View Full Version : ZDoomGL 0.75 released
Player_of_Doom
January 31st, 2004, 05:13 PM
ZdoomGL .75 (http://www.timmie.squabble.org/snapshots/zdoomgl_745.zip)
After a long time, ZdoomGl 0.75 is released, enjoy.
DaniJ
January 31st, 2004, 05:14 PM
Nice I like it.
However everyonce n awhile it crashes when I end a level *mad*
ToXiCFLUFF
January 31st, 2004, 08:57 PM
Anybody else check out the shader wad? I love that bloodfall shader - I really love Q3 style shader systems. Although ZdoomGL's shader implementation has nowhere near that amount of functionality yet, it still rules - I've got some pretty cool looking stuff out of my brief tests.
hawkwind
February 1st, 2004, 01:09 AM
ZdoomGL .75 (http://www.timmie.squabble.org/snapshots/zdoomgl_745.zip)
After a long time, ZdoomGl 0.75 is released, enjoy.
Erm..No. Sorry to bust your bubble but your link refers to the snapshot dated 24.9.03. V75 has not yet been released.
timmie
February 1st, 2004, 01:44 AM
Heh, it's more like 0.74 and a half. I've made some changes to the remappings since that was released so you can define new textures explicitly for use in the shaders.
It's based on a fairly old (in comparison) version of ZDoom. 2.0.49i, if I recall. The software renderer was quite buggy in that version since Randy had just started working on the interchangable texture/flat/patch system. Any view size less than the full width of the screen will crash it outright and I'm not sure about other bugs.
That release was mostly to let people play with an early version of the shaders and check out the uncapped framerate.
Player_of_Doom
February 1st, 2004, 07:02 AM
Sorry, I thought it was 0.75 released, I should of read the file name. ;)
dd_133
February 1st, 2004, 07:32 AM
Umm...I got zdoomgl, but when I use it there's some strage clipping effect, like when I get close to a wall it dissapears and shows the sky texture...And I don't see any "special" effects like Jdoom like shown in snapshots...of course i'm using a temporary comp with a Radeon 7000 lol.
hawkwind
February 2nd, 2004, 12:11 AM
dd_133 timmie suggests - Try "gl_clip_nearclip 0.1" in the console?
Player_of_Doom
February 2nd, 2004, 02:04 PM
Yep, try that dd_133, it works for me.
dd_133
February 3rd, 2004, 05:04 AM
ah thanks alot
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