PDA

View Full Version : Editing question


IMP_Lord
May 10th, 2004, 03:45 AM
Hi

:) I'm making a episode for Doom2, but I have a slight problem with editing, when I shoot in my level, all monsters "awake" and walk towards to me. Even behind corners *bug*. Any know how to fix this? ;)

KuriKai
May 10th, 2004, 04:47 AM
there are line defs that block sound
i think thats the way to do it

ToXiCFLUFF
May 10th, 2004, 07:45 AM
Set the ambush flag for a monster, and it will only chase the player on sight.

Wicked Anime Kid
May 10th, 2004, 09:34 AM
Uhm in doombuilder set the monster things to deaf, when you shoot they won't hear you:)

IMP_Lord
May 10th, 2004, 10:18 AM
=) Ha, thanks*casper* . it works when I put em to deaf mode.

Now I only have to work on the doors and elevators *book*

IMP_Lord
May 11th, 2004, 06:27 AM
Two more question :o

How do I add more maps in one WAD?

And how do I let my "episode" end when the last map has been played? Here the Doom2 maps continue

*bug* Thanks :)

MR_ROCKET
May 11th, 2004, 06:43 AM
Each map needs to have a line type exit level goto next - line type #11 I believe.. - switched exit.

And to have it goto your next map, MAP02 you'll need to merge the wads , I use XWE to merge now days its the quickest easiest way me thinks.
Maps need to have the level header # in order , MAP01,MAP02,MAP03 etc.
And if you have 1 map with the numbering being MAP01 and some other map you made with MAP01 , merge the map in XWE then just rename that next map entry to MAP02.
here's where you can get XWE : ftp://drsleep@server1.thefourwinds.net/data/xwe.zip

OR in doom builder you can if your using it , you can load the map and then goto map options and rename the level MAP01 to MAP02 etc. there , but the wads will still need merged..

* just make sure to backup your wads FIRST, renaming them and placing them in a sorta work area folder just for merging when ready..

Wicked Anime Kid
May 11th, 2004, 09:57 AM
When you build map01 and name it to your mod wad file, you can save the map02 into the map01 wad be using the save into command.

So like this

Mod.wad
Save map02 into Mod.wad

:D

IMP_Lord
May 11th, 2004, 10:09 AM
Ha, thanks both of you. Great help.*bliss*

*guilty* I think I know everything I need to know now. =) the rest is in the editor book of doombuilder.

serrated_edge
May 13th, 2004, 08:18 AM
Thanks Wicked Anime Kid, I've been trying to work out how to do that.

How do I have a transport style level exit? So when the player crosses a certain linedef they warp to the next level? And is there a way to have a time limit on a level so you automatically warp after a minute or something?

Ffabbia
May 18th, 2004, 03:49 PM
I don't think that the time limit thing is possible per se...having said that; setting the timer manually as a command line works, so maybe it is possible to edit that code into the map somehow??

Having the level end when crossing a line death is done via simply setting the attributes of that linedef to 'end level' - I've only just downloaded and installed Doombuilder for the first time today, and I need time to re-familiarise myself with the techniques of level building (not done any since around 1997, using DEU for DOS), but it used to be a pretty simple procedure as far as I recall.

DaniJ
May 18th, 2004, 06:25 PM
You can do the time limit level warp by using an XG line. Using the console command line type, have your line activate when timed off after X amount of seconds.

Wicked Anime Kid
May 19th, 2004, 09:49 AM
Be sure to know that it will not be run on World time, but it will be limited to Doom's 35 frames per second limit (Hexagon also had alot of trouble with that)

serrated_edge
May 24th, 2004, 02:37 AM
Thanks guys, I will try it and let you know how it goes.

serrated_edge
May 24th, 2004, 09:31 AM
Okay, my levels now work, it goes from Doom to Hampton Court, to Pac-Man to Cube but then it goes to Doom2 Map05. So I have the same problem as IMP_Lord. How do I make the episode/game end after my levels are finished?

Dani J666, how does that XG line thing work? Can I do it in DoomBuilder?

satiate
May 28th, 2004, 07:35 AM
You could do a finale after your map that wouldn't allow anyone to pass it, check out the InFine stuff and you can stop people from going further in the game :)

DaniJ
May 28th, 2004, 10:48 AM
Yeah you can do it in Doom Builder. Just give your line the effect number of your XG class. And then add your XG class via DB's script editor into the DD_DEFENS lump.