View Full Version : Hacking Yoot Tower
February 9th, 2003, 04:39 PM
Okay, so I bought the sequel to SimTower on ebay for a few bucks, brand new. One thing praised in reviews was the support for modules.
Well it doesn't do a hell of a lot when you don't release any extra modules for the game.
Enter Mr. Hex Editor and an hour or two of staring at numbers.
Okay, so it's only the bill boards, but it's a start. http://forums.newdoom.com/UBB/wink.gif
February 10th, 2003, 05:36 AM
I heard of Yoot Tower before and never played it. http://forums.newdoom.com/UBB/smilies/cwm20.gif
----Linedef Technician and Sector Maker Upper----
February 11th, 2003, 10:37 AM
The whole idea of Sim Tower seems silly to me.
"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
February 12th, 2003, 12:44 PM
I liked it, until I ran out of elevators and the tennants become impatient waiting 5 mintutes for an elevator. I build stairs but nobody ever uses them.
February 12th, 2003, 02:43 PM
In this one people will use stairs over the elevator to a certain extent. It makes their stress level higher from actually having to walk up the stairs, but they don't have to wait for them.
February 12th, 2003, 03:17 PM
They need the exercise. Wonder if they still got the apartment bombing?
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