Abrax
May 21st, 2004, 09:48 AM
Ok, I've just read through the Doom64 sticky thread, and I've decided not to clog the thread up with error reports. I don't really know where else to post this, but I'm sure that somebody will find this and be able to relieve me of this problem.
I'm having a problem with memory allocation. I've been using the normal Absolution.exe file to execute the program, and it ran fine, but loading times were a bit slow. I then started using the -maxzone 192 batch file, and I'd been having no problems up until now. At the end of MAP15, the game crashes trying to load MAP16, with a Z_Malloc (memory allocation) which looks like this SetupLevel: map16 (GL data found)
GL_VERT v2.0
Z_Malloc: Failed on allocation of 342264 bytes.
Please increase the size of the memory zone with the -maxzone option.
DG_Shutdown: Shutting down Direct3D...
I even edited the batch file to allow the game to use 224Mb of RAM, but I still get the same problem. I am starting to find this quite infuriating, as it is stalling my progress through the game. I have also tried warping to MAP17, which works fine. Other than this, I am having no problems with the TC other than the fact that both the LOW and HIGH quality music files just sound like static, even with fmod disabled, and some sounds have crackling and static after them.
My system, if its any help, is:
AMD Athlon xp 2400+ @2000MHz
ASUS A7N266-VM Motherboard
Sapphire Atlantis Radeon 9800 pro (128Mb)
256Mb PC3200 DDR RAM (DDR 400)
60Gb 7200rpm Maxtor Hard Drive
Win98 SE
I'm having a problem with memory allocation. I've been using the normal Absolution.exe file to execute the program, and it ran fine, but loading times were a bit slow. I then started using the -maxzone 192 batch file, and I'd been having no problems up until now. At the end of MAP15, the game crashes trying to load MAP16, with a Z_Malloc (memory allocation) which looks like this SetupLevel: map16 (GL data found)
GL_VERT v2.0
Z_Malloc: Failed on allocation of 342264 bytes.
Please increase the size of the memory zone with the -maxzone option.
DG_Shutdown: Shutting down Direct3D...
I even edited the batch file to allow the game to use 224Mb of RAM, but I still get the same problem. I am starting to find this quite infuriating, as it is stalling my progress through the game. I have also tried warping to MAP17, which works fine. Other than this, I am having no problems with the TC other than the fact that both the LOW and HIGH quality music files just sound like static, even with fmod disabled, and some sounds have crackling and static after them.
My system, if its any help, is:
AMD Athlon xp 2400+ @2000MHz
ASUS A7N266-VM Motherboard
Sapphire Atlantis Radeon 9800 pro (128Mb)
256Mb PC3200 DDR RAM (DDR 400)
60Gb 7200rpm Maxtor Hard Drive
Win98 SE