View Full Version : green, flourescent Blood????
killjojo
April 24th, 2004, 05:20 PM
When i installed the jdrp thing all the monsters and such squirt out bright green flourescent blood. is there anyway to fix this and get red colored blood?? Thanks in advance.
KuriKai
April 24th, 2004, 05:52 PM
i get that on my 2nd comp too
not on my first thoe cause i got a geforce 4
killjojo
April 24th, 2004, 05:56 PM
hmm so this might be a vid card problem, in that case i have a ati radeon ve running on a pentium 3. yea my system's old but i hope that wont prevent me from running jdoom, it hasn't in the past so i do not forsee it happening in the future
draconx
April 24th, 2004, 06:14 PM
blood is known to be messed up on some ati cards.
killjojo
April 24th, 2004, 06:40 PM
well if it can't be fixed, is there a way to turn it off or something? i don't like green blood it uh, makes me feel german....
KuriKai
April 24th, 2004, 06:55 PM
i dot thinks mine is an ati card
mines SiS 661FX_760_741_M661FX_M760_M741
killjojo
April 24th, 2004, 07:06 PM
is it possible to disable the blood at least untill this gets fixed with out disabling all the other particle stuff?
Midnight
April 25th, 2004, 12:02 AM
mmmm? never had problems with blood, only got that like agianst the Hell Knight, and Baron of Hell, red blood for everyone else... then agian it's been sometime since I've play (like three weeks.)
killjojo
April 25th, 2004, 12:15 AM
well i had just recently installed doomsday and the model stuff recently so, who the hell knows
KuriKai
April 25th, 2004, 01:27 AM
the hell knight and baron o hell are supposed to have green blood
killjojo
April 25th, 2004, 02:03 AM
yea i figured as much, but the zombies and imps too? an interesting side note, the cacodemon bleeds yellow, kinda odd, every time i shoot him yellow stuff squirts out, like his whole body is one big urinary bladder... i also found out that if i play the game a while (a couple of hours,) weird glitches in the models also start to show up. they start changing colors or parts become transparent. however they aren't evident when you first start up the game. mighty odd if you ask me...
lord-noctrun
April 25th, 2004, 03:03 AM
i dot thinks mine is an ati card
mines SiS 661FX_760_741_M661FX_M760_M741
you don't have any gfx card, that is an crappy onboard graphic chip
KuriKai
April 25th, 2004, 04:22 AM
you don't have any gfx card, that is an crappy onboard graphic chip
well i know that. i just didnt know what brad/type it was
DaniJ
April 25th, 2004, 06:44 AM
Yes this problem is starting to get on my nerves too. You wouldn't believe the number of emails I've had about this.
The reason they are all odd colours is because they use inverse blending. So in order to have blood that stains the enviroment, the colours need to be inverted in the definitions. So Red becomes green, blue becomes yellow etc.
What happens is that if your card doesn't support these blending modes Doomsday doesn't blend them at all, so the colours arn't inverted back like they should be.
Something needs to be done about it.
I'd prefer if Doomsday could check whether your card supports it and if not it inverts the colours at runtime.
However once Doomsday 1.8 is released I'll be able to add a toggle value in jDRP.ded to dissable the blending and invert the colours.
In the mean-time for jDRP 1.1 I'll add a -skipif comandline option that switches between two sets of definitions.
Incidently does the problem occur with both OpenGL and D3D?
sLydE
April 25th, 2004, 11:52 AM
as a matter of fact, i just tried direct3d out (with ati radeon 7200), and it does do the strange blood color thing.
killjojo
April 25th, 2004, 02:43 PM
I use open gl on my ati, d3d runs funny mabey i should check into seeing if i get the same effect on d3d anyhow in my opinion, i think the blood effects look pretty cool, if they were in the right colors of course, oh and the models still look funny when i play doomsday for a while...
DaniJ
April 25th, 2004, 03:05 PM
Any chance you could expand on "funny"? :D
If it's a bug or a setup issue we might be able to help solve it.
Pics would be even better.
killjojo
April 25th, 2004, 03:27 PM
ok on the models, parts of them will start changing colors, they will go from being normal to either a bright flourescent color like bright pink or green or red, or they will turn black or, parts of them will go will go completely transparent. I noticed that this doesnt happen immediately, it happens after i've already played about 4 or 5 levels of doom. I'd post some screenshots of these problems but i don't have a place to post them.
Technomancer
April 26th, 2004, 01:27 AM
While I can't help you figure that one out I can offer to donate some web space. I have a server that I can host some pics on for a while, only temporarily of course, but it's the least I could do. PM and I'll give my e-mail address and all that.
Deathgiver
April 26th, 2004, 04:39 AM
Too me it sounds like killjojo's graphics card may be getting hot.
Tyberious
April 26th, 2004, 10:46 AM
damn, you beat me to it! That sounds like a classic heat problem to me, texture corruption. make sure you ahve proper cooling for your card. Make sure your computer is not a rats nest of cables, if so then clean them up. Clean the dust out of fans and your computer. add mroe intake and out take fans in your case if possable. If none of those works or none of those cna be done by you then have a pc tech work on it and have him or her clean it up for you.
killjojo
April 26th, 2004, 05:22 PM
well, it doesn't do that in other games like half-life or quake etc, it only happens in doomsday so i'm sure it has something to do with the models and the way my video card renders them i guess. my video card (ati radeon ve on an 800 mhz pentium 3) is quite dated but runs doomsday with all the model and texture packs quite well with little to no lag outside of said problems. The models and textures looking funny i was able to at least fix up a bit, by clicking on the disable sgis_generate_mipmap box in the graphics tab of kickstart, for the blood however, that stuff still comes out odd colors like cyan or yellow or pink.
DaniJ
April 26th, 2004, 05:42 PM
No you won't be able to fix the blood colours by changing a few options.
Unfortunetly the older ATI's arn't to great in how they implemented some of the opengl extensions. When jDRP 1.1 is out I'll include an -atigl command line switch to dissable the use of exotic blending modes.
If you have it available you might want to try giving Doomsday more RAM to play with (either with -maxzone or setting it in KickStart).
killjojo
April 26th, 2004, 06:38 PM
sounds great, looks like i'll just have to sit tight untill the next resource pack. thanks to all those who responded.
njbair
June 25th, 2004, 09:18 PM
I have the same problem with the blood. I also have an ATI gfx card. If I had known all the problems ATI cards have, I would've bought a geforce.
Incidentally, the blood is actually cyan, not green. Has this issue been resolved yet?
I'm also having problems with the jDEP rendering oddly, but that's another post.
draconx
June 25th, 2004, 10:28 PM
Now i was about to say forum searching is your friend to stop gravedigging like that.... but then i tried the search. I *know* the answer is somewhere in the jDRP thread (something about inverse subtractive blending i believe, and it can be fixed by changing something in the deds but the effect isnt the same or something), but nooo.. forum search only points me at the thread, not at the post in the thread. So if you did a forum search i dont blame you for not looking through that thread for the one post ;)
Envid
June 28th, 2004, 06:50 PM
I have no problems on my ATI radeon 9800....now my geforce 4 card....omfg i had to trash that piece of crap. I wont ever get nvidia until they fix their issues with direct draw/3d
indrema
June 29th, 2004, 11:42 AM
Your green fluorescent blood:
#bruiser damage green blood
Generator {
Damage mobj = "BRUISER";
Speed rnd = 1;
Vector {0 0 1};
Vector rnd = 1;
Particles = 50;
Spawn rate = 100;
Max age = 30;
Spawn age = 1;
Speed = -10;
Stage{Type="pt_tex23"; Tics = 5; Radius = 2; Bounce =1; Resistance = .1; Gravity=0; Color {0 .6 0 1};};
Stage{Type="pt_tex23"; Tics = 10; Radius = 3; Bounce =1; Resistance = .2; Gravity=.3; Color {0 .7 0 .6};};
Stage{Type="pt_tex23"; Tics = 1; Radius = 10; Bounce =1; Resistance = .2; Gravity=.3; Color {0 1 0 0};};
}
Copy Generator {
Damage mobj = "KNIGHT";
}
#cacodemon damage blue blood
Copy Generator {
Damage mobj = "HEAD";
Speed = -12;
Stage{Type="pt_tex23"; Tics = 5; Radius = 2; Bounce =1; Resistance = .1; Gravity=0; Color {0 0 .8 1};};
Stage{Type="pt_tex23"; Tics = 20; Radius = 3; Bounce =1; Resistance = .2; Gravity=.3; Color {0 0 1 .6};};
Stage{Type="pt_tex23"; Tics = 1; Radius = 10; Bounce =1; Resistance = .2; Gravity=.3; Color {0 0 1 0};};
}
#Cacodemon - blue
Generator {
State = "HEAD_DIE1";
Flags = "gnf_srcvel";
Center { 0 0 30 };
Vector {0.0 0.0 0.3};
Speed = 8;
Speed rnd = 0.7;
Spawn age = 20;
Max age = -1;
Particles = 60;
Spawn rate = 3;
Spawn Rnd = 0.1;
Vector rnd = 1;
Stage {Type = "pt_tex23"; Flags = "ptf_flat ptf_stagetouch"; Radius = 8; Color { 0 0 .8 1 }; Tics = 300; Resistance = 0.01; Gravity = 0.3; };
Stage {Type = "pt_tex01"; Flags = "ptf_flat"; Radius = 13; Color { 0 0 .8 1 }; Tics = 8100; Resistance = 1;};
Stage {Type = "pt_tex01"; Flags = "ptf_flat"; Radius = 13; Color { 0 0 .6 1 }; Tics = 8100; Resistance = 1;};
Stage {Type = "pt_tex01"; Radius = 7; Color { .0 0 .5 0 };};
}
#Baron+Knight - green
Copy Generator {
State = "BOSS_DIE2";
Stage {Type = "pt_tex23"; Flags = "ptf_flat ptf_stagetouch"; Radius = 3; Color { .1 .5 .1 1 }; Tics = 300; Resistance = 0.01; Gravity = 0.3; };
Stage {Type = "pt_tex01"; Flags = "ptf_flat"; Radius = 13; Color { .1 .5 .1 1 }; Tics = 8100; Resistance = 1;};
Stage {Type = "pt_tex01"; Flags = "ptf_flat"; Radius = 13; Color { .1 .4 .1 1 }; Tics = 8100; Resistance = 1;};
Stage {Type = "pt_tex01"; Radius = 7; Color { 0 .4 0 0 };};
}
Copy Generator { State = "BOS2_DIE2"; }
#Barrel - acid green
Copy Generator {
State = "BEXP4";
Max age = 500;
Stage {Type = "pt_point"; Flags = "ptf_flat ptf_stagetouch ptf_bright"; Radius = 3; Color { .25 .5 .2 1 }; Tics = 300; Resistance = 0.01; Gravity = 0.3; };
Stage {Type = "pt_tex01"; Flags = "ptf_flat ptf_bright"; Radius = 13; Color { .25 .5 .2 1 }; Tics = 300; Resistance = 1;};
Stage {Type = "pt_tex01"; Radius = 7; Color { .5 1 .4 0 };};
}
Bye !
njbair
July 5th, 2004, 02:24 PM
indrema, I'm not sure I know what all that is. Is that a fix for the green blood? Where does it go? I imagine it's probably a .ded thing or something but I'm not really familiar with those.
Xerxes
July 5th, 2004, 05:15 PM
I don't want to criticize the Fans of the ATI but
I was disgust ATI cards when that I discovered the first but I had buy Hercules' Radeon9800 lately and I saw that there were always some problems with the drivers that is the source many problems
Me you advice to put has day your driver and to see what it gives
njbair
July 6th, 2004, 08:17 PM
Me you advice to put has day your driver and to see what it gives
I don't know what that means.
Xerxes
July 7th, 2004, 04:15 AM
To distress, I have formulate my sentence badly :D
Update your driver
Syncro
July 21st, 2004, 06:57 AM
Hi!
I can offer at least a workaround for people who have the problem with the green blood (or other weird color):
Download this (http://home.vr-web.de/~data/temp/myjDRP_deds.zip) and load the pk3 after the normal JDRP to override the deds.
When the JDRP v1.01 came out, I just replaced all "blendrsub" flags with "blendimul" flags in the definition files. It was Gamedude who proposed theses changes in the JDRP thread (page 8) here.
Caution: This is only for the version 1.01.
And I have no ideo if my fix works with other graphics cards. Personally, I have one old NVidia TNT2 Ultra card, and for me the blood is ok (I think). But I haven't tried it with other gfx cards like ATI ones...
Xerxes
July 21st, 2004, 07:48 AM
Personally, I have one old NVidia TNT2 Ultra card, and for me the blood is ok (I think). But I haven't tried it with other gfx cards like ATI ones...
It is normal, Rare are the problems with the NVidia cards ;)
All the people who had the problem of the green blood seem all to have some ATI :D
Syncro
July 21st, 2004, 09:08 AM
It is normal, Rare are the problems with the NVidia cards ;)
All the people who had the problem of the green blood seem all to have some ATI :D No, no... you misunderstood me. I meant that with my modifications of the deds, the blood is (now) ok for me. Just with the plain jDRP, I had the same problem with the blood as other people here in this thread (I think it was blue blood for my doomsday...).
So it's not only with ATI cards - it can happen with NVidia, too!
Why do you think I made these modifications? For pure fun? *funnynot*
Xerxes
July 21st, 2004, 10:11 AM
Why do you think I made these modifications? For pure fun? *funnynot*
The FUN, why not? :D
You have be able to make that to help the other *giddy*
Haunter of the Dark
May 3rd, 2006, 09:56 AM
Hi!
I can offer at least a workaround for people who have the problem with the green blood (or other weird color):
Download this (http://home.vr-web.de/~data/temp/myjDRP_deds.zip) and load the pk3 after the normal JDRP to override the deds.
When the JDRP v1.01 came out, I just replaced all "blendrsub" flags with "blendimul" flags in the definition files. It was Gamedude who proposed theses changes in the JDRP thread (page 8) here.
Caution: This is only for the version 1.01.
And I have no ideo if my fix works with other graphics cards. Personally, I have one old NVidia TNT2 Ultra card, and for me the blood is ok (I think). But I haven't tried it with other gfx cards like ATI ones...
I want to try this fix, I'm not sure what kind of card my Thinkpad has, but I'll give it a shot. How do I install this? Detailed instructions for the retard, please.
DistantJ
May 4th, 2006, 03:31 AM
Makes me think of the GBA version of DOOM. Heh heh.
Markworth
May 4th, 2006, 05:08 AM
Green blood is so Chex Quest.
Or at least when I play using my custom ded stuff, it is. I must be the only person who cares enough about Chex Quest to make particles for it. I'm an idiot.
Technomancer
May 5th, 2006, 10:40 PM
Okay, Gotta do my bit to defend ATI! I was previously using a GeForce 4 which had great deals of difficulty playing my older games. For me that simply will not do because I am in love with retro games, IE Doom. I switched to a Radeon X800 GTO and I've been seriously impressed with it, it's drivers are wonderful, very compatible! Older ATI's (90's or so) were not very good, but once they introduced their unified driver architecture, they've been spot on smooth! I can't say the same for any of the nVidias I've bought, and I used to be a hardcore preacher of nVidia's stuff!
Also to note, my current ATI card has no problems whatsoever with green blood or anything JDoom or any other game can throw at it, I'm quite impressed!
Haunter of the Dark
May 6th, 2006, 03:39 AM
Can't somebody please tell me how to load these modified DEDs, but been checking back here every couple hours, but noone has responed. I know it its probably a dome question and maybe I've done it right and they just aren't working, but I'd like to know for sure.
Markworth
May 6th, 2006, 06:30 AM
It works just like every other DED. If you have it as a DED file, just put it in a zip file, rename it to a pk3 file, and load it as a compressed wad.
OT @ Tech:
That might have to do with the fact that going from a GF4 to an X800 GTO is a three generation (and then some) leap.
DaniJ
May 6th, 2006, 06:54 AM
Or you could just load the DED ;)
There is no need to put a DED in a PK3 JUST to load it.
Markworth
May 6th, 2006, 06:59 AM
I was aiming for the fool proof method.
Haunter of the Dark
May 6th, 2006, 04:37 PM
I have the file in Pk3 format. If you open the compressed file it has a "defs" folder with a "jdoom" folder inside of that.
I just put the pk3 file in a folder in the doomsday directory. Then I clicked on the "Games" tab as selected "doom 2" from the pulldown. Then I clicked on the "WADS" tab and clicked "ADD". I browsed to the folder with the pk3 file and kickstart saw it as a loadable file with a little "zip" icon beside the name. I clicked open. Now on the main GUI screen there was the default jdoom WAD along with this new one. I put a check in the box besie the new one and clicked play.
The blood is still blue :(. does this just not work from me or am I still doing something wrong?
What about the typed "code" looking stuff earlier in this thread, is that something I can use?
Thanks again for all the help.
Syncro
May 8th, 2006, 04:57 PM
...but been checking back here every couple hours, but noone has responed.
ehm... I answered your PM a few days ago! Didn't you get my PM?
Haunter of the Dark
May 8th, 2006, 10:31 PM
Sorry, I didn't see it. Man, I'm at work now and I have to go to my second job in the morning. Now I'm dying to try it :)
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