/AGP/SSE2
Version: 1.3.1
Extensions:
GL_ARB_imaging GL_ARB_multitexture
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix
GL_S3_s3tc GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3t
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_evaluators GL_NV_fence
GL_NV_fog_distance GL_NV_light_max_exponent
GL_NV_packed_depth_stencil GL_NV_register_combiners
GL_NV_texgen_emboss GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_texture_rectangle
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Texture units: 2
Maximum texture size: 2048
Maximum anisotropy: 2
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
jDoom Version 1.14.14 May 16 2004 (Doomsday)
----------------------------------------------------------------------
DOOM Shareware Startup
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
W_GetNumForName: menufog not found!