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psyren
February 11th, 2004, 10:46 AM
Can anyone please tell me what is wrong with this, and/or how to fix it?

In this demo wad, http://www.wvi.com/~jsgraham/demo.zip (3k) Doom2 will crash if the player falls into the pit created by action type: down to lowest floor + sector texture, (#37 or 84).

"I_Error says:
P_PlayerInSpecialSector: unknown special 480"

It will not crash if you don't fall in, but there is no damaging lava as I wanted either.

For the map I am making, it works to use action type 38 and just have the floor of the lowering sector be lava to begin with, since it will lower before the player sees that the lava is on top. This would look silly if I wanted the action to occur as it does in this demo though.

I ran this through WadAuthor checkmap and also all 8 checks in DeePsea and found no errors. I have also tried flipping the linedef(s) in the dummy sector, and both sides of the moving sector with no luck.

Wa59
February 11th, 2004, 11:21 AM
the damaging lava worked fine here !!


strange !! *rolleyes*

psyren
February 11th, 2004, 01:06 PM
This is strange. After reading your post I tried it with JDoom. No crash like it does (for me) in normal Doom2, but no lava or damage either. Now I don't know what the trouble is. *ugh*

searcher
February 11th, 2004, 04:39 PM
Many of the ports seem to overlook the special sectors. It does not crash zdoom or legacy but does doom2.exe

psyren
February 12th, 2004, 01:39 PM
Ok. I found that this was a really stupid problem anyway. All I needed to do was make another sector inside the lowering wall and it works just fine.

Hey! Greetings Searcher, welcome to Newdoom. :)

searcher
February 13th, 2004, 02:48 PM
Psyren Hi. Although I am not tremendously active over here I do stop in, as you can see from my registered date. Looks like I and many others lost their post counts recently. but heck what is post count anyway? Quality of post is far more important.

There are posts of mine in the archives somewhere, if it did not get destroyed too. Oh Well, a fresh start isn't all that bad either.

ToXiCFLUFF
February 14th, 2004, 05:44 AM
Psyren Hi. Although I am not tremendously active over here I do stop in, as you can see from my registered date. Looks like I and many others lost their post counts recently. but heck what is post count anyway? Quality of post is far more important.

There are posts of mine in the archives somewhere, if it did not get destroyed too. Oh Well, a fresh start isn't all that bad either. You are the same Searcher as on DW right?

searcher
February 14th, 2004, 11:51 AM
[/QUOTE]You are the same Searcher as on DW right? [/QUOTE]

That would be me for sure. You can check the sig. or the profile.

Doom_Dude
February 15th, 2004, 05:02 AM
Everybody lost thier post counts.

ToXiCFLUFF
February 15th, 2004, 05:27 PM
That would be me for sure. You can check the sig. or the profile. Heh, cool. How's the latest addition to the Blind Alley series going?

searcher
February 16th, 2004, 10:22 AM
The next Blind Alley is about 50% done and likely will be about 30 days to release. Then I have to get busy on a couple of other promised map projects, so the Next Blind Alley after that may be several (3-4) months away. Life has had a habit of getting in my way of late so have not had the normal time I use to map. Shucks I have had little time to even play and that stinks too.