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David_OSU
February 10th, 2004, 02:15 PM
Last fall I downloaded all of the Doom level music I could find (mp3 & ogg). I sorted through all of it and picked the best sounding tracks for each level, also listening to the MIDI versions for reference. I spent the better part of several evenings to come up with what I feel is the best soundtrack for jDoom.

I'd like to provide this to the jDoom community, but its ~200MB. Anybody got some huge download space sitting empty?

(actually, the jDTP needs hosting before any jDMP)

aliceschain
February 10th, 2004, 02:30 PM
I hate to keep harping on this, but why don't you try using a free file hosting service? Fileplanet comes to mind, but there are others as well. I'd rather not get into another arguement about this, but to me it just seems like the logical thing to do. Sure, you might have to wait a few minutes before you can download it - but atleast the file is always available with quick speeds.

Sounds like a fair trade off to me.

Chilvence
February 10th, 2004, 02:41 PM
How did it manage to get to 200 megs?

Darmuss
February 10th, 2004, 03:07 PM
Hehe, my music for jDoom, jHeretic and jHexen = 1,47 GB
*cool*

Chilvence
February 10th, 2004, 03:38 PM
Thats a lotta music... is it all 10 minute long dance remixes encoded in 320k *grin*?

My music for doom1+2 is 70 megs, I just went with the basic renders of the original midis on a roland or something that was on elbryan's site.

Darmuss
February 10th, 2004, 04:34 PM
Thats a lotta music... is it all 10 minute long dance remixes encoded in 320k *grin*?

no, just ancient Karma Sutra rituals spoken & remastered by the famous madame Lin. :)

lechtansi
February 10th, 2004, 04:37 PM
david:

probably the easiest thing to do is link to all of the various download places for the soundtracks you used: since all of the files are already hosted somewhere else, why host them again? then, if i could figure out how to make the pk3s work (i still cant figure it out) we can post instructions, along with a kickstart profile, on how to make a music pack of your own, and then give suggestions on which tracks you feel are the best.

as for my music folder, its 137 megs in ogg format (is sycrafts soundtrack, which is excellent)

David_OSU
February 10th, 2004, 05:15 PM
How did it manage to get to 200 megs?

Oops, my bad. I was posting from memory, which ain't much good anymore. The Doom 1 & 2 music is 119MB.

David_OSU
February 10th, 2004, 05:25 PM
probably the easiest thing to do is link to all of the various download places for the soundtracks you used

I thought about that -- I'd just have to list what came from where. I used five different sources: two different complete soundtrack compilations (one was all Ogg), a "remixes" compilation (just for a few songs), and the ripped 3DO and Playstation tracks. I'm not sure if I actually used any from the Playstation though. They were very different from the original Doom music.

At least half of it was from one soundtrack compilation -- probably the best all-around compliation out there.

I have a music.ded for the compilation, but it is all just placed into the \Doomsday\Data\jDoom\Music directory. When I packed it into a pk3 it didn't work.

lechtansi
February 10th, 2004, 05:28 PM
yeah, im still trying to work out how to pack it in a pk3, we'll see how it turns out.

Deathgiver
February 10th, 2004, 05:42 PM
yeah, im still trying to work out how to pack it in a pk3, we'll see how it turns out.

If the problem is that you just get no music whatsoever whenever you put it in a PK3 then you just need to get the latest 1.7 snapshot because this problem is what it's for.

Or if you don't know what the reccommended heirochy in the PK3 is supposed to be it's

"Data\jDoom\Music"

Chilvence
February 10th, 2004, 05:43 PM
Actually I never thought about it before - there are so many soundtracks, they can be used to add a bit of variation to all the duplicates that were in the original soundtrack.

Heh, whens the pack out?

lechtansi
February 10th, 2004, 07:00 PM
deathgiver: ahh, thats it. i kept trying to do \music instead of \data\jdoom\music (i do have the latest snapshot)

<runs off to test>

hmm, didnt work. oh well, back to the drawing board

Deathgiver
February 10th, 2004, 07:42 PM
lechtansi, you're not getting a "can't be compressed" error are you?

or

Could you post the DED that you're ising for your soundtrack?

lechtansi
February 11th, 2004, 12:06 AM
im not getting any errors, im just not getting the new music. this is the ded im using, in the pk3 its in defs\jdoom\auto

# jDoom 1.12.1: Audio
# Need help with DED syntax? See DEDDoc.txt.

Header
{
Version = 5;
Sfx prefix = "sfx_";
Mus prefix = "mus_";
}

Flag { ID = "sf_shift"; Value = 0x1; }
Flag { ID = "sf_shift2"; Value = 0x2; }
Flag { ID = "sf_exclude"; Value = 0x4; }
Flag { ID = "sf_nodist"; Value = 0x8; }
Flag { ID = "sf_repeat"; Value = 0x10; }

Music { ID = "None"; }
Music { ID = "e1m1"; Lump = "D_E1M1"; Ext = "Music\d1e1m1.ogg"; }
Music { ID = "e1m2"; Lump = "D_E1M2"; Ext = "music\d1e1m2.ogg"; }
Music { ID = "e1m3"; Lump = "D_E1M3"; Ext = "music\d1e1m3.ogg"; }
Music { ID = "e1m4"; Lump = "D_E1M4"; Ext = "music\d1e1m4.ogg"; }
Music { ID = "e1m5"; Lump = "D_E1M5"; Ext = "music\d1e1m5.ogg"; }
Music { ID = "e1m6"; Lump = "D_E1M6"; Ext = "music\d1e1m6.ogg"; }
Music { ID = "e1m7"; Lump = "D_E1M7"; Ext = "music\d1e1m7.ogg"; }
Music { ID = "e1m8"; Lump = "D_E1M8"; Ext = "music\d1e1m8.ogg"; }
Music { ID = "e1m9"; Lump = "D_E1M9"; Ext = "music\d1e1m9.ogg"; }
Music { ID = "e2m1"; Lump = "D_E2M1"; Ext = "music\d1e2m1.ogg"; }
Music { ID = "e2m2"; Lump = "D_E2M2"; Ext = "music\d1e2m2.ogg"; }
Music { ID = "e2m3"; Lump = "D_E2M3"; Ext = "music\d1e2m3.ogg"; }
Music { ID = "e2m4"; Lump = "D_E2M4"; Ext = "music\d1e2m4.ogg"; }
Music { ID = "e2m5"; Lump = "D_E2M5"; Ext = "music\d1e1m7.ogg"; }
Music { ID = "e2m6"; Lump = "D_E2M6"; Ext = "music\d1e2m6.ogg"; }
Music { ID = "e2m7"; Lump = "D_E2M7"; Ext = "music\d1e2m7.ogg"; }
Music { ID = "e2m8"; Lump = "D_E2M8"; Ext = "music\d1e2m8.ogg"; }
Music { ID = "e2m9"; Lump = "D_E2M9"; Ext = "music\d1e3m1.ogg"; }
Music { ID = "e3m1"; Lump = "D_E3M1"; Ext = "music\d1e3m1.ogg"; }
Music { ID = "e3m2"; Lump = "D_E3M2"; Ext = "music\d1e3m2.ogg"; }
Music { ID = "e3m3"; Lump = "D_E3M3"; Ext = "music\d1e3m3.ogg"; }
Music { ID = "e3m4"; Lump = "D_E3M4"; Ext = "music\d1e1m8.ogg"; }
Music { ID = "e3m5"; Lump = "D_E3M5"; Ext = "music\d1e1m7.ogg"; }
Music { ID = "e3m6"; Lump = "D_E3M6"; Ext = "music\d1e1m6.ogg"; }
Music { ID = "e3m7"; Lump = "D_E3M7"; Ext = "music\d1e2m7.ogg"; }
Music { ID = "e3m8"; Lump = "D_E3M8"; Ext = "music\d1e3m8.ogg"; }
Music { ID = "e3m9"; Lump = "D_E3M9"; Ext = "music\d1e1m9.ogg"; }
Music { ID = "inter"; Lump = "D_INTER"; Ext = "music\d1e2m3.ogg"; }
Music { ID = "intro"; Lump = "D_INTRO"; Ext = "music\d1intro.ogg"; }
Music { ID = "bunny"; Lump = "D_BUNNY"; Ext = "music\d1bunny.ogg"; }
Music { ID = "victor"; Lump = "D_VICTOR"; Ext = "music\d1victor.ogg"; }
Music { ID = "introa"; Lump = "D_INTROA"; Ext = "music\d1introa.ogg"; }
Music { ID = "runnin"; Lump = "D_RUNNIN"; Ext = "music\d2runnin.ogg"; }
Music { ID = "stalks"; Lump = "D_STALKS"; Ext = "music\d2stalks.ogg"; }
Music { ID = "countd"; Lump = "D_COUNTD"; Ext = "music\d2countd.ogg"; }
Music { ID = "betwee"; Lump = "D_BETWEE"; Ext = "music\d2betwee.ogg"; }
Music { ID = "doom"; Lump = "D_DOOM"; Ext = "music\d2doom.ogg"; }
Music { ID = "the_da"; Lump = "D_THE_DA"; Ext = "music\d2the_da.ogg"; }
Music { ID = "shawn"; Lump = "D_SHAWN"; Ext = "music\d2shawn.ogg"; }
Music { ID = "ddtblu"; Lump = "D_DDTBLU"; Ext = "music\d2ddtblu.ogg"; }
Music { ID = "in_cit"; Lump = "D_IN_CIT"; Ext = "music\d2in_cit.ogg"; }
Music { ID = "dead"; Lump = "D_DEAD"; Ext = "music\d2dead.ogg"; }
Music { ID = "stlks2"; Lump = "D_STLKS2"; Ext = "music\d2stalks.ogg"; }
Music { ID = "theda2"; Lump = "D_THEDA2"; Ext = "music\d2the_da.ogg"; }
Music { ID = "doom2"; Lump = "D_DOOM2"; Ext = "music\d2doom.ogg"; }
Music { ID = "ddtbl2"; Lump = "D_DDTBL2"; Ext = "music\d2ddtblu.ogg"; }
Music { ID = "runni2"; Lump = "D_RUNNI2"; Ext = "music\d2runnin.ogg"; }
Music { ID = "dead2"; Lump = "D_DEAD2"; Ext = "music\d2dead.ogg"; }
Music { ID = "stlks3"; Lump = "D_STLKS3"; Ext = "music\d2stalks.ogg"; }
Music { ID = "romero"; Lump = "D_ROMERO"; Ext = "music\d2romero.ogg"; }
Music { ID = "shawn2"; Lump = "D_SHAWN2"; Ext = "music\d2shawn.ogg"; }
Music { ID = "messag"; Lump = "D_MESSAG"; Ext = "music\d2messag.ogg"; }
Music { ID = "count2"; Lump = "D_COUNT2"; Ext = "music\d2countd.ogg"; }
Music { ID = "ddtbl3"; Lump = "D_DDTBL3"; Ext = "music\d2ddtblu.ogg"; }
Music { ID = "ampie"; Lump = "D_AMPIE"; Ext = "music\d2ampie.ogg"; }
Music { ID = "theda3"; Lump = "D_THEDA3"; Ext = "music\d2the_da.ogg"; }
Music { ID = "adrian"; Lump = "D_ADRIAN"; Ext = "music\d2adrian.ogg"; }
Music { ID = "messg2"; Lump = "D_MESSG2"; Ext = "music\d2messag.ogg"; }
Music { ID = "romer2"; Lump = "D_ROMER2"; Ext = "music\d2romero.ogg"; }
Music { ID = "tense"; Lump = "D_TENSE"; Ext = "music\d2tense.ogg"; }
Music { ID = "shawn3"; Lump = "D_SHAWN3"; Ext = "music\d2shawn.ogg"; }
Music { ID = "openin"; Lump = "D_OPENIN"; Ext = "music\d2openin.ogg"; }
Music { ID = "evil"; Lump = "D_EVIL"; Ext = "music\d2evil.ogg"; }
Music { ID = "ultima"; Lump = "D_ULTIMA"; Ext = "music\d2ultima.ogg"; }
Music { ID = "read_m"; Lump = "D_READ_M"; Ext = "music\d2read_m.ogg"; }
Music { ID = "dm2ttl"; Lump = "D_DM2TTL"; Ext = "music\d2dm2ttl.ogg"; }
Music { ID = "dm2int"; Lump = "D_DM2INT"; Ext = "music\d2dm2int.ogg"; }

and then after that is all the standard audio .ded stuff, with the sfx defs and stuff.

what .ded are you using? im using the one that came with the soundtrack, which ill admit is old, so if there has been updates let me know.

Vermil
February 11th, 2004, 12:18 AM
Ah, thats the problem.

You don't need both the Lump and Ext/File parts, only one of them.

Deathgiver
February 11th, 2004, 12:44 AM
I see what's wrong, you need to adjust the filepath in the ded.

Example: (from the Sycraft Soundtrack ded that I use)

Music { ID = "e1m1"; Lump = "D_E1M1"; Ext = "Data\jDoom\Music\d1e1m1.ogg"; }

I use the original ded altho I did update it a bit.

Slide
February 11th, 2004, 12:58 AM
The problem with music packs is that it is so subjective, far more so than the graphics packs - some people prefer synthy stuff more in keeping with the original feel, others prefer a more rocky quake style sound and of course there are loads of other styles (PSX Music, narrowband sized packs, dancey etc...).

It would be nice to have a listing of a few different packs with rough descriptions of the styles/file quality and predone music DED's so people could make informed choices.

David_OSU
February 11th, 2004, 09:16 AM
The problem with music packs is that it is so subjective, far more so than the graphics packs - some people prefer synthy stuff more in keeping with the original feel, others prefer a more rocky quake style sound and of course there are loads of other styles (PSX Music, narrowband sized packs, dancey etc...).

I agree. The problem I had with all of the available packs is that in some of the packs all of the songs start to sound the same. Probably because they came from the same artist and use the same sample set. My goal was to add variety and cherry pick the best versions of each song from each pack. But it is based on my own opinion, so the only person who will be 100% satisfied with my music pack is me.

I have also "personalized" the soundpack by replacing some of the samples with alternates I prefer, and I have done a lot of changes to the jDTP. I can't even use the jDRP yet because I prefer Abbs models to most of the models in the jDRP.

I just thought we could use a good jDMP starting point that people can tweak from.

Mr. Chris
February 11th, 2004, 01:27 PM
My music zip on my site hardly goes over 100Mb

http://www.furnation.com/chrisdragon/doom/doomsoundtrack.zip

includes audio.ded for it, read protect it or stick it in /auto folder so a new doomsday installation/upgrade won't overwrite it.

lechtansi
February 11th, 2004, 04:29 PM
all right, fixing those deds worked great. thanks guys

XeroTrace AKA sigmst
February 12th, 2004, 11:29 AM
My music zip on my site hardly goes over 100Mb

http://www.furnation.com/chrisdragon/doom/doomsoundtrack.zip

includes audio.ded for it, read protect it or stick it in /auto folder so a new doomsday installation/upgrade won't overwrite it.
use winrar, rar files are smaller.

David_OSU
February 12th, 2004, 12:43 PM
use winrar, rar files are smaller.

I don't think it makes much difference when you are zipping MP3s. Since the MP3 algorithm has already compressed the hell out of the audio data, there's not much more that zip or rar can do. The MP3 header data and ID3 tags are about the only thing compressible on an MP3 file.

XeroTrace AKA sigmst
February 12th, 2004, 09:07 PM
use winrar, rar files are smaller.

I don't think it makes much difference when you are zipping MP3s. Since the MP3 algorithm has already compressed the hell out of the audio data, there's not much more that zip or rar can do. The MP3 header data and ID3 tags are about the only thing compressible on an MP3 file.
oh yeah.. i feel stupid now!

KuriKai
February 16th, 2004, 12:13 AM
7-Zip www.7-zip.org
compresses even better than winrar

Carma
February 16th, 2004, 02:43 PM
And How I told before
But I'm not posted the link before

Sambo9000
February 19th, 2004, 12:49 PM
You guys need to stop calling everything the jD?P. It's getting hard to tell them apart and stuff, and there are loads of people who've made soundtracks for jDooM, so people are automatically gonna go to the jD?P because of it's name, thinking it's the best, kicking out all the other people basically. I mean jDooM User Interface, stuff like that, that's fair, cause there only really needs to be one, cause everyone contributes and stuff, but music and soundpacks, lots of people have made their own sounds and musics, and I don't think any should be called the "jDooM Soundtrack" or "jDooM Sound Pack" or whatever, because then people can mix and match, and insert other people's stuff. This is why my soundpack is usually referred to as "Sambo's sound pack", I am completely for other people uploading sounds, or sending me sounds to put in, or mixing and matching the sounds after downloading the pack, making it to their liking.

You should have called this David_OSU's Music Compilation Pack or something.

David_OSU
February 19th, 2004, 01:22 PM
You guys need to stop calling everything the jD?P.
Sorry, I wasn't trying to submit my compilation as the "official" jDMP, I was just throwing around the term loosely (which is, I guess, your objection).

But I don't agree with your opinion that there should be no jDSP or jDMP because everyone customizes the sounds and music to their liking. I have done as much customization (mix-and-match) to my textures, models, and effects as I have the sound and music. So maybe the jDRP should be called "Dani's model/effects compilation" and the jDTP should be called "Saint's texture compilation". I think there is a place for a baseline soundpack (jDSP) and music (jDMP) that are a good starting place for folks to customize from. A lot of people just want to play and would like to just download something that someone really into Doomsday has given it the stamp of approval that it is the best available starting point. By that same token, I think your soundpack should be called the jDSP, since I think it is the best soundpack available (even though I have customized a few of the sounds).

DaniJ
February 19th, 2004, 01:44 PM
Personally I think having "offical" packs is very useful to newbies and casual players. As David said not everyone is into it enough to want to customize stuff and being able to get a "best of" fully configured pack is perfect. They may not like every aspect of it but then they can decide if they want to spend the time on modifying it.

When we (Skyjake and I) eventually chose the name - jDoom Resource Pack we thought this would be the best name considering the project's goal (improve all game resources to a modern standard without too many design changes) which is closely tied to Skyjakes goal with Doomsday. That's how it ending up with the "offical" sounding name.
Plus there was and still is no other all in one pack :p

David_OSU
February 19th, 2004, 02:04 PM
When we (Skyjake and I) eventually chose the name - jDoom Resource Pack we thought this would be the best name considering the project's goal (improve all game resources to a modern standard without too many design changes) which is closely tied to Skyjakes goal with Doomsday. That's how it ending up with the "offical" sounding name.
Plus there was and still is no other all in one pack :p
Dani, does this mean the jDRP will eventually include textures, sounds, and music (ie. "improve ALL game resources")? That's gonna be one big download. But, then again, by the time such an ambitious project is completed, we'll all have multi-gigabit fiber to the home!;)

Slide
February 20th, 2004, 01:39 AM
I've always thought of the jDRP as being game independant so it doesn't have stuff specifically linked to any particular Doom game - which is unlike the jDUI and jDEP which intrinsically do.

I think there is more contention over sounds and music than graphics - because people accept something that just looks good but have very different views on what styles of music they like, and what sort of sound effects (meaty, realistic, creepy etc...).

When the jDEP and jDUI were originally made they weren't actually prefixed with jD it sorta grew over time perhaps if/when other packs became defacto standards they can be given jD status - but remember the real official list of resources is held on DHQ.

Sambo9000
February 20th, 2004, 02:53 AM
I think there is more contention over sounds and music than graphics - because people accept something that just looks good but have very different views on what styles of music they like, and what sort of sound effects (meaty, realistic, creepy etc...).
Well said, Slide. If y'all remember I ran my soundpack by the Doomsday HQ forumers here and asked opinions, and changed many things to try and match up to everybody's likings as much as I could, so maybe I should rename it to the jDSP just to keep the flow going... But I'm sure somebody told me not to name it that? Cause there was copyrighted stuff in there or something... Maybe I should put something like that in the readme.

I think your soundpack should be called the jDSP, since I think it is the best soundpack available (even though I have customized a few of the sounds).
Thanks, but some guy just went and took the name and gave it to some pack of sounds with a guy gurgling into a mic. So now newbies are gonna go downloading that one.

Personally I think having "offical" packs is very useful to newbies and casual players.
Yeah me too. I was just a little upset that a "jDooM Sound Pack(jDSP)" has now been started by somebody else after all the effort and answering to feedback I did in mine, and the DEDs and things to specifically suit jDooM and make it seem modern, somebody else has pushed me from the 'official' spot by naming a bunch of voice recordings into a mic the "jDSP".

I've still been trying to make my soundpack even more customisable, I might release a non-pk3 version, so that people can stick other sounds in or delete some without having to go into the pk3(as not everybody seems to know how). That way people could make their own addons for it.(i.e. "Whatshisface's Doomguy sounds" or whatever, maybe I can make a deal with that jDSP guy to do that or somethin..)

Changing the name would especially help with the new idea for having the soundpack tie in with the jDRP.

KuriKai
February 20th, 2004, 03:00 AM
well your sound pack is on my page cause i think its the best and has the posibility of becoming jDSP
i really like those lift sounds of yours

and i hope its ok that i used jDQL jHQL and jXQL for my website addresses

Sambo9000
February 20th, 2004, 03:17 AM
Thanks ^_^

Well, then, I guess the next release of my soundpack will be called the jDSP, if that's alright with everybody.

David_OSU
February 20th, 2004, 07:46 AM
Well, then, I guess the next release of my soundpack will be called the jDSP, if that's alright with everybody.
Amen, brother.

Back on topic: What I was trying to do with this thread is start the process you used to present your soundpack for review, get group "approval", make changes, and present it as an "official" pack. I want to do this under the tagline of "jDMP" before some clown (like me) just releases some garage band crap as jDMP before any kind of review.;)

I was about to submit my list of music files and the source they were taken from when someone here brought up the idea of using alternate music files for the songs that are repeated in multiple levels. That got me thinking -- I could have two versions -- a base version that has the "best" all-around version of each song, and a deluxe version that has alternates for the repeats (when there are more than one good version of a song). This will take a bit more work, but I'll try to get at least the first list posted soon.

Again, the purpose was to create a nice mix of music files and corresponding DED file for newbies who just want to improve the music and don't want to mess around with all the different packs currently available.

Sambo9000
February 20th, 2004, 11:14 AM
I want to do this under the tagline of "jDMP" before some clown (like me) just releases some garage band crap as jDMP before any kind of review.
See the "jDooM Sound Pack" thread, lol.

I was about to submit my list of music files and the source they were taken from when someone here brought up the idea of using alternate music files for the songs that are repeated in multiple levels. That got me thinking -- I could have two versions -- a base version that has the "best" all-around version of each song, and a deluxe version that has alternates for the repeats (when there are more than one good version of a song). This will take a bit more work, but I'll try to get at least the first list posted soon.
Ah so you mean like, different mixes, that's cool. Try out the DooM remixes over at http://www.remix.overclocked.org cause some those are great. I've been considering making a couple of DooM remixes myself actually.

The best pack so far though I'd have to say is the one by DJ Redlight, but I love the E1M1 theme by Matthias Sachal. Just has that professional metal quality to it.

Slide
February 20th, 2004, 12:16 PM
I've changed the name to: A jDoom Music Pack - hopefully that'll keep everyone happy, BTW I've the same for the sound pack one for the same reason.

David_OSU
February 20th, 2004, 01:26 PM
I've changed the name to: A jDoom Music Pack - hopefully that'll keep everyone happy, BTW I've the same for the sound pack one for the same reason.
Thanks, I should have done that in the first place.

I promise I won't start anymore jD?P threads. :)

Ashley Carr
February 23rd, 2004, 08:51 AM
Just on the off chance that some of my doom remixes might be in this pack of yours David, I would like to say that I do not want my Doom remixes repackaged and redistributed, as they are already in a pack on their own with the .ded file. If anyone at all is that interested, they can get them in the Doomsday HQ in the music section.

Cheers
Ashley.

Carma
February 23rd, 2004, 10:40 AM
Right!

Anyone who want's get the best
Must customize pack himself

David_OSU
February 25th, 2004, 11:38 AM
Just on the off chance that some of my doom remixes might be in this pack of yours David, I would like to say that I do not want my Doom remixes repackaged and redistributed, as they are already in a pack on their own with the .ded file. If anyone at all is that interested, they can get them in the Doomsday HQ in the music section.

Cheers
Ashley.
Well, some of the tracks were from your remix pack. I think most of them were from Mr. Chris's pack (which I consider the all-around best available), second after that were tracks from Sycraft's pack, then others, and lastly just a few from yours.

Given the above, and my lack of download bandwidth hosting, and the general opposition voiced in this thread to making a baseline music pack, I don't plan on packaging the MP3s as a pack.

I will, however, provide the list of sources, the tracks to use, and the DED file for the music. It is starting to feel like a complete waste of time, but maybe someone will make use of it. I fully expect most people to customize it (especially after being required to download several different complete music packs in order to assemble the compilation), and I WELCOME everyone to modify, plagiarize, and repackage anything I submit to these forums as they see fit.