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View Full Version : A jDoom Sound Pack


Besli
February 11th, 2004, 03:43 AM
Jow posted this on the Doomrepublic (http://forums.doomrepublic.com/) Forum:

I've made some sounds for jDoom. So far there's sounds for Demon, Imp and Zombie Soldier.
If you want to test this alpha version, download it and post some comments about it here.

Download jDSP (http://zoowad.doomrepublic.com/files/jDSP.rar)

Slide
February 11th, 2004, 06:28 AM
Hmm sounds a bit like somebody gurgling into a mike with a vocoder handy. Also I think the pk3 structure breaks the Doomsday conventions of having sound effects in SFX Folder (in fact it should probably follow a structure within SFX similar to the jDRP's).

Jow is the guy that does that Alien Dimension mod isn't he? - I quite like the stuff he's done for that but I'm not sure about this.

Still moving away from copyright sounds is a step in the right direction plus proper high sampled wav files are a plus.

Sambo9000
February 19th, 2004, 12:41 PM
Man you have this obsession with non copyright stuff. Yer not getting any money from it so who cares.

I mean, you don't get in trouble for having sound clips from movies put in stuff as a joke, and those are copyrighted.

I think its better than having stuff sound like some guy talking into a mic.

I'll comment on the pack in a moment Besli just downloading it.

Slide
February 20th, 2004, 01:24 AM
I mean, you don't get in trouble for having sound clips from movies put in stuff as a joke, and those are copyrighted.

Quite correct but that's because parodies are a special exception (and why some dodgy knock off sites try to claim to be a parodies to gain protection).

As for being obessed - it is for you're own legal protection, and when I say you're protection I mean NewDoom and Doomsday's protection - it's not like I want to make things difficult for people just for the fun of it, It's easy for a company to send a cease and desist and cause a whole heap of hassle just to make a point. Sourceports/emulators often exist wihin a grey area of law I think we're fine legally at the moment but using copyright material pushes into illegal territory that should be avoided.

Sambo9000
February 20th, 2004, 03:03 AM
That's fair, but as I've learned in my fan-game-making past, copyrighted materialis okay providing you aren't charging for it and it's not like, a whole game.

If for instance I took Quake 3, put it into a zip file, and submitted it here so people could download it as a warez, that'd be nasty. But using a few sounds from mostly other ID Software games(bar Half-Life), for which you'd have to already own an ID Software game to use, is pretty much okay providing there's no money or profit made. To be fair, who buys a game for it's sound effects anyway, lol.

The Undertaker
February 20th, 2004, 06:52 PM
Aren't most of these sound effects taken from some master sound library. I heard that dying camel quite a bit.

Sambo9000
February 21st, 2004, 06:01 AM
Thanks for changing the title of this thread by the way. I ont think tha "A" was in there before. Now I can give my pack the right name, heh.