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Tolwyn
February 26th, 2004, 02:02 PM
Ok.
I know how to make one using the 2 control sectors. What's happening is that where the doortrak is, I can see "through" my level.

I've made one successfully before and posted it at http://www.tolwyn.com/files/transdoor.zip, but in my larger level, I'm getting the see-through stuff at the door track linedefs (which are the lowest-numbered linedefs in the whole shebang.

The door works fine, with the exception of the see-through stuff.

What might be causing this?

DaniJ
February 26th, 2004, 02:28 PM
I'm sure Skyjake will correct me if I'm wrong but I think that's an unsuported mapping trick that doesn't work in gl. It would have to be added to Doomsday.

How about if the door didn't actually connect to the door trak eg make a thin sector between the door and walls?

Vermil
February 26th, 2004, 02:30 PM
I've tested some things on your example door and I've noticed the transparency will only work if the door linedefs you want to be transparent have a normal texture applied to them and no upper or lower textures.

EDIT: Dani's solution above will also work.

Tolwyn
February 26th, 2004, 02:37 PM
Right. And on my main large map, the U and L are "-" and the first side's normal is "MIDGRATE" or whatever 128x128 with a +128 Y offset.

The 2nd side of these two linedefs reference the control sector that has the tag matching the front side's door open action trigger.

It's really strange.

Vermil
February 26th, 2004, 02:41 PM
If your willing to email me the map, I'd be happy to take a look at it.

If you accept, I'll PM you the address to send it to.

Tolwyn
February 26th, 2004, 02:58 PM
That's be great. PM away. I'm heading out for a while now, though. Off to the dentist (joy).