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StRiKeR
January 29th, 2004, 02:46 PM
I've been working on a map called "Chaotica" in DOOM BUILDER. It's going to be a DOOM 2 map. It's about 50% done, but here is the weird thing. The only source port it plays correctly in, is ZDOOM. In Legacy, there's texture's on SideDefs' that shouldn't be. I did a texture name check in WinDeu, and just about every line had a error. It said " ||||| is not a texture". I don't what it is, it even still says this when there are NO textures on the lines, and the textures still show up in Legacy. Could it be the node builder? I'm using BSP-W32. I want my level to be compatible with alot of ports, as I'm taking advantage of any ZDOOM specific line types/sector types.

thegrimmling
January 31st, 2004, 11:17 PM
Try a diffent builder and that may fix the problem.

Tolwyn
February 2nd, 2004, 10:27 PM
no no no no.
Using Doombuilder's search feature, look for a sidedef that has "" as a texture (null or "nothing"). Change that to "-" (dash). I've been talking to CodeImp about this behavior.

This can happen if you've been (trying to) copy and paste sidedefs and/or sectors.

DoomedAce
February 3rd, 2004, 11:33 AM
Or, if that didn't work, you could try WadAuthor's "Checkmap" option to find the problem.

DaniJ
February 3rd, 2004, 01:53 PM
Yep Towlyn hit the nail square on.

This happens quite a lot to me in Doom Builder since I find it much easier to do all my texture work in 3D.

StRiKeR
February 4th, 2004, 02:32 PM
Tolwyn, thanks a million man!!! :D