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DarkWolf
April 27th, 2003, 01:31 PM
New wad.

http://darkwolf.slipgate.org

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-DarkWolf

)DS( Doom Scripters - Script || Die

Doom_Dude
April 27th, 2003, 07:36 PM
I got er downbagged and will attempt to play it tomorrow sometime. For now I'm ripping through some sectors and generally buggering up some architectural whatchamacallits.

Oh and you said.

<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">It's nothing fancy, put I find it fun.</font><hr width="100%" size="1" noshade></BLOCKQUOTE> http://forums.newdoom.com/UBB/wink.gif

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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)

ToXiCFLUFF
April 29th, 2003, 05:42 AM
Hey this is cool Darkwolf!

I really like the way ammo + health is counted in your score and the way the last wave enters, awesome touch.

Hmm.. I'm gonna go play that now actually... I'll edit my score in afterwards.

//9909, after being killed twice by the sargeants

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http://www.geocities.com/toxic_fluff/rustlogo.txt
RUST. (http://www.geocities.com/toxic_fluff/RUST/index.htm) Check it out.

Doom_Dude
April 30th, 2003, 12:12 PM
Hey this is pretty cool Darkwolf! Did it take much figuring to get the mocnsters to jump down from the alcoves? http://forums.newdoom.com/UBB/smilies/cwm30.gif

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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)

DarkWolf
April 30th, 2003, 03:11 PM
No, just applied the "floating" tag in Dehacked.

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-DarkWolf

)DS( Doom Scripters - Script || Die

Doom_Dude
April 30th, 2003, 08:08 PM
Swheet! Here I was thinking it was a script jobby. How come they don't 'float' around the room then? Is that where a script come in?



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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)

DarkWolf
May 1st, 2003, 05:46 AM
"Floating" is checked, but not "no gravity", so they still fall to the ground, just not instantly.

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-DarkWolf

)DS( Doom Scripters - Script || Die

Doom_Dude
May 1st, 2003, 07:55 AM
Ah now I get it. That's a cool trick.

I played as far as the Caco invasion on UV and I ran outta shells. There was 2 Caco's left. I killed one with the chainsaw but the other toasted me. Think my score was 5556 or somesuch. Gotta replay it later.

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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)

ToXiCFLUFF
May 2nd, 2003, 04:02 AM
SWEET!!!

I always thought that they hit the ground instantly if you had travels over cliffs on. I didn't know you could get around it.

Once again, some useful information from you Darkwolf http://forums.newdoom.com/UBB/smile.gif

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http://www.geocities.com/toxic_fluff/rustlogo.txt
RUST. (http://www.geocities.com/toxic_fluff/RUST/index.htm) Check it out.

DarkWolf
May 2nd, 2003, 05:15 AM
I'm not sure if this works in vanilla though, since Legacy has added Z-checking stuff and all that.

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-DarkWolf

)DS( Doom Scripters - Script || Die

Doom_Dude
May 2nd, 2003, 10:18 AM
Screw Vanilla. http://forums.newdoom.com/UBB/wink.gif

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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)

ToXiCFLUFF
May 3rd, 2003, 03:19 AM
<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Screw Vanilla.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>
Heh, amen to that http://forums.newdoom.com/UBB/smile.gif

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http://www.geocities.com/toxic_fluff/rustlogo.txt
RUST. (http://www.geocities.com/toxic_fluff/RUST/index.htm) Check it out.

Doom_Dude
May 3rd, 2003, 07:23 AM
I made a dehacked patch (thanks to WhackED) with the 'floating' item checked for the sargeants. I put a few sarges in this tower I had made in map29. Its cool when they see you and jump down and the Imps stay up there shooting at you.

I did notice in anouther area that a barrier will make them hop like crazy in one spot and if it's in water you hear this insane splashing noise. http://forums.newdoom.com/UBB/smilies/cwm32.gif

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Vilecore@The Megawad (http://megawad.newdoom.com)
http://megawad.newdoom.com/sig/vilesig1.GIF
The NewdooM Community Project (http://megawad.newdoom.com/ndcp)