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View Full Version : You knew this was comming!Unreal 3


Dirty_Fly
May 18th, 2004, 08:48 AM
"DOOM3 KILLER"!!!!!

i was looking at some vids from E3.......OH MY GOD, i came across this.

Ill always love doom3 BUT i really think that the new Unreal is going to take doom3 to the cleaners!!

Dont spam me for this!ok!



http://www.unrealtechnology.com/html/technology/ue30.shtml

CheapAlert
May 18th, 2004, 09:06 AM
That's not Unreal 3, that's unreal ENGINE 3. :\

That's nothing really playable anyhoo, thats just a pretty techdemo. Can't judge a game by techdemos.

Dirty_Fly
May 18th, 2004, 10:43 AM
That's not Unreal 3, that's unreal ENGINE 3. :\

That's nothing really playable anyhoo, thats just a pretty techdemo. Can't judge a game by techdemos.

Techdemo or not,its still mighty!!! but maybe your right,i thinks its scheduled for release in 2006!

ToXiCFLUFF
May 18th, 2004, 11:07 AM
That's not Unreal 3, that's unreal ENGINE 3. :\

That's nothing really playable anyhoo, thats just a pretty techdemo. Can't judge a game by techdemos.

Techdemo or not,its still mighty!!! but maybe your right,i thinks its scheduled for release in 2006! Which is why I don't find it so impressive. I'd expect about the same (or better) from a 2006 engine.

Dirty_Fly
May 18th, 2004, 11:12 AM
well im still very impressed with the running demo

looks like CGI will be the next frontier of game graphics

XDelusion
May 18th, 2004, 02:41 PM
I was a HUGE fan of the original Unreal, ecspecially the Return To Na Pali expansion pack.

UT, and all its sequals were interesting, but ...

...alas, only DM.

Then UT 2 came out, which was fun, but VERY average, and NOTHING like the originals.

If a UT3 ever came out, I would not be as excited do to post tramatic stress.

It is a great thing that other companies are using the engine though.

PumpkinSmasher
May 18th, 2004, 03:03 PM
yea the unreal engine is impressive, but it is still a couple years away.

Cyric's Legionare
May 18th, 2004, 04:37 PM
Imagine the system specs for anything using that engine?!
*pulls out pockets to only find lint*
-sigh-

[edit] and I thought I heard Epic was closing [edit]

iori
May 18th, 2004, 04:45 PM
Epic? Closing? Not in the near future at all. UT2k4 was a blockbuster hit, among the UT communtiy and outside. Their only true 'failure' is Unreal II, and they didnt even make it (F U Legend).

XDelusion
May 18th, 2004, 10:07 PM
I ment Unreal 2 not UT 2. Woops. :)

ARMYguy
May 19th, 2004, 09:18 AM
unreal 2 wasnt that bad after the XMP update, but stay clear from the x box version, as that was trully horrid.

Dirty_Fly
May 19th, 2004, 09:53 AM
tell me about it,im guessing a Pentium 5 4.5 gig proc,3 gigs ram
and the brand new lastest verison Graphics card-ATI x terminator 1.5 gig 2XDDR.

makes me wonder when the gaming engines will ever stop be upgraded!

iori
May 19th, 2004, 12:27 PM
tell me about it,im guessing a Pentium 5 4.5 gig proc,3 gigs ram
and the brand new lastest verison Graphics card-ATI x terminator 1.5 gig 2XDDR.

makes me wonder when the gaming engines will ever stop be upgraded!

Upgraded? Well, in fact the UnrealWarfare engine is just an upgraded Unreal engine, same scripting language and basically the same editor. The only things that seemed to me to be really upgraded were the addition of Mesh Prefabs, overall graphics, and maybe a tweaked movement engine. I like this setup (even though it is admittedly bloatware) because the Unreal/UT purists dont have to learn an entirely different editor and engine for mapping and modding for the new generation of game, respectively.

XDelusion
May 19th, 2004, 02:32 PM
ArmyGuy: I have it on PC and XBOX, what's the difference, I noticed you can't roam around the ship freely anymore...

...but that actually kinda saved time.

Other than that seems a perfect copy.

Dirty_Fly
May 20th, 2004, 09:03 AM
http://www.unrealtechnology.com/flash/technology/ue30.shtml

iori
May 20th, 2004, 09:28 AM
Which is why I don't find it so impressive. I'd expect about the same (or better) from a 2006 engine.
A comparison:
When people saw the first real images of Doom3 back in '01 (not that crummy macworld vid) they were ecstatic that real time shadowing and normal mapping (or whatever) was in a game. It was special because it had never been done before, really. Now Epic projects that in 2006 this engine will be available for gaming. 2 years. That's earlier that what was announced and still is the time taken for the DooM3 engine. The next Unreal engine is making similar 'revolutions' it seems, with polygon counts way above anything that we've seen so far (Far Cry maybe for environmental sake, but we dont know all the capabilities of the U3 engine yet...jsut these screenshots) , and the techdemo's are admittedly awesome....so why it's small potatoes?

ToXiCFLUFF
May 20th, 2004, 09:35 AM
A comparison:
When people saw the first real images of Doom3 back in '01 (not that crummy macworld vid) they were ecstatic that real time shadowing and normal mapping (or whatever) was in a game. It was special because it had never been done before, really. Now Epic projects that in 2006 this engine will be available for gaming. 2 years. That's earlier that what was announced and still is the time taken for the DooM3 engine. The next Unreal engine is making similar 'revolutions' it seems, with polygon counts way above anything that we've seen so far (far cry maybe, but we dont know all the capabilities of the U3 engine yet...jsut these screenshots) , and the techdemo's are admittedly awesome....so why it's small potatoes? It's smaller potatoes because increased polygon counts aren't new technology in a game, unlike shadowing and normalmapping were. If I took the average Q3 map when it was made, with maybe 15,000 polies in view at once, waited 5 years and made a map with 200,000 polies in view at once, is that new tech? Or impressive? No, not really, higher polycounts in level design are to be expected as card power increases. It's got more to do with level/art design and card power than the engine itself. See my point?

The art is the most awesome stuff in that demo.

iori
May 20th, 2004, 09:44 AM
Yeah I see your point ;). And yes, the art is the most impressive thing in that demo, and mostly why i was (and am) defending it. Its looks like they took the time to make it. In a world where time is money, and investors are fueled by their pocketbooks, when something like that comes along... I cant ignore it. Wow...I just changed the topic and pretty much renounced my previous arguement. Go me.

Anyways, yeah, when I was referring to polygon counts, I meant what I was seeing, which was extremely detailed art. I left out the extreme normal mapping, but whatever. Only one thing left to do....

*puts on his robe and wizards hat*

ToXiCFLUFF
May 20th, 2004, 10:17 AM
Oh, there is the displacement mapping actually.

The Undertaker
May 20th, 2004, 05:10 PM
But FarCry already has that even if its only on a giant Budha.

DooMRockeR
June 17th, 2004, 12:08 PM
Even without XmP Unreal II was good, just not as good as other UnreaL games, but it was good, this engine though is looking amazing.

Tylenol
June 19th, 2004, 03:11 PM
"DOOM3 KILLER"!!!!!

i was looking at some vids from E3.......OH MY GOD, i came across this.

Ill always love doom3 BUT i really think that the new Unreal is going to take doom3 to the cleaners!!

Dont spam me for this!ok!



http://www.unrealtechnology.com/html/technology/ue30.shtml

You're evil.

Ninja_of_DooM
June 20th, 2004, 04:19 AM
Yeah, XMP seems promising. I have it on a PC Gamer coverdisc. If my system was higher end I would get it running but I can't. I have the connection speed but not the rig.