View Full Version : A New TC may be Looming
Abrax
March 29th, 2004, 03:55 PM
I have a few ideas for a Doom 2 TC, based on the Doomsday engine. Basically, the idea started as just another PC, replacing every level of regular Doom 2, with a few new textures thrown in for good measure. Next, I thought about how much I liked JDoom, and Doom64, and a flurry of ideas began swirling around in my head.
I then discovered that levels could be renamed in .ded scripts, and that new enemies could be added. I then drew up some ideas, and with a bare minimum of mapping knowledge (3 months of messing around), and the shareware version of DeePsea, the project was born.
I drew up an idea for a setting, what happened to create the setting, what the setting currently is/was, and maps that could be implemented into it.
I have downloaded Doom Builder, and it kicks @$$, and now I'm going to kick @$$ and make some wads. I've gained a lot of editing experience, and its been nearly a year since I first started mapping, I can recreate any trick I see in a vanilla Doom wad, after studying it in the editor.
I've got plans for all of the maps I'm planning on creating, (32 at the minute, but may be as high as 40 at the end). I'm planning on keeping the gameplay/weapons the same, but to implement some new enemies to keep players on their toes, as well as use plenty of Doomsday only features.
As a progress report, MAP01, MAP02, MAP03, MAP04, and MAP20 are finished.
Weenuk
March 29th, 2004, 05:13 PM
I need to hear some more info on this project. Busy with Resurrection atm, but it's good to hear jDoom is getting some more attention. Screens and ideas please for all of us here.
Abrax
April 1st, 2004, 03:18 PM
Ok, I went back to MAP01 today, changed a few things, and added some more detail, as well as a few more deathmatch starts, the map is actually quite good for DM :)
I opened one of the wad files from the original Doom Alpha versions that I found, using DeePsea, the eefect was quite pretty, actually.
I am thinking of releasing MAP01 on its own, as a demo, to give people a taster of what the project is going to be like, but I'm not too sure, I've made a zip with it in anyway, which is 127Kb, and contains a ded file, the map wad, and a small texture resource wad, any suggestions?
Skutarth
April 1st, 2004, 05:52 PM
You should add the texture resource wad into the map wad with wintex, since they are required anyway.
Master Toddy
April 1st, 2004, 09:25 PM
I love the Doom weapons, but perhaps you could add a few new weapons to the mod that might be secret or found later in the game?
ideas:
Flame thrower
Advanced Plasma Rifle (something like fires twice as fast, the projectiles are smaller and dish out a little bit more damage)
Rail Gun - from Quake 2 and 3
Dual pistols - zombies might drop their pistol and you can pick it up, allowing you to have dual pistols
Mini Ion Gun - the BFG's big brother. Fires an ion burst that disintigrates almost any enemy in it's path. Uses cells, eats up a ton of ammo, but it's very efficient
Advanced Backpack - Now you can carry four times as much ammo as usual, rather than just twice as much - rare
Those are just some weapons I think would be cool to add to your mod - just for a little variety.
RangerPAvP
April 1st, 2004, 09:41 PM
Lately I've had great fun designing skyboxes for computer games. If you need a skybox, then PM me with format details.
Abrax
April 3rd, 2004, 06:33 AM
You should add the texture resource wad into the map wad with wintex, since they are required anyway.
I'll do that when I've finished all the mapping, because some of the maps use the same textures, and I don't want to cause any problems with my wad. (I just wan't to spend my time making it, not bug fixing, which I luckily haven't had to do yet.
As for new weapons / items, I'll think about it, I don't know how to add new weapons or items yet, because I'm a mapper, not a scripter, or artist.
Abrax
April 16th, 2004, 10:08 AM
I need to hear some more info on this project. Busy with Resurrection atm, but it's good to hear jDoom is getting some more attention. Screens and ideas please for all of us here.
Ok, I don't actually have any webspace atm, I tried angelfire, but it wouldn't work, so I gave up before I broke my keyboard. They like to collect lots of information about you on there as well, which I don't like.
Anyways, I contiued with some work on the project, after my holiday (a week by the coast). MAP06 has been started, MAP01 has had some more architecture added, but I find it hard to add architecture to a starbase themed map, although the outside jungle area got a bit of an overhaul. The map is about 130k without custom textures in the wad.
The custom textures wad is 520k at the minute, and MAP20 has had (another) fresh start, and is 350k without any custom textures in it.
MAP18 and MAP27 have been started, I just work on a certain map when I get ideas for it, I already have pencil to paper plans for most of the maps, so they don't take too long to build, athough MAP02 and MAP20 have changed to be unrecognisable from the plans. All of the maps now have names.
I love the Doom weapons, but perhaps you could add a few new weapons to the mod that might be secret or found later in the game?
I will, but after I've finished the mapping, from what I've heard, weapons are the hardest things to implement, but I'll learn, I'll learn. Maybe the flame thrower, and the ion cannon, but I was thinking about using some sprites from the original Doom press release version, turning the Unholy Bible into a weapon, much alike the Magic Missiles from Hexen 2.
One thing I really want to do, is to implement the original lost soul (the one in the press release version), and call it the Hell Soul, a tougher version of the lost soul, that when it dies, spawns some lost souls, like the pain elemental.
I was also thinking of including Hi Res textures with the Tc, ones to replace the Doom res custom textures that are in the textures wad (so that people who play with hi res textures, can have Hi Res custom textures, so that they don't look odd.)
SpawnofCheese
April 25th, 2004, 11:24 AM
One thing I really want to do, is to implement the original lost soul (the one in the press release version), and call it the Hell Soul, a tougher version of the lost soul, that when it dies, spawns some lost souls, like the pain elemental.
That sounds like a really good idea. Tho maybe you could come up with a better name.
Doom_Dude
April 25th, 2004, 09:27 PM
That sounds like a really good idea. Tho maybe you could come up with a better name.
Dread Soul
Tired Soul
Damned Soul
Lost Soul Lord
Pained Soul
Dark Soul
Twisted Soul
Malevolent Soul
Floating Skull Jobby
Cursed Soul
By the way it does sound like a good idea for a monster. :D
Abrax
April 26th, 2004, 11:10 AM
That sounds like a really good idea. Tho maybe you could come up with a better name.
Dread Soul
Tired Soul
Damned Soul
Lost Soul Lord
Pained Soul
Dark Soul
Twisted Soul
Malevolent Soul
Floating Skull Jobby
Cursed Soul
By the way it does sound like a good idea for a monster. :D
Already got ideas for a Dark Soul :D, Cursed Soul sounds kinda good to me, although so does floating skull jobby ;)
EDIT: Plz post in the Unto Hell (Official Thread) now, I was going to call it "A new TC is looming" but I wanted a proper thread, sort of, well you know what I mean.
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