View Full Version : RoTT Source port in production: GLRott
Agent Spork
January 28th, 2003, 08:27 AM
http://www.glrott.tk
CheapAlert
January 28th, 2003, 10:06 AM
WOHOOOO!!1
picklehammer
January 28th, 2003, 10:41 AM
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://forums.newdoom.com/UBB/smilies/cwm41.gif http://forums.newdoom.com/UBB/smilies/cwm41.gif http://forums.newdoom.com/UBB/smilies/cwm41.gif http://forums.newdoom.com/UBB/smilies/cwm41.gif
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killjojo
January 28th, 2003, 11:55 AM
yay! cookies for everyone!!!
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I only kill to know I'm alive...
The Undertaker
January 28th, 2003, 01:15 PM
Make sure they're peanut butter cookies and and a batch just for CheapAlert.
Mr. Chris
January 28th, 2003, 03:07 PM
LOL.
RoTT's engine is just a revamped Wolf3d engine. Its maps angles are square 90 degrees, but not sure if thickness varied
SavageMessiah
January 29th, 2003, 09:13 AM
Sweetness.
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http://groups.msn.com/_Secure/0RgARA3oVcAOXf7z8ovFvediohs1kNnhsJL0z3gkMQxhrVMB5s DYgsc0SIJmC5!taWyF*6DQdT64luOtBFtOTj9LvDV9NLpI6QKZ gcEDA2KU/eyeball2.jpg?dc=4675403519673900860 (http://www.angelfire.com/weird2/slumdiggity)
Give me ambiguity or give me something else. NOW.
CheapAlert
January 29th, 2003, 10:24 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Make sure they're peanut butter cookies and and a batch just for CheapAlert.
</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
http://www.geocities.com/magoffinsb/gargpuke.txt
Aliotroph?
February 3rd, 2003, 09:25 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">THIS WEBSITE HAS BEEN SHUTDOWN DUE TO THE LACK OF RESPECT AND GRATITUDE FROM THE GLROTT TEAM.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
FUCK! http://forums.newdoom.com/UBB/smilies/cwm36.gif
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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
Aliotroph?.postCount++;
Finite
February 7th, 2003, 05:52 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">RoTT's engine is just a revamped Wolf3d engine. Its maps angles are square 90 degrees, but not sure if thickness varied</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
True. RoTT = Wolf3D plus height. And the height is FIXED for the whole level, walls have to be the maximum height. As a result, making maps is extremely easy. http://forums.newdoom.com/UBB/wink.gif
That's not really the point though, as there IS a GL port for Wolf3D.
Real shame this one shut down. http://forums.newdoom.com/UBB/frown.gif
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Life is Finite. Doom Hard.
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Aliotroph?
February 8th, 2003, 12:27 PM
The GLROTT guys still have their forum up and their Sourceforge site. They haven't had any forum activity in a week but they were looking for new web hosting.
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"Once in a while a programmer really writes something he's proud of, a slick, elegant, blazingly fast routine that stands as a benchmark against which other code will be judged by. However, this is not the case with TED's fill routine. This slow, stupid algorithm will casually fill one plane of data in a painfully creeping manner. Press ESC when it gets confused." - John Romero on TED (Tile EDitor)
Aliotroph?.postCount++;
The Doomer
February 8th, 2003, 09:04 PM
Sounds great. Now I'll finally be able to see all the enemies attacking me off in the distance. If we're lucky they'll be dynamic lighting also in this ROTT port. http://forums.newdoom.com/UBB/smile.gif
Nickster
February 9th, 2003, 03:09 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">THIS WEBSITE HAS BEEN SHUTDOWN DUE TO THE LACK OF RESPECT AND GRATITUDE FROM THE GLROTT TEAM.
</font><hr width="100%" size="1" noshade></BLOCKQUOTE> http://forums.newdoom.com/UBB/smilies/cwm3.gif
picklehammer
February 9th, 2003, 08:46 PM
http://forums.newdoom.com/UBB/smilies/cwm44.gif
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The Doomer
February 10th, 2003, 01:12 PM
Just because the website is shutdown doesn't mean they're not still working on it. I'm sure they'll get another website before too long.
Agent Spork
February 11th, 2003, 12:33 PM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Sounds great. Now I'll finally be able to see all the enemies attacking me off in the distance. If we're lucky they'll be dynamic lighting also in this ROTT port.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
Heh, You'll be able to see all of the enemies in MD3 format! I believe they are using those for it.. If this has MD3 models and no dynamic lights, that's pretty dumb.
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