View Full Version : testing levels
icon_of_sin
May 20th, 2004, 08:55 AM
having some problems with the testing
Please send some help
icon_of_sin
May 20th, 2004, 09:02 AM
yes
its me again
but i have some clarity
Frades
May 20th, 2004, 09:12 AM
What the hell..
icon_of_sin
May 20th, 2004, 09:29 AM
hey!
can you help me? when i test my level it starts in map 01 of doom 2 and doesn´t appear
can you tell why?
i´m asking since yesterday and none could help me
thanks
im using doom builder
Frades
May 20th, 2004, 09:38 AM
When you made the map, it first wants to know the name of your map. You were supposed to put MAP01 there if you want it to be map01 of doom2.. If you named it something else, use wintex or something to rename whatever you put there to MAP01.
iori
May 20th, 2004, 11:22 AM
you can go to MAP OPTIONS in doom builder and change the name. I think Wintex sometimes fucks up the map if you try and change it's name.
icon_of_sin
May 20th, 2004, 12:30 PM
what name should i give to my map?
give me an example
maybe that´s my problem
icon_of_sin
May 20th, 2004, 12:35 PM
i´ll try to prove another level but using legacy as engine
and shows me this message
"WGetNumForName: MAP00 not found"
and when i´ve changed the name of the to "MAP00" the message is this
WGetNumForName: d_introa not found"
iori
May 20th, 2004, 12:40 PM
Gah, make sure the game is DOOM2, and the map name is MAP01.
doomdiz
May 20th, 2004, 03:59 PM
Doom2 maps are always in this format:
MAPxx
(xx being the map number)
Doom1 maps are:
ExMx
(E bieng episode, M being map number)
-Ki-
May 20th, 2004, 04:00 PM
It goes from MAP01 all the way to MAP32
No other names, all in caps, no spaces.. and yes, make sure you're setting it for doom 2.
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