View Full Version : Invisible Enemies!?
March 7th, 2004, 08:03 AM
Hey this is Dreamer again i recently got jHeretic to work then i tried going into kickstart and disabling all monster models and player models but that didnt change anything they were still all models. So then i tried just unzipping each individual model into the auto file except the enemies and instead of sprites i get invisible enemies, does anyone know how i can have all models except sprites for the enemies instead?
thanks a lot -Dreamer
March 7th, 2004, 08:40 AM
The Jheretic models aren't affected by the disable x models in Kickstart because the deds don't have the line inthem that designates them as monsters, hud weapons etc.
You can either delete the monster model deds to stop Doomsday reading the models. Located in "Md2\jHeretic\Monst" + "Defs\jHeretic\Models\Actors" for the Model pack and "Defs/Jheretic/Models/Actors" + "Data/Jheretic/Models/Actors" in the JHRP.pk3 if you use that.
Or you can make the Jheretic MP/JHRP work with the options in Kickstart by adding the following lines to the top of each ded... Though I can only remember some of them at the mo... Sorry.
SkipIf -noitemmod : Disable Item Models
SkipIf -nohudmod : Disable Weapon Hud Models
SkipIf -nomonstermod : Disable Models Models
SkipIf -nodecormod : Disable Decoration Models
Hope this helps.
March 7th, 2004, 09:04 AM
Try to use Monsters.ded
March 7th, 2004, 01:48 PM
Also, in game there is a console command you can use.
bring down your console, then type "usemodels 1" to enable 3d models, and "usemodels 0" to revert to all sprites. Though I have NO idea why anyone would want to use sprites.....
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