psyren
January 29th, 2004, 07:32 AM
Does anyone at all know if there is a working version of ZDoomGL? - or how to get the only version I have found to work?
Version 0.74, from http://www.doomworld.com/doomgl/ was a real mess and completely unplayable. About 75% of the textures reverted to F_SKY1,(even the floors!) the rest blinking off and on depending on the player orientation.
JDoom plays just great, even on my old machine with a relatively mediocre video card, but I could not get anything in the settings to make ZDoomGL run any better. (I was surprised it didn't crash or freeze.)
There is a source only download for version 0.75a at http://sourceforge.net/projects/zdoomgl that seems to be the most recent development, but I can't do anything with source code at all.
So this is a real bummer since so many people are making these great looking maps for ZDoom I would like to play. Without the GL support, the special ZDoom features can hardly compare to the visual experience of JDoom, IMO.
Any help or info about this would be greatly appreciated, as would any info about possible other Doom ports with high-res graphics. I have not seen.
Version 0.74, from http://www.doomworld.com/doomgl/ was a real mess and completely unplayable. About 75% of the textures reverted to F_SKY1,(even the floors!) the rest blinking off and on depending on the player orientation.
JDoom plays just great, even on my old machine with a relatively mediocre video card, but I could not get anything in the settings to make ZDoomGL run any better. (I was surprised it didn't crash or freeze.)
There is a source only download for version 0.75a at http://sourceforge.net/projects/zdoomgl that seems to be the most recent development, but I can't do anything with source code at all.
So this is a real bummer since so many people are making these great looking maps for ZDoom I would like to play. Without the GL support, the special ZDoom features can hardly compare to the visual experience of JDoom, IMO.
Any help or info about this would be greatly appreciated, as would any info about possible other Doom ports with high-res graphics. I have not seen.