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Aliotroph?
February 23rd, 2003, 09:35 PM
I have some issues with map design for the NDCP. I've got two slots and my first map is about 70% there architecturally. Adding detail to parts won't be hard but I can't figure out how I should finish it. I need a space to put one more key and I need to fill out some areas but I'm just plain stuck. This sucks cause it's definetly the best looking thing I've ever made for DooM.

As for my second map, I have some ideas but I can't figure out what I want for a layout. I basically want to do a sort of nukage facility with maybe some Hell areas outside. Part of the problem is, I want to use those textures with the pipes (like in the nukage maze in e1m6) and the textures/flats that go well with them. This wouldn't be bad, except it's tricky to work a theme out with them. No wonder they never get used extensively.

Here's some of those textures in case anyone has any custom stuff that would go well with them:

PIPE1-6
BROWN1
BROWNPIP
FLOOR4_1
FLOOR4_5
FLOOR4_6
CEIL3_3
CEIL3_4
TLITE6_6
FLOOR0_2
BLOODGR1-4
BLODRIP1-4

Those are the specific ones. Of course, most things silver, brown, or technical looking seem to fit well with those brown things. And all the lights too. STARxxx works will with them, but only in dim lighting.

Hmmm, my rant is becoming incoherent in my own head right now... time for some graph paper. http://forums.newdoom.com/UBB/wink.gif

Maybe part of my problem, is I keep trying to build things in terms of the real world, even though I know DooM works better if you don't do that. Time for more Romero map studying too.

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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

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Rellik_jmd
February 23rd, 2003, 09:39 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Maybe part of my problem, is I keep trying to build things in terms of the real world,</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

Heh, that's my problem too. http://forums.newdoom.com/UBB/tongue.gif

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Member of Team DEIM (http://www.teamdeim.com/)
Webmaster The DOOM Editing Resource (http://www.teamdeim.com/der/)

Team Deim.com is TEMPORARILY down. It will be back, maybe in a week or two, but it will be back! DOOM Editing Resource temporary site. (http://www.telusplanet.net/public/daewoo/der/)

Aliotroph?
February 23rd, 2003, 10:48 PM
I think I'm going to draw stuff during physics tomorrow morning.

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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

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Doom_Dude
February 24th, 2003, 04:38 AM
I think a good idea would be to draw some areas up on graph paper. I find that works great sometimes in helping figure out what to do next. http://forums.newdoom.com/UBB/smile.gif

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http://www.newdoom.com/hosted/themegawad/sig/vilesig1.GIF (http://www.newdoom.com/hosted/themegawad/ndcp)
http://www.newdoom.com/hosted/themegawad/Ndcp/themegawad.JPG (http://www.newdoom.com/hosted/themegawad)
----Linedef Technician and Sector Maker Upper----

Aliotroph?
February 24th, 2003, 11:03 PM
Well, I mapped a little bit more of it earlier when I should have been studying.

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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

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Melfice Darkmage
February 25th, 2003, 05:09 AM
Usually if I'm running low on mapping ideas I use real places I've been at lately for inspiration. For example, with my Kidney stone, I've seen plenty of the hospital here, so looking around it and checking it out, I've got an idea how how it's laid out, and am currently mixing it with my High School's layout to create a Doom level. Comes in handy I must say http://forums.newdoom.com/UBB/biggrin.gif

It's really interesting when you decide to turn them into hell levels though, hehe http://forums.newdoom.com/UBB/smilies/cwm7.gif

Agent Spork
February 25th, 2003, 10:53 AM
I've had Mapper's Block (kind of like Writers block..) for a couple days now. The legacy map I'm working on for the NDLW is stuck at a dead end (litterally), and I want it to be huge. I'm out of ideas!! Heh. Maybe I should add in some projectile shooting walls. http://forums.newdoom.com/UBB/smilies/cwm17.gif

DarkWolf
February 25th, 2003, 11:51 AM
I've seen a preview of Aliotroph?'s map and want to see the finish product.

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-DarkWolf

http://www.boomspeed.com/darkwolf/doomcred.gif

Aliotroph?
February 25th, 2003, 07:41 PM
Thanks. http://forums.newdoom.com/UBB/smilies/cwm17.gif

------------------
"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)

Aliotroph?.postCount++;