Brad_tilf
April 9th, 2003, 06:33 AM
Yup, finally, its ready. This one is larger, more complex and harder than either of the first two and features fluid gameplay - meaning that if two different people play it, it won't play exactly the same for either person or the same for a person twice in a row. I put a ton of hours into the gameplay and lighting especially. For those who like maps with detailed lighting, you'll love this one. I tweaked this one specifically for UV so expect a fight and a couple of secrets. One last word of advice - conserve your ammo! You can find screenpics, downloads, etc at http://www.doomwadstation.suhost.com/descent/descent3.html If you didn't play the first two maps you don't need them. I also released it on its own (slightly different mixture of ammo, etc...) as a map called "The Hub" I also made just map3 available for those who DO have the first two. One last thing - there is a 4th download available which is a complete music wad replacement for the game and is the one I've been using for the Descent Project. Last, but not least, the map is playable with everything but Edge and Vanilla Doom2. I playtested it with Prboom, Vavoom, Jdoom, Zdoom and Legacy.