View Full Version : new jdoom dm map released !
April 19th, 2004, 06:19 AM
hey , check thsi link for info ! http://forums.newdoom.com/showthread.php?s=&threadid=22304
if you like DM you should like this wad :)
April 19th, 2004, 06:52 AM
oh yea , heres a screenie agian :P
Wicked Anime Kid
April 19th, 2004, 11:11 AM
The screen looks good:D, have to test it for dm though
April 19th, 2004, 12:25 PM
Looks good, have to test in DM now :) .
April 19th, 2004, 03:23 PM
looks cool ill test it agains my bro or sis tonight
April 19th, 2004, 05:30 PM
excellent ! , happy fraggin ;)
it is indeed a purty map , yet has that good ol ,old school flavor :)
April 19th, 2004, 08:07 PM
Oh I think I found a bug , not in the map but in jdoom multiplayer , it seems if you host a game , the next players that connect spawn outside of the map?!?
There are no dm starts or spawn spots out there , and it runs on zdoom,skultag,zdaemonand legacy in multiplayer like it should..
Can anyone help with this or had the same problem please let me know!
I made this map for jdoom , why is it doing this?
April 19th, 2004, 09:02 PM
ive had the same problem. Not on your map though, it was on a dwango map.
its a problem with the netcode
all we can do is wait 4 1.8
April 19th, 2004, 09:14 PM
ah i see , well drat..
so then maybe it will work in an older .7 version? until then
thanks for the info :)
April 20th, 2004, 02:48 AM
That is VERY weird.
Cool looking map though.
How many Dm starts do you have?
April 20th, 2004, 06:12 AM
thanks , it plays really well to , wish i could play it in a dm game on jdoom arg
4 dm starts :) , 2 on the rocket launcher platforms/steps area and 2 others in one of the two windows on opposite corners of the map.
also has a skill level , the soulsphere is in the higher skill levels like 'nightmare' and the bfg takes its place at lower skill like 'hey not so rough' :P
again this map runs fine in all the other online source ports ,
uses all standard editing although a little high in the line def count heh.
it works for the hostie of the multiplayer game but clients connect and end up out side of the map.. yea i know, it is really weird.
there are no dm starts out there.heh
April 22nd, 2004, 03:58 AM
ok i did a little update on the wad so grab the new version here and just over write the old..
about the update , i removed all the dm start and then put some new ones in + 2 more so theres 6 dm starts now and i did a little item and texture tweaking while i was at it ..
call it a test but i was hopeing it was a bug in the map about how it spawns client a muiltiplayer in jdoom, well it turned out it wasnt :(
anyway, there has been some changes in the map and now offical - i am done with it..
so grab it again if you havnt :)
and happy fraggin!
i geuss we wait until the next jdoom release to play it in multiplayer but you can still play it on the other ports :)
again here's the link so make sure to update so there wont be any other versions of the wad floating around.. thanks
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