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View Full Version : Heretic/Hexen Models TO-DO


skyjake
March 2nd, 2004, 03:46 PM
I want to concentrate fully on developing version 1.8, so it's extremely unlikely that I will finish the model definitions for the new jHeretic and jHexen models waiting on my hard drive.

It's been way too long since the last model pack update, so I've decided to do something about the situation.

I don't have the time to write model definitions or adjust skins, but I am able to update the packages and build new ones thanks to a script that does all the hard work for me.

Thus I have categorized the new models into packages and built tentative PK3s for the new models. They will not work in the game yet, because they lack definitions.

This is where YOU come in. Those who want to pitch in and help improve the model pack, now is the time. Take a look at the jheretic/models/todo directory at Fourwinds and see if there are any packages that you'd like to finish.

Here's a quick list:

Actors/Liche:
Star
Tornado

Actors/Golem:
Skull
Flame

Decor/Volcano:
Rock-Large
Rock-Small

HUD/Staff

HUD/Rod:
Phx-Bird

Items/Weapon/Mace:
Mace-LargeOrb
Mace-SmallOrb

Items/Ammo/Rod

Items/Ammo/Mace

Items/Ammo/Staff

Items/Shadow

Gibs/Rocky

Gibs/Organic

Some of those should be usable in jHexen, too, e.g. the gibs.

skyjake
March 2nd, 2004, 03:51 PM
And I want to remind you of the short Model Author HOWTO:

http://www.doomsdayhq.com/text/rp-howto.html

Cain, I'd really like to see some of your models in the official pack!

CheapAlert
March 2nd, 2004, 05:28 PM
Thanks, you fixed me :O

Cain
March 3rd, 2004, 01:06 AM
skyjake : Cain, I'd really like to see some of your models in the official pack!

Hey!.. it is an honor for me :p

i'm go to update The "decoration pack "this week...after that you can look it...and if you consider it correct, you will be able to push it in the official pack....

*book*

skyjake
March 3rd, 2004, 02:25 AM
Great. I've updated the rp-howto with some new information, be sure to read it through:

http://www.doomsdayhq.com/text/rp-howto.html

Cain
March 10th, 2004, 05:00 PM
Skyjake ...

I want to know, i need you give me the permision to merge the actual Jxrp with my pack just for an question of compatibility...
but for that, is possible i need to replace some models of the Jxrp.. i don't think you having the time to look my model and tel me what is good or need tweaking...
and for me use your "model definitions " i need to know
what do you thing...

skyjake
March 11th, 2004, 12:11 AM
Go ahead and merge what you want, but don't forget to include the credits of the models and definitions.

I will still want to package the official jXRP myself, though. Once you have everything working, send your pack (or a link to it) to me and I'll see what needs to be done.

Slyrr
May 1st, 2004, 03:03 PM
Any of this done and posted yet.....? :)

Slyrr

CheapAlert
May 4th, 2004, 04:33 PM
Nope!

Brooklyn did get finished by my modeling lackey but that's not related. I'll hassle him to get to work ;)

CheapAlert
May 20th, 2004, 07:47 AM
http://cheapy.fragfiles.org/lol4.jpg

Heretic gargoyle so far. Needs some polish and optimizations, perhaps a restart even.

Slyrr
May 23rd, 2004, 06:38 PM
What's wrong with the one you already made - the one imaged as your avatar symbol - Thot it looked kinda nice.....

CheapAlert
May 24th, 2004, 06:20 AM
That's a totally different one. I rather make a new one, than reuse the same old model over and over.

Ben2k9
July 30th, 2004, 03:19 PM
you and your gargoyles :P

edorien
August 10th, 2004, 06:47 AM
Actors/Liche:
Star
Tornado

Actors/Golem:
Skull
Flame

HUD/Rod:
Phx-Bird

Decor/Volcano:
Rock-Large
Rock-Small

Items/Weapon/Mace:
Mace-LargeOrb
Mace-SmallOrb

Items/Ammo/Staff

Items/Shadow

Done, skyjake check your e-mail

Jaquboss
August 10th, 2004, 07:25 AM
Hey Gargoyle model don“t have tail and head looks a bit diffirent , it really need to be redone!

Romanov77
May 12th, 2005, 01:04 AM
Hey, do not forget Hexen!! ;)

CrazedImp
May 12th, 2005, 06:41 AM
I'm sure they're not going to forget Hexen, theres so much stuff to do and frankly sprites piss me off, lol, which is why i havnt shown much interest in Hexen as of late. Cant wait for the full model pack for Hexen, im sure it'll look great and i wanna play Hexen again but the sprites put me off.
I should learn to model and help out, but i just dont have the time... i wanna learn to model... but i fear that will be out of my ability...

CyberRaptor
October 10th, 2005, 06:41 PM
Hey I just need the Heretic 3d hud model for the Hellstaff. Is it done, and if so where can I get it?

Lord Kaizen
October 11th, 2005, 05:18 PM
Zipclaw!!

Hey man, what's up?

Nice to see you here. :)

CyberRaptor
October 11th, 2005, 07:28 PM
Sorry, but I think you've mistaken me for someone else

Lord Kaizen
October 11th, 2005, 08:49 PM
You're not Cyberaptor101 from Germany?

Aaaah. Crap. :(

CyberRaptor
October 11th, 2005, 09:28 PM
Someone else is using my screen name? Hmmm...I hope it's just a coincidence. I got the name from the 1995 game Bioforge. The CyberRaptor was a cybernetically enhanced creature native to the moon Daedalus that the Mondites had attempted to use as a weapon but it was too dangerous to control and had to be put in cold storage. Here's a small picture of it I found of the part where your character is fighting it:

http://img437.imageshack.us/img437/4899/rev7shot3zy.gif

Lord Kaizen
October 11th, 2005, 09:44 PM
Coincidence, I'm sure. I don't even think the guy I know posts on any Doom forums and he uses thate same username for more personal reasons. He's a Doomsday user too and, well, I recomended NewDoom as a place to get help for mapping so naturally I assumed you were him.

doomjedi
January 9th, 2006, 12:10 AM
I'm sure they're not going to forget Hexen, theres so much stuff to do and frankly sprites piss me off, lol, which is why i havnt shown much interest in Hexen as of late. Cant wait for the full model pack for Hexen, im sure it'll look great and i wanna play Hexen again but the sprites put me off.
I should learn to model and help out, but i just dont have the time... i wanna learn to model... but i fear that will be out of my ability...

I sooooooo want full Hexen model pack!!! leave all the others and work on it.. :( :( pleeeeease....

Ffabbia
January 9th, 2006, 10:26 AM
I'm a Hexen fanatic, and so obviously I'd love to see it finished as well, but I'd be happy with a Centaur model - which would effectively cover all the 'common' monsters when used with the existing pack, and thus open up the game (I can live with sprite based Stalkers etc.). And obviously a completed texture pack would be great as well. I keep checking JFiles Forums for new additions , but the work seems to be on hold. I wish I had some knowledge or skill in these things so that I could help.

However, as it stands, I believe that getting Doomsday 1.9.0 up and running, alongside the much-anticipated JDRP 1.1 will take absolute priority within the community for now. After that I expect that the new JDoom texture pack will be high on the list of priorities.

I would imagine that a drive to finally complete the JHeretic models will be next on the agenda. As far as I'm concerned, the Hellstaff HUD weapon will make JHeretic complete.

But people are still working on the JHexen stuff, it's just going to take time.

I know that Cain has a lot of WIP models on the go, and I distinctly remember seeing a wireframe for the Centaur model, and Quietus HUD weapon on his website not so long ago. In other words, I think the model pack is in pretty safe hands, but it's going to require patience on our part.

My only real worry is the JHexen texture pack, I'm worried that this has been either forgotten entirely, or placed on hold for an indefinite period. High res textures enhance the games to such a massive degree, and it would be a terrible shame if Hexen was overlooked.

picklebro
January 10th, 2006, 07:10 PM
I agree about the jHexen textures. For a brief time P1cks3y on jfiles.org posted some brilliant texture pieces for jHexen and then simply faded awy after posting about 10 really awesome textures. I hope someone resumes his work!

Ffabbia
January 14th, 2006, 03:11 AM
I guess that personal life all too often interferes with hobbys and personal projects. It's a shame, because, as you say, those textures are superb. I'm in the same position with my JHexen music remix project. I've just not had the time to do any more work upon it.

Ha! Perhaps some sort of prize should be offered on JFiles, for any individual or group that can complete the Hexen texture pack? I for one would be perfectly willing to contribute the socks that my Aunt May bought me for Christmas *spin*

KuriKai
January 14th, 2006, 03:16 AM
get people to donate into a paypal account then pay someone to do it?

Yagisan
January 14th, 2006, 05:32 AM
IIRC Cain also has textures and lightmaps for hexen on his site, have you seen those ?

doomjedi
January 21st, 2006, 12:40 AM
I think heretic is Okay as it's now.
Doom textures - don't see why we need a new hi-res texture pack. This one seem to be much ok.
I do want all the Hexen's monsters models donev equally, Both Centaur and Stalker and all the rest.
Hexen is much moody game than others and 3D models add more to it than to other games (Doom for example looks better 2D)

Ffabbia
January 21st, 2006, 03:32 AM
Doom textures - don't see why we need a new hi-res texture pack

It's the same scenario as the forthcoming Jdoom modelpack I guess, some feel that the existing models are just fine, but Dani and the team feel that they can do better, and bring their vision of a 'perfect' Doomsday even closer to reality. In the same manner, the new textures on the JFiles forums are of a higher quality than the existing downloadable version, so I personally feel that it makes sense to continue with this and get something together that would serve as an update.

I agree that Heretic is all but complete, all that is required is the Hellstaff HUD weapon, plus a few particles, dead monster states etc.

Hexen is certainly the most 'incomplete' of the three games, but as Cain seems to be the only one that is currently working on the project we're going to have to bear with him for the results. I really like Cain's work, and I think that it's going to be worth the wait. I just wish I could help in some way, but I know nothing about modelling or coding.

Yagistan, I've taken a look at the new files on Cain's site. The textures are just a copy of the partial pack already available on JFiles I think (I may be wrong here, but a quick look revealed the textures I already have). I grabbed the light maps, FX, and and light pack though. Thanks for that :D

Frater DD
August 11th, 2006, 04:15 PM
I want to thank all those who did so much great work on the models for the three games. I have been working on a Heretic episode that is basically done and here is the webpage....

KaoZ (http://www.freewebs.com/ixna/kaozforjheretic.htm)

I am having problems with the models orientetion. Won't face the directions I've been telling them to. I keep asking how I can fix this problem but I haven't had much luck.

Any ideas?*ugh*

cchristianTP
September 25th, 2006, 06:49 PM
not to be rude in following
I'm sorry but, what's the point of the model packs? the origional sprites for hexen look awesome, when i use models they just look wierd (see the ettin)... the objects like trees and statues are good to add, and with a litte more detail that would be all i ever wanted....
oh and I would do some stuff but first must know; how do I edit the models?

cchristianTP
October 2nd, 2006, 09:20 AM
^no edit so i had to post another^

Ok, I will do a bunch of them.
Just tell me what program you are using.
I have a good deal of expierience in this (*flashes back to some old game*), i'd be willing to do whatever model if just to improve my reputation or make your HeXen support more better looking.

Zaorish
November 12th, 2006, 11:21 AM
Now, hold on a minute here...

By and large the new Hexen models are great. Items, especially scenery objects look really cool. But before we get new monster models, I would like to point out two bugs with the existing models.

--The (stone) statues do not face in the right direction relative to the maps. This is really obvious on HexDD map 1 "Ruined Village". Since sprite statues do not have this challenge, would fixing this require adding 3D statue information to every single map before playing the game?

--I really like the Chaos Serpent models. They're really faithful to the game, and that's cool. But there is a problem with their death. It's too huge! Thus, practically every time I kill a Serpent, half of him is clipped behind the wall. For me this really kills Hexen's spooky mood. Maybe you could take some inspiration from the sprite death animation and have him just collapse into a neat little pile. ;)

Dunkler
November 12th, 2006, 02:04 PM
Exactly. If you want the Statues to be in the right direction you have to change it in a Map-editor.
Alot of the 3D Statues dont have the right direction in the Map editor either.
If you want that the Minotaur Statue is facing south in the game you have to let it face to the east in the map editor.
I guess if you would change that bug with the 3D objects it would be right in the original Maps too.

sevencreature
January 25th, 2007, 09:03 AM
I personally don't use monster models - I like sprite monsters (for Doom, Heretic, Hexen, Duke Nukem 3D) more that new models (or rather I hate those new 3D monster models - even though I admit they are made really good).

But I really love UI, items, HUDs, textures and everything else.

Chilvence
January 25th, 2007, 10:34 PM
That's not really a very unique opinion you hold there, and it's kind of moot, because you can decide whether you use them or whether you dont. But you could elaborate a bit more as to why you don't like them, perhaps someone would take your explanation to heart.

sevencreature
January 26th, 2007, 03:50 AM
That's not really a very unique opinion you hold there
Yeah, I think so too :-)

I mean - in my eyes the priorities go like this:
textures ~ UI > items (pickable - like ammunition and health) > HUD > FX (projectile animations and other effects) > decorations (decor models) > monster models

Where decors and monsters are not even necessary. I mean - having decors and monsters and nothing else would suck while having everything else bar monsters and decors is completely fine.

Quality is the only thing that matters (for me). For example I am HAPPY when I have one perfect HUD weapon model. I don't see any reason in having maybe all HUDs but ugly as hell.

Oh, quality and faithfulness to the original (i.e. UI for Hexen (from Cain's site) is maybe nice, but definitely doesn't look like Hexen - so I don't like it).

About monsters. Well, I am not sure myself (why I don't like models) - probably because I am too picky? So far the only good monster models I have seen were from jDRP ALPHA - and the best one was Arachnotron. Of course, maybe there are more good ones, but sadly it is kinda difficult to find some resources here :-(

So far the best stuff I've seen is (with few exceptions) jDRP ALPHA (hail to the detail textures *bow* ), then texture packs for Doom, Hexen, Heretic and most of the pickable item models (especially Flask, Flachette, Vial and Mana) from XCCP. And of course Environment pack for Doom and Shiny Textures for Hexen.

Chilvence
January 26th, 2007, 04:07 AM
Exactly, so you wouldn't mind using monster models if the quality was up to scratch?

Well please don't beat around the bush, we're not going to hate on you for saying some of the models aren't good enough. But bear in mind, it's not like anyone would bother uploading something that is below their own level of skill - that is why such a comment quickly becomes very annoying. Constructive criticism is much more helpful, because as an artist, it might open your mind to a better way of doing things.

In other words, you can't hate the models if they're really good :P . If you hate them, there is a specific, definable reason.

Also, the vast majority of the 'new' monster models are not actually new. Some of them can still find their roots in a Quake 1 mod (and o how I would dearly like to see them excised, until something better comes along)

picklebro
January 26th, 2007, 06:45 PM
Not that anyone asked, but I disagree with sevencreature. I'm about game immersion. and the UI doesnt' do it (cause immersion) for me--most times I run with just the minimal HUD. I do like updated textures..but I played hexen with updated textures and I thought the monsters looked hokey until I imported the updates. Granted the Hexen monster models (at least 2 years ago when I was doing it) were atrocious on poly-count and bogged me down a bit --but they kind of completed the graphical 'upgrade' in my opinion.

In fact the only monster I've ever had a real beef with has been the gargoyle monster in Heretic - IMHO it has never looked like the original...there - that's my two bits. :)

sevencreature
January 28th, 2007, 09:22 AM
Exactly, so you wouldn't mind using monster models if the quality was up to scratch?
Yup. Exactly. I am sorry for confusion *uhh*

Hmm, and as I've said - I don't mind combining models and sprites - i.e. good models and other monsters in sprites.

Too bad there is so much confusion - at least I am really having trouble to understand what is new, what is updated or deprecated... Most of the links seem to be dead *confused*

/me is awaiting new and shiny jDRP *wave*

picklebro: I agree with immersion - though for me the most important is surroundings not monsters. And those Hexen monsters are really fugly >_> (pity, because I LOVE Hexen). Monster models for Heretic (from Cain's site) were surprisingly good - they would need some polishing and improvements (so I am not using them atm) but I think that it is great work (only a bit outdated - seems like they were reduced in complexity to lower system requirements or something like that - I don't know how to explain it more precisely).

Stealer
February 28th, 2007, 10:03 PM
The only problem I have with models is proably due to a minor bug. The Crossbow in Heretic isn't visable as a "power-up" although the HUD model is! The skins on the rocks and need adjutsing as blank patches appear while you're walking around them. It doesn't bother me, as I'm sure they'll get fixed at some stage.

I personally dislike the sprites, and appreciate all the hard work that's gone into making the models. For Hexen, I did a "mix ' match of the PK3's to get things looking that way I like. For example, I used the older "round" models of the fleschettes as they work properly. They aren't as pretty as the later ones, but they work. Same with the Ettins.
I also use the wall torches from Heretic in Hexen. After all, Hexen was originally going to be an expansion pack for Heretic.

picklebro
February 28th, 2007, 10:38 PM
On the new package for heretic that I will be releasing shortly, the crossbow issue is fixed and I'm not aware of any blank spots on any textures in the new heretic.

For Hexen I'd be very interested stealer, in getting links to where you downloaded your pk3's for Hexen (PM please)...to make sure I have all the Hexen resources.

Artur_ka
March 3rd, 2007, 03:07 AM
http://forums.newdoom.com/showthread.php?t=32619 - here i will post progress on scull staff.

picklebro
March 3rd, 2007, 07:36 AM
Thanks so much for taking that on Artur - I look forward to your finished product. When that happens I'll release it in a snowberry compliant format so people can add it to their jHRP's.

Tea Monster
September 10th, 2007, 03:14 PM
Do we have an updated 'To Do' list? All the links seem to be dead (and the 'how to' document as well).