View Full Version : ports
May 15th, 2003, 02:56 PM
Duke 3D's latest port is a w32 one with support for high res
Doom has Legacy, ZDoom and JDoom
Wolfenstein 3d has an opengl port
Hexen and Herectic have JHExen/herectic
Quake has Tenebrae
So what else have we got around here? Any awesome-looking Quake models?
May 15th, 2003, 09:16 PM
HeXen also has ZDoom and soon Legacy too. Heretic works on Legacy and probably ZDoom.
There are loads of Quake ports. One of the favourites around is called Darkplaces. It's much more system friendly than Tenebrae. There are also a couple new Quake ports that look like Tenebrae.
There was a GL port in the works for ROTT but it stopped. Hope one starts up soon.
Oh yeah, there's a VGA version of the first King's Quest game around. It's cool. http://forums.newdoom.com/UBB/biggrin.gif Man, I should go get it now. http://forums.newdoom.com/UBB/biggrin.gif
"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
May 16th, 2003, 05:32 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Duke 3D's latest port is a w32 one with support for high res</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
The original exe supported VESA 2.0 modes. You could at least go up to 800x600, which was pretty good for it's time. I think the BUILD editor supports 1024x768.
May 16th, 2003, 02:38 PM
Tera is the only other per-pixel lighting Quake port.
Don't leave mine out! Mine is alot pwittier now.
May 16th, 2003, 03:10 PM
I never got your cheap hack to work. Maybe with my newer ATI drivers it'll work. Heh
So what's this Duke3D port? Is it worth getting?
Vilecore@The Megawad (http://megawad.newdoom.com)
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)
May 16th, 2003, 03:51 PM
"So what's this Duke3D port? Is it worth getting?"
And where can we find it.
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