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BlankMind
February 22nd, 2004, 08:20 AM
Is there any good port for Quake (1) and for Wolfenstein 3D? I'd like to play them under WinXP.

The Undertaker
February 22nd, 2004, 11:14 AM
New Wolf (http://wolfgl.narod.ru) is the only wolf port around.

hawkwind
February 22nd, 2004, 09:08 PM
It's been said many times before - Google is your friend.

Atum Ra
February 26th, 2004, 11:53 PM
Quake 1 Ports
Darkplaces
http://www.icculus.org/twilight/darkplaces
Tenebrae
http://tenebrae.sourceforge.net

Psychopath666
March 7th, 2004, 07:32 AM
IMO tenebrae is WAY better then Darkplaces. I couldnt get colored lighting to work with darkplaces, and its realtime shadows were incredibly slow compared to tenebraes realtime shadows. Plus darkplaces doesnt have same texture mapping abilities that allow tenebrae to do things like the shiney walls and stuff like that.

ToXiCFLUFF
March 7th, 2004, 10:08 AM
IMO tenebrae is WAY better then Darkplaces. I couldnt get colored lighting to work with darkplaces, and its realtime shadows were incredibly slow compared to tenebraes realtime shadows. Plus darkplaces doesnt have same texture mapping abilities that allow tenebrae to do things like the shiney walls and stuff like that. Darkplaces does have much better mod support though. And there's tons of excellent quake mods out there.

Psychopath666
March 7th, 2004, 10:46 AM
Well I'm sure they both have there uses, but in terms of graphics AND performance, then Tenebrae is better, but since I havent looked into mods very much, I wouldnt be able to testify to that. 'Course you have to download just about everything for darkplaces, adn if you just want to be able to play a modern port online with custom mods, then it probably is a lot better.

In all reality, neither of them perform very well with the graphic extensions (realtime shadows, water effects, colored lighting, etc), but out of the to, it has been my experience that tenebrae has more options and performs under them better.

It all depends on what the player wants to do.

ToXiCFLUFF
March 7th, 2004, 11:42 AM
Absolutely. But classic quake is very possibly outclassed by the more polished single-player mods out there.

Does Tenebrae have .lit support? I used to use coloured lighting a lot in my maps for DP, but since not many maps are released for quake with coloured lighting I haven't had a chance to check (my episode using the excellent Nehahra mod was lost in a HDD faliure - I haven't mapped for Quake since that disheartening event).

ARMYguy
March 29th, 2004, 09:02 AM
Since when does tenebrae run fast? it took down my 3 ghz p4 and 5900 ultra like i was running halo for pc, actually worse...

iori
March 29th, 2004, 09:21 AM
I play quake at 320x200x8. And I like it that way.

Geedougg
March 29th, 2004, 10:10 AM
You like things pixelated?

Psychopath666
March 29th, 2004, 01:58 PM
I dont know remember exactly what I play tenebrae at...its either 800x600 or 1024x768...not sure

Tenebrae is glitchy though...in the opening were you choose the skill level I have to turn arond and walk backwards because looking straight forward gives me 1fps as aposed to between 12 and 21...other areas of greater complexity run fine though...

Peachey
April 12th, 2004, 01:37 PM
I hould recomend WIN QUAKE, cant remember were got it though.

No new fetures but it looks good

The Undertaker
April 12th, 2004, 05:13 PM
No way, the creator of that got a job at M$ after he wrote WinQuake. Anyway, its here (ftp://www.idsoftware.com/idstuff/quake/wq100.zip).

lord-noctrun
April 13th, 2004, 01:04 AM
[QUOTE=Psychopath666 ]IMO tenebrae is WAY better then Darkplaces.

darkplaces is faster than tenebrae1 when it comes to realtime shadows, you can get the double frames per second in darkplaces (but they are both slow), tenebrae does waste resources (automatic gloss/bumb/normalmap creation for original quake textures, looks like crap and slows it down) and tenebrae1 is not what I would call a active project

also darkplaces has a lot more features than tenebrae, the best of it all: in darkplaces everything is optional

Psychopath666
April 14th, 2004, 05:04 PM
true, true...but the things like realtime shadowing (which is a commandline option in darkplaces instead of a choice feature) runs better in tenebdrae...and MOST of that stuff can be deactivated. Darkplaces does have the detail textures which tenabrae lacks...and I never did get the colored lighting to work in darkplaces. The bumpmapping in tenebrae is pretty cool looking, but does get annoying when even the gdrass looks shiney! Another thing I liked about tenebrae was the kickstart style front end.

Tenebrae was an active project up until what, september? As for darkplaces, I dont know what the progress is on that one. Either way, both of them have slow performance and at times (if I have a lot of the options activated) give me 1fps!

ToXiCFLUFF
April 14th, 2004, 11:53 PM
true, true...but the things like realtime shadowing (which is a commandline option in darkplaces instead of a choice feature) runs better in tenebdrae...and MOST of that stuff can be deactivated. Darkplaces does have the detail textures which tenabrae lacks...and I never did get the colored lighting to work in darkplaces. The bumpmapping in tenebrae is pretty cool looking, but does get annoying when even the gdrass looks shiney! Another thing I liked about tenebrae was the kickstart style front end.

Tenebrae was an active project up until what, september? As for darkplaces, I dont know what the progress is on that one. Either way, both of them have slow performance and at times (if I have a lot of the options activated) give me 1fps! Actually, the realtime shadows are a console command in DP. The reason there is no coloured lighting by default in DP is that it doesn't come with any .lit files for the maps. For some reason coloured lighting never caught on too much with Quake mappers - I used to feel like some kind of heathen for using it :)

Psychopath666
April 15th, 2004, 03:24 PM
Lol! Yeah sorry...I meant counsel command...I saw screens at the website that featured colored lighting, but oh well.

I dont know if dp had the underwater causics or reflective water (and maybe its bettter that it doesnt for reasons of framerate) but that was one of those eyecandy things I just loved on tenebrae. Its kinda like a preview into doom3...just not as good...

ToXiCFLUFF
April 15th, 2004, 04:16 PM
Its kinda like a preview into doom3...just not as good... I felt the same way when I booted up the Tenebrae tech demo map for the first time. The textures were inspired by Doom3, so the map looked awesome.

That 96kb game in R&R looks closer to Doom3 now though.

Psychopath666
April 15th, 2004, 04:44 PM
I just hope doom 3 runs A LOT smoother...

lord-noctrun
April 16th, 2004, 03:49 AM
true, true...but the things like realtime shadowing (which is a commandline option in darkplaces instead of a choice feature) runs better in tenebdrae...and MOST of that stuff can be deactivated. Darkplaces does have the detail textures which tenabrae lacks...and I never did get the colored lighting to work in darkplaces. The bumpmapping in tenebrae is pretty cool looking, but does get annoying when even the gdrass looks shiney! Another thing I liked about tenebrae was the kickstart style front end.

Tenebrae was an active project up until what, september? As for darkplaces, I dont know what the progress is on that one. Either way, both of them have slow performance and at times (if I have a lot of the options activated) give me 1fps!

tenebrae is not active since the team started on the tenebrae2 engine, and trust me darkplaces is faster in realtime shadow mode, I did the missionpack support of tenebrae before penta took it over for v1.04