psyren
February 11th, 2004, 10:46 AM
Can anyone please tell me what is wrong with this, and/or how to fix it?
In this demo wad, http://www.wvi.com/~jsgraham/demo.zip (3k) Doom2 will crash if the player falls into the pit created by action type: down to lowest floor + sector texture, (#37 or 84).
"I_Error says:
P_PlayerInSpecialSector: unknown special 480"
It will not crash if you don't fall in, but there is no damaging lava as I wanted either.
For the map I am making, it works to use action type 38 and just have the floor of the lowering sector be lava to begin with, since it will lower before the player sees that the lava is on top. This would look silly if I wanted the action to occur as it does in this demo though.
I ran this through WadAuthor checkmap and also all 8 checks in DeePsea and found no errors. I have also tried flipping the linedef(s) in the dummy sector, and both sides of the moving sector with no luck.
In this demo wad, http://www.wvi.com/~jsgraham/demo.zip (3k) Doom2 will crash if the player falls into the pit created by action type: down to lowest floor + sector texture, (#37 or 84).
"I_Error says:
P_PlayerInSpecialSector: unknown special 480"
It will not crash if you don't fall in, but there is no damaging lava as I wanted either.
For the map I am making, it works to use action type 38 and just have the floor of the lowering sector be lava to begin with, since it will lower before the player sees that the lava is on top. This would look silly if I wanted the action to occur as it does in this demo though.
I ran this through WadAuthor checkmap and also all 8 checks in DeePsea and found no errors. I have also tried flipping the linedef(s) in the dummy sector, and both sides of the moving sector with no luck.