View Full Version : New Level I'm Working on for JDoom
March 29th, 2004, 09:23 AM
(I don't visit the other forums, so, I guess this could be construed as O/T, but the map only gets played by ME in Jdoom -- that count? *bug* )
March 29th, 2004, 02:15 PM
March 29th, 2004, 02:49 PM
any jump pads?
March 29th, 2004, 03:47 PM
Wow looks like you're certainly putting a lot of detail into the level geometry. I'd love to see ingame screens of this!
March 29th, 2004, 07:31 PM
yes, where is the ingame screens? please
March 30th, 2004, 09:30 AM
You can find some on the WIP page.
March 30th, 2004, 09:47 AM
so, is this "an affinity for pain"?
March 30th, 2004, 09:52 AM
I'm still working on it, of course, Detail, detail, detail. And my weakest skill: Monster Placement, Item Placement, and balance.
March 30th, 2004, 05:31 PM
Looking good there Tolwyn.
And my weakest skill: Monster Placement, Item Placement, and balance.That part is a bitch since everybody's skill is so different.
March 30th, 2004, 11:11 PM
That looks really nice. Item placement is my weakest skill as well.
April 4th, 2004, 10:02 PM
Looks great. Nice job.
April 18th, 2004, 03:21 PM
I'm not so bad at monster placement, but my item placement is pretty bad, although I can usually hit the right amount. I don't like to put a lot of health around in my maps, otherwise I find them too easy. I mean, who gets munched by a demon nowadays anyway?
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